/** \file shared/LL.h * Define routines to deal with doubly linked lists */ #ifndef LL_H #define LL_H /*********************************************************************** Linked Lists! (Doubly-Linked Lists) ******************************************************************* To create a list, do the following: LinkedList *list; list = LL_new(); if(!list) handle_an_error(); The list can hold any type of data. You will need to typecast your datatype to a "void *", though. So, to add something to the list, the following would be a good way to start: typedef struct my_data { char string[16]; int number; } my_data; my_data *thingie; for(something to something else) { thingie = malloc(sizeof(my_data)); LL_AddNode(list, (void *)thingie); // typecast it to a "void *" } For errors, the general convention is that "0" means success, and a negative number means failure. Check LL.c to be sure, though. ******************************************************************* To change the data, try this: thingie = (my_data *)LL_Get(list); // typecast it back to "my_data" thingie->number = another_number; You don't need to "Put" the data back, but it doesn't hurt anything. LL_Put(list, (void *)thingie); However, if you want to point the node's data somewhere else, you'll need to get the current data first, keep track of it, then set the data to a new location: my_data * old_thingie, new_thingie; old_thingie = (my_data *)LL_Get(list); LL_Put(list, (void *)new_thingie); // Now, do something with old_thingie. (maybe, free it?) Or, you could just delete the node entirely and then add a new one: my_data * thingie; thingie = (my_data *)LL_DeleteNode(list, NEXT); free(thingie); thingie->number = 666; LL_InsertNode(list, (void *)thingie); ******************************************************************* To operate on each list item, try this: LL_Rewind(list); do { my_data = (my_data *)LL_Get(list); ... do something to it ... } while(LL_Next(list) == 0); ******************************************************************* You can also treat the list like a stack, or a queue. Just use the following functions: LL_Push() // Regular stack stuff: add, remove, peek, rotate LL_Pop() LL_Top() LL_Shift() // Other end of the stack (like in perl) LL_Unshift() LL_Look() LL_Enqueue() // Standard queue operations LL_Dequeue() There are also other goodies, like sorting and searching. ******************************************************************* That's about it, for now... Be sure to free the list when you're done! ***********************************************************************/ // See LL.c for more detailed descriptions of these functions. /** Symbolic values for directions */ typedef enum _direction { HEAD = -2, PREV = -1, CURRENT = 0, NEXT = +1, TAIL = +2 } Direction; /** Structure for a node in a linked list */ typedef struct LL_node { struct LL_node *prev; /**< Pointer to previous node */ struct LL_node *next; /**< Pointer to next node */ void *data; /**< Payload */ } LL_node; /** Structire for a linked list */ typedef struct LinkedList { LL_node head; /**< List's head anchor */ LL_node tail; /**< List's tail anchor */ LL_node *current; /**< Pointer to current node */ } LinkedList; // Creates a new list... LinkedList *LL_new(void); // Destroying lists... int LL_Destroy(LinkedList *list); // move "current" node LL_node *LL_GoTo(LinkedList *list, Direction whereto); // Returns to the beginning of the list... int LL_Rewind(LinkedList *list); // Goes to the end of the list... int LL_End(LinkedList *list); // Go to the next node int LL_Next(LinkedList *list); // Go to the previous node int LL_Prev(LinkedList *list); // Data manipulation void *LL_Get(LinkedList *list); int LL_Put(LinkedList *list, void *data); // Don't use these next two unless you really know what you're doing. LL_node *LL_GetNode(LinkedList *list); int LL_PutNode(LinkedList *list, LL_node *node); void *LL_GetFirst(LinkedList *list); // gets data from first node void *LL_GetNext(LinkedList *list); // ... next node void *LL_GetPrev(LinkedList *list); // ... prev node void *LL_GetLast(LinkedList *list); // ... last node int LL_AddNode(LinkedList *list, void *add); // Adds node AFTER current one int LL_InsertNode(LinkedList *list, void *add); // Adds node BEFORE current one // Removes a node from the link; returns the data from the node void *LL_DeleteNode(LinkedList *list, Direction whereto); // Removes a specific node... void *LL_Remove(LinkedList *list, void *data, Direction whereto); // Stack operations int LL_Push(LinkedList *list, void *add); // Add node to end of list void *LL_Pop(LinkedList *list); // Remove node from end of list void *LL_Top(LinkedList *list); // Peek at end node void *LL_Shift(LinkedList *list); // Remove node from start of list void *LL_Look(LinkedList *list); // Peek at first node int LL_Unshift(LinkedList *list, void *add); // Add node to beginning of list // Queue operations... #define LL_Enqueue(list,add) LL_Push(list,add) #define LL_Dequeue(list) LL_Shift(list) int LL_PriorityEnqueue(LinkedList * list, void *add, int (*compare)(void *, void *)); int LL_SwapNodes(LL_node *one, LL_node *two); // Switch two nodes positions... int LL_Length(LinkedList *list); // Returns # of nodes in entire list // Searching... void *LL_Find(LinkedList *list, int (*compare)(void *, void *), void *value); void LL_ForAll(LinkedList *list, void *(*action)(void *, void *), void *value); // Array operation... void *LL_GetByIndex(LinkedList *list, int index); // gets the nth node, 0 being the first // Sorts the list... int LL_Sort(LinkedList *list, int (*compare)(void *, void *)); // Debugging... void LL_dprint(LinkedList *list); #endif