#ifndef CLIENTS_H #define CLIENTS_H #include "client_data.h" #include "../shared/LL.h" typedef struct client { int sock; LL *messages; client_data *data; } client; extern LL *clients; // Initialize and kill client list... int client_init (); int client_shutdown (); // Create and destroy clients.... client *client_create (int sock); int client_destroy (client * c); // Add and remove messages from the client's queue... int client_add_message (client * c, char *message); char *client_get_message (client * c); // Get and set the client's data... // Not used at all yet, and may never be. Oh, well. int client_set (client * c, void *data); void *client_get (client * c); // Search for a client with a particular filedescriptor... client *client_find_sock (int sock); #endif