/* * Joystick input driver for LCDd * * Only two unique functions are defined: * * joy_getkey * joy_close * * All others are at their defaults. * * The code here is configured for a Gravis Gamepad (2 axis, 4 button) * */ #include #include #include #include #include #include #include #include #include #include #include #ifndef JSIOCGNAME #define JSIOCGNAME(len) _IOC(_IOC_READ, 'j', 0x13, len) /* get identifier string */ #endif #include "shared/debug.h" #include "shared/str.h" #define NAME_LENGTH 128 #define JOY_DEFAULT_DEVICE "/dev/js0" #include "lcd.h" #include "joy.h" lcd_logical_driver *joy; int fd; extern int debug_level; struct js_event js; char axes = 2; char buttons = 2; int jsversion = 0x000800; char jsname[NAME_LENGTH] = "Unknown"; int *axis; int *button; // Configured for a Gravis Gamepad (2 axis, 4 button) char *axismap = "EFGHIJKLMNOPQRST"; char *buttonmap = "BDACEFGHIJKLMNOP"; //////////////////////////////////////////////////////////// // init() should set up any device-specific stuff, and // point all the function pointers. int joy_init (struct lcd_logical_driver *driver, char *args) { char device[256]; char *argv[64]; int argc, i; joy = driver; strcpy (device, JOY_DEFAULT_DEVICE); argc = get_args (argv, args, 64); for (i = 0; i < argc; i++) { //printf("Arg(%i): %s\n", i, argv[i]); if (0 == strcmp (argv[i], "-d") || 0 == strcmp (argv[i], "--device")) { if (i + 1 > argc) { fprintf (stderr, "joy_init: %s requires an argument\n", argv[i]); return -1; } strcpy (device, argv[++i]); } else if (0 == strcmp (argv[i], "-a") || 0 == strcmp (argv[i], "--axes")) { if (i + 1 > argc) { fprintf (stderr, "joy_init: %s requires an argument\n", argv[i]); return -1; } strncpy (axismap, argv[++i], 16); } else if (0 == strcmp (argv[i], "-b") || 0 == strcmp (argv[i], "--buttons")) { if (i + 1 > argc) { fprintf (stderr, "joy_init: %s requires an argument\n", argv[i]); return -1; } strncpy (buttonmap, argv[++i], 16); } else if (0 == strcmp (argv[i], "-h") || 0 == strcmp (argv[i], "--help")) { printf ("LCDproc Joystick input driver\n" "\t-d\t--device\tSelect the input device to use [/dev/js0]\n" "\t-a\t--axes\t\tModify the axis map [%s]\n" "\t-b\t--buttons\tModify the button map [%s]\n" "\t-h\t--help\t\tShow this help information\n", axismap, buttonmap); return -1; } else { printf ("Invalid parameter: %s\n", argv[i]); } } driver->getkey = joy_getkey; driver->close = joy_close; if ((fd = open (device, O_RDONLY)) < 0) return -1; fcntl (fd, F_SETFL, O_NONBLOCK); ioctl (fd, JSIOCGVERSION, &jsversion); ioctl (fd, JSIOCGAXES, &axes); ioctl (fd, JSIOCGBUTTONS, &buttons); ioctl (fd, JSIOCGNAME (NAME_LENGTH), jsname); if (debug_level > 2) { syslog(LOG_DEBUG, "Joystick (%s) has %d axes and %d buttons. Driver version is %d.%d.%d.\n", jsname, axes, buttons, jsversion >> 16, (jsversion >> 8) & 0xff, jsversion & 0xff); } if ((axis = calloc (axes, sizeof (int))) == NULL) { syslog(LOG_ERR, "joystick: could not allocate memory for axes"); return -1; } if ((button = calloc (buttons, sizeof (char))) == NULL) { syslog(LOG_ERR, "joystick: could not allocate memory for buttons"); return -1; } return fd; // 200 is arbitrary. (must be 1 or more) } void joy_close () { if (joy->framebuf != NULL) free (joy->framebuf); close (fd); joy->framebuf = NULL; // Why do I have so much trouble getting memory freed without segfaults?? // Use gdb and find out :) In preliminary testing, this seemed to work... if (axis) free(axis); if (button) free(button); } ////////////////////////////////////////////////////////////////////// // Tries to read a character from an input device... // // Return 0 for "nothing available". // char joy_getkey () { int i; int err; if ((err = read (fd, &js, sizeof (struct js_event))) <= 0) { return 0; } else if (err != sizeof (struct js_event)) { syslog(LOG_ERR, "error reading joystick input"); return 0; } // if(js.type & JS_EVENT_INIT) return 0; switch (js.type & ~JS_EVENT_INIT) { case JS_EVENT_BUTTON: button[js.number] = js.value; break; case JS_EVENT_AXIS: axis[js.number] = js.value; break; } if (buttons) { //printf("Buttons: "); for (i = 0; i < buttons; i++) //printf("%2d:%s ", i, button[i] ? "on " : "off"); if (button[i]) return buttonmap[i]; } if (axes) { //printf("Axes: "); for (i = 0; i < axes; i++) { //printf("%2d:%6d ", i, axis[i]); // Eliminate noise... if (axis[i] > 20000) return axismap[(2 * i) + 1]; if (axis[i] < -20000) return axismap[(2 * i)]; } } return 0; }