better Doxygen comments, a bit of cleanup
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+50
-44
@@ -115,89 +115,95 @@
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// See LL.c for more detailed descriptions of these functions.
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/** Structure for a node in a linked list */
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typedef struct LL_node {
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struct LL_node *next, *prev;
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void *data;
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struct LL_node *prev; /**< Pointer to previous node */
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struct LL_node *next; /**< Pointer to next node */
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void *data; /**< Payload */
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} LL_node;
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/** Structire for a linked list */
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typedef struct LinkedList {
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LL_node head, tail;
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LL_node *current;
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LL_node head; /**< List's head anchor */
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LL_node tail; /**< List's tail anchor */
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LL_node *current; /**< Pointer to current node */
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} LinkedList;
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// Creates a new list...
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LinkedList *LL_new ();
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LinkedList *LL_new(void);
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// Destroying lists...
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int LL_Destroy (LinkedList * list);
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int LL_node_Destroy (LL_node * node);
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int LL_node_Unlink (LL_node * node);
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int LL_node_DestroyData (LL_node * node);
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int LL_Destroy(LinkedList *list);
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int LL_node_Destroy(LL_node *node);
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int LL_node_Unlink(LL_node *node);
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int LL_node_DestroyData(LL_node *node);
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// Returns to the beginning of the list...
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int LL_Rewind (LinkedList * list);
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int LL_Rewind(LinkedList *list);
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// Goes to the end of the list...
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int LL_End (LinkedList * list);
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int LL_End(LinkedList *list);
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// Go to the next node
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int LL_Next (LinkedList * list);
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int LL_Next(LinkedList *list);
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// Go to the previous node
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int LL_Prev (LinkedList * list);
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int LL_Prev(LinkedList *list);
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// Data manipulation
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void *LL_Get (LinkedList * list);
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int LL_Put (LinkedList * list, void *data);
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void *LL_Get(LinkedList *list);
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int LL_Put(LinkedList *list, void *data);
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// Don't use these next two unless you really know what you're doing.
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LL_node *LL_GetNode (LinkedList * list);
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int LL_PutNode (LinkedList * list, LL_node * node);
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LL_node *LL_GetNode(LinkedList *list);
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int LL_PutNode(LinkedList *list, LL_node *node);
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void *LL_GetFirst (LinkedList * list); // gets data from first node
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void *LL_GetNext (LinkedList * list); // ... next node
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void *LL_GetPrev (LinkedList * list); // ... prev node
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void *LL_GetLast (LinkedList * list); // ... last node
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void *LL_GetFirst(LinkedList *list); // gets data from first node
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void *LL_GetNext(LinkedList *list); // ... next node
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void *LL_GetPrev(LinkedList *list); // ... prev node
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void *LL_GetLast(LinkedList *list); // ... last node
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int LL_AddNode (LinkedList * list, void *add); // Adds node AFTER current one
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int LL_InsertNode (LinkedList * list, void *add); // Adds node BEFORE current one
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int LL_AddNode(LinkedList *list, void *add); // Adds node AFTER current one
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int LL_InsertNode(LinkedList *list, void *add); // Adds node BEFORE current one
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// Removes a node from the link; returns the data from the node
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void *LL_DeleteNode (LinkedList * list);
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void *LL_DeleteNode(LinkedList *list);
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// Removes a specific node...
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void *LL_Remove (LinkedList * list, void *data);
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void *LL_Remove(LinkedList *list, void *data);
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// Stack operations
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int LL_Push (LinkedList * list, void *add); // Add node to end of list
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void *LL_Pop (LinkedList * list); // Remove node from end of list
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void *LL_Top (LinkedList * list); // Peek at end node
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void *LL_Shift (LinkedList * list); // Remove node from start of list
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void *LL_Look (LinkedList * list); // Peek at first node
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int LL_Unshift (LinkedList * list, void *add); // Add node to beginning of list
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int LL_Push(LinkedList *list, void *add); // Add node to end of list
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void *LL_Pop(LinkedList *list); // Remove node from end of list
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void *LL_Top(LinkedList *list); // Peek at end node
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void *LL_Shift(LinkedList *list); // Remove node from start of list
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void *LL_Look(LinkedList *list); // Peek at first node
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int LL_Unshift(LinkedList *list, void *add); // Add node to beginning of list
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int LL_Roll (LinkedList * list); // Make first node last
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int LL_UnRoll (LinkedList * list); // Roll the other way...
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int LL_Roll(LinkedList *list); // Make first node last
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int LL_UnRoll(LinkedList *list); // Roll the other way...
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// Queue operations...
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//int LL_Enqueue(LinkedList *list, void *add);
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//void * LL_Dequeue(LinkedList *list);
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//////////////////////////////////////////////////////////////////////
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// Queue operations...
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#define LL_Enqueue(list,add) LL_Push(list,add)
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#define LL_Enqueue(list,add) LL_Push(list,add)
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#define LL_Dequeue(list) LL_Shift(list)
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#define LL_Dequeue(list) LL_Shift(list)
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int LL_PriorityEnqueue (LinkedList * list, void *add, int (*compare)(void *, void *));
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int LL_PriorityEnqueue (LinkedList * list, void *add, int compare (void *, void *));
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int LL_SwapNodes(LL_node *one, LL_node *two); // Switch two nodes positions...
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int LL_nSwapNodes(int one, int two); // Switch two nodes positions...
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int LL_SwapNodes (LL_node * one, LL_node * two); // Switch two nodes positions...
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int LL_nSwapNodes (int one, int two); // Switch two nodes positions...
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int LL_Length (LinkedList * list); // Returns # of nodes in entire list
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int LL_Length(LinkedList *list); // Returns # of nodes in entire list
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// Searching...
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void *LL_Find (LinkedList * list, int compare (void *, void *), void *value);
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void *LL_Find(LinkedList *list, int (*compare)(void *, void *), void *value);
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// Array operation...
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void *LL_GetByIndex (LinkedList * list, int index); // gets the nth node, 0 being the first
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void *LL_GetByIndex(LinkedList *list, int index); // gets the nth node, 0 being the first
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// Sorts the list...
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int LL_Sort (LinkedList * list, int compare (void *, void *));
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int LL_Sort(LinkedList *list, int (*compare)(void *, void *));
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// Debugging...
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void LL_dprint (LinkedList * list);
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void LL_dprint(LinkedList *list);
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#endif
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