Server no longer uses a fixed lcd structure, but now a pointer to
a lcd_logical_driver structure (lcd_ptr). Fixed bug in lcd.c which caused lcd_drv_getkey_loop to act badly.
This commit is contained in:
+37
-37
@@ -45,10 +45,10 @@ draw_heartbeat ()
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if (heartbeat) {
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// Set this to pulsate like a real heart beat...
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// (binary is fun... :)
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lcd.icon (!((timer + 4) & 5), 0);
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lcd.chr (lcd.wid, 1, 0);
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lcd_ptr->icon (!((timer + 4) & 5), 0);
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lcd_ptr->chr (lcd_ptr->wid, 1, 0);
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}
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lcd.flush ();
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lcd_ptr->flush ();
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timer++;
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timer &= 0x0f;
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@@ -97,7 +97,7 @@ do_menu (Menu menu)
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// FIXME: This should use a better keypress interface, which
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// FIXME: handles things according to keybindings...
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for (key = lcd.getkey (); key == 0; key = lcd.getkey ()) {
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for (key = lcd_ptr->getkey (); key == 0; key = lcd_ptr->getkey ()) {
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// sleep for 1/8th second...
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framedelay ();
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// do the heartbeat...
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@@ -186,12 +186,12 @@ draw_menu (Menu menu, menu_info * info)
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int (*readfunc) (int);
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// these should maybe be removed:
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int wid = lcd.wid, hgt = lcd.hgt;
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int wid = lcd_ptr->wid, hgt = lcd_ptr->hgt;
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if (!menu)
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return MENU_ERROR;
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lcd.clear ();
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lcd_ptr->clear ();
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// Scroll down until the selected item is centered, if possible...
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top = info->selected - (hgt / 2);
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@@ -207,35 +207,35 @@ draw_menu (Menu menu, menu_info * info)
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// Draw all visible items...
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for (i = top; i < bottom; i++, y++) {
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if (i == info->selected)
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lcd.chr (2, y, '>');
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lcd_ptr->chr (2, y, '>');
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switch (menu[i].type) {
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case TYPE_TITL:
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lcd.chr (1, y, PAD);
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lcd.chr (2, y, PAD);
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lcd.string (4, y, menu[i].text);
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lcd_ptr->chr (1, y, PAD);
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lcd_ptr->chr (2, y, PAD);
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lcd_ptr->string (4, y, menu[i].text);
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for (x = strlen (menu[i].text) + 5; x <= wid; x++)
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lcd.chr (x, y, PAD);
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lcd_ptr->chr (x, y, PAD);
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break;
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case TYPE_MENU:
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lcd.string (3, y, menu[i].text);
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lcd.chr (wid, y, '>');
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lcd_ptr->string (3, y, menu[i].text);
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lcd_ptr->chr (wid, y, '>');
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break;
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case TYPE_FUNC:
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lcd.string (3, y, menu[i].text);
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lcd_ptr->string (3, y, menu[i].text);
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break;
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case TYPE_CHEK:
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if (menu[i].data) {
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readfunc = menu[i].data;
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if (readfunc (MENU_READ))
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lcd.chr (wid, y, 'Y');
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lcd_ptr->chr (wid, y, 'Y');
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else
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lcd.chr (wid, y, 'N');
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lcd_ptr->chr (wid, y, 'N');
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}
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lcd.string (3, y, menu[i].text);
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lcd_ptr->string (3, y, menu[i].text);
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break;
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case TYPE_SLID:
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lcd.string (3, y, menu[i].text);
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lcd_ptr->string (3, y, menu[i].text);
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break;
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case TYPE_MOVE:
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break;
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@@ -245,12 +245,12 @@ draw_menu (Menu menu, menu_info * info)
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}
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if (top != 0)
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lcd.chr (1, 1, '^');
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lcd_ptr->chr (1, 1, '^');
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if (bottom < info->length)
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lcd.chr (1, hgt, 'v');
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lcd_ptr->chr (1, hgt, 'v');
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draw_heartbeat ();
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//lcd.flush();
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//lcd_ptr->flush();
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return 0;
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}
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@@ -288,34 +288,34 @@ slid_func (menu_item * item)
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readfunc = item->data;
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lcd.init_hbar ();
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lcd_ptr->init_hbar ();
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while (key != 'A' && key != 'D') {
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// Draw the title...
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lcd.clear ();
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lcd.chr (1, y, PAD);
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lcd.chr (2, y, PAD);
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lcd.string (4, y, item->text);
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for (x = strlen (item->text) + 5; x <= lcd.wid; x++)
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lcd.chr (x, y, PAD);
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lcd_ptr->clear ();
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lcd_ptr->chr (1, y, PAD);
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lcd_ptr->chr (2, y, PAD);
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lcd_ptr->string (4, y, item->text);
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for (x = strlen (item->text) + 5; x <= lcd_ptr->wid; x++)
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lcd_ptr->chr (x, y, PAD);
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// Draw the slider now...
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value = readfunc (MENU_READ);
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if (value < 0 || value >= MENU_CLOSE)
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return value;
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snprintf (str, sizeof(str), "%i", value);
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if (lcd.hgt >= 4) {
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lcd.string (8, 4, str);
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value = (lcd.wid * lcd.cellwid * value / 256);
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lcd.hbar (1, 3, value);
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if (lcd_ptr->hgt >= 4) {
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lcd_ptr->string (8, 4, str);
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value = (lcd_ptr->wid * lcd_ptr->cellwid * value / 256);
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lcd_ptr->hbar (1, 3, value);
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} else {
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lcd.string (17, 2, str);
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value = ((lcd.wid - 4) * lcd.cellwid * value / 256);
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lcd.hbar (1, 2, value);
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lcd_ptr->string (17, 2, str);
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value = ((lcd_ptr->wid - 4) * lcd_ptr->cellwid * value / 256);
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lcd_ptr->hbar (1, 2, value);
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}
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//lcd.flush();
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//lcd_ptr->flush();
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for (key = lcd.getkey (); key == 0; key = lcd.getkey ()) {
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for (key = lcd_ptr->getkey (); key == 0; key = lcd_ptr->getkey ()) {
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// do the heartbeat...
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draw_heartbeat ();
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// sleep for 1/8th second...
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