glcd driver updates:

1. Remove connection type header files and put prototypes locally and in
   glcd-drivers.h. Don't fall into the pitfall of too many header files again.
2. Create a separate frame buffer structure (this allows easier re-use of
   the frame buffer functions).
3. Add a function to retrieve pixel values from framebuffer.
4. Add the 'serdisplib' connection type.
5. Support display width that are not a multiple of 8 (e.g. 122x32).
This commit is contained in:
mmdolze
2011-11-22 23:14:45 +00:00
parent 85241c253d
commit eac9d590a8
12 changed files with 348 additions and 83 deletions
+45 -11
View File
@@ -17,11 +17,17 @@
#define GLCD_DEFAULT_BRIGHTNESS 800
#define GLCD_DEFAULT_OFFBRIGHTNESS 100
/** The framebuffer and its properties */
struct glcd_framebuf {
unsigned char *data; /**< frame buffer */
int px_width; /**< display width in dots */
int px_height; /**< display height in dots */
int bytesPerLine; /**< number of bytes per pixel row */
};
/** private data for the \c glcd driver */
typedef struct glcd_private_data {
unsigned char *framebuf; /**< frame buffer */
int px_width; /**< display width in dots */
int px_height; /**< display height in dots */
struct glcd_framebuf framebuf; /**< the main framebuffer */
int cellwidth; /**< character cell width */
int cellheight; /**< character cell height */
int width; /**< display width in characters */
@@ -61,8 +67,10 @@ typedef struct hwDependentFns {
/* ================== Framebuffer functions and macros =================== */
#define BYTES_PER_LINE (p->px_width / 8)
#define FB_BYTES_TOTAL (p->px_height * BYTES_PER_LINE)
#define BYTES_PER_LINE (p->framebuf.bytesPerLine)
#define FB_BYTES_TOTAL (p->framebuf.px_height * BYTES_PER_LINE)
#define FB_BLACK 1
#define FB_WHITE 0
/**
* Draw one pixel into the framebuffer using 1bpp (black and white). This
@@ -75,21 +83,47 @@ typedef struct hwDependentFns {
* \param color Pixel color: 1 = set (black), 0 = not set (blank/white)
*/
static inline void
fb_draw_pixel(PrivateData *p, int x, int y, int color)
fb_draw_pixel(struct glcd_framebuf *fb, int x, int y, int color)
{
unsigned int pos; /* Byte within the framebuffer */
unsigned char bit; /* Bit within the framebuffer byte */
if (x < 0 || x >= p->px_width || y < 0 || y >= p->px_height)
if (x < 0 || x >= fb->px_width || y < 0 || y >= fb->px_height)
return;
pos = y * BYTES_PER_LINE + (x / 8);
pos = y * fb->bytesPerLine + (x / 8);
bit = 0x80 >> (x % 8);
if (color == 1)
p->framebuf[pos] |= bit;
if (color == FB_BLACK)
fb->data[pos] |= bit;
else
p->framebuf[pos] &= ~bit;
fb->data[pos] &= ~bit;
}
/**
* Get color value of one pixel from the framebuffer.
*
* \param p Pointer to driver's private data.
* \param x X-position
* \param y Y-position
* \return Pixel color: 1 = set (black), 0 = not set (blank/white)
*/
static inline int
fb_get_pixel(struct glcd_framebuf *fb, int x, int y)
{
unsigned int pos;
unsigned char bit;
if (x < 0 || x >= fb->px_width || y < 0 || y >= fb->px_height)
return FB_WHITE;
pos = y * fb->bytesPerLine + (x / 8);
bit = 0x80 >> (x % 8);
if (fb->data[pos] & bit)
return FB_BLACK;
else
return FB_WHITE;
}
#endif