glcd driver: Implement user selectable cell size (if FreeType enabled), big
numbers using FreeType and 16x24 built-in font. Complete API towards LCDd and connection types.
This commit is contained in:
+110
-27
@@ -26,6 +26,7 @@
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#include "glcd-low.h"
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#include "glcd-render.h"
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#include "glcd_font5x8.h"
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#include "sed1520fm.h"
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#include "shared/defines.h"
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#ifdef HAVE_FT2
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@@ -52,12 +53,16 @@ static int icon2unicode(int icon);
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int
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glcd_render_init(Driver *drvthis)
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{
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#ifdef HAVE_FT2
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PrivateData *p = drvthis->private_data;
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p->cellwidth = GLCD_DEFAULT_CELLWIDTH;
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p->cellheight = GLCD_DEFAULT_CELLHEIGHT;
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#ifdef HAVE_FT2
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int rc;
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const char *tmp;
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char font_file[255];
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RenderConfig *rconf;
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int w, h;
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debug(RPT_INFO, "%s(): Freetype", __FUNCTION__);
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@@ -99,6 +104,20 @@ glcd_render_init(Driver *drvthis)
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/* If the font does not have icons use default 5x8 font */
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rconf->ft_has_icons = drvthis->config_get_bool(drvthis->name, "fontHasIcons", 0, 1);
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/* Read display size in pixels */
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tmp = drvthis->config_get_string(drvthis->name, "CellSize", 0, "6x8");
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if ((sscanf(tmp, "%dx%d", &w, &h) != 2)
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|| (w <= 4) || (w > 24)
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|| (h <= 6) || (h > 32)) {
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report(RPT_WARNING, "%s: cannot read CellSize: %s, Using default %dx%d",
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drvthis->name, tmp, GLCD_DEFAULT_CELLWIDTH, GLCD_DEFAULT_CELLHEIGHT);
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w = GLCD_DEFAULT_CELLWIDTH;
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h = GLCD_DEFAULT_CELLHEIGHT;
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}
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p->cellwidth = w;
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p->cellheight = h;
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debug(RPT_INFO, "%s: using cellsize %dx%d", drvthis->name, p->cellwidth, p->cellheight);
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}
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#endif
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@@ -148,16 +167,18 @@ glcd_render_close(Driver *drvthis)
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* \param x Horizontal character position (column).
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* \param y Vertical character position (row).
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* \param c Character that gets written.
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* \param yscale Use multiple of cellheight
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* \param xscale Use multiple of cellwidth
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*/
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void
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glcd_render_char_unicode(Driver *drvthis, int x, int y, int c)
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glcd_render_char_unicode(Driver *drvthis, int x, int y, int c, int yscale, int xscale)
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{
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static int last_font_size = -1;
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PrivateData *p = drvthis->private_data;
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RenderConfig *rconf = p->render_config;
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int font_size;
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int col, row; /* Position in the font bitmap */
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int px, py; /* Pixel position on the display */
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int r_width, r_height; /* Size of the cell used to render char into */
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int rc;
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FT_Face face;
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FT_GlyphSlot glyph;
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@@ -168,19 +189,30 @@ glcd_render_char_unicode(Driver *drvthis, int x, int y, int c)
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return;
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x--; /* convert coordinates to zero-based */
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y--;
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/* set the font size */
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font_size = max(p->cellheight, p->cellwidth);
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if (last_font_size != font_size) {
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rc = FT_Set_Pixel_Sizes(rconf->ft_normal_font, font_size, font_size);
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/*
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* Implementation note: This function can be used to render characters
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* that are multiple the size of one cell. Currently this is used to
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* draw big numbers. Therefore use a scaled cell (render_cell) for all
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* calculations.
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*/
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r_height = p->cellheight * yscale;
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r_width = p->cellwidth * xscale;
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/*
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* Set the font size. We set the font pixel width and height to the
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* same value (r_height), otherwise characters look too much condensed.
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*/
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if (last_font_size != r_height) {
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debug(RPT_INFO, "%s: Setting font size to %d", drvthis->name, r_height);
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rc = FT_Set_Pixel_Sizes(rconf->ft_normal_font, r_height, r_height);
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if (rc != 0) {
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report(RPT_ERR, "%s: Failed to set pixel size (%dx%x)", drvthis->name,
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p->cellwidth, p->cellheight);
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return;
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}
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last_font_size = font_size;
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last_font_size = r_height;
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}
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/* load the glyph and render it */
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@@ -196,24 +228,33 @@ glcd_render_char_unicode(Driver *drvthis, int x, int y, int c)
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bitmap = &glyph->bitmap;
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bitmap_buf = bitmap->buffer;
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py = y * p->cellheight;
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/* clear the cell */
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for (row = 0; row < p->cellheight; row++, py++) {
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/* Clear the cell. */
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py = max(y * p->cellheight - r_height, 0);
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for (row = 0; row < r_height; row++, py++) {
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px = x * p->cellwidth;
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for (col = 0; col < p->cellwidth; col++, px++) {
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for (col = 0; col < r_width; col++, px++) {
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fb_draw_pixel(p, px, py, 0);
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}
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}
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/*
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* Note: the font metrics may result in negative py value! So protect
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* it by restricting it to 0.
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* Copy the pixels. Important: The font metrics may result in negative
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* py value! So protect it by restricting it to 0.
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*/
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py = max((y + 1) * p->cellheight + (face->size->metrics.descender >> 6) - glyph->bitmap_top, 0);
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/* and now copy the pixels */
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for (row = 0; (row < bitmap->rows) && (row < p->cellheight); row++) {
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px = x * p->cellwidth + glyph->bitmap_left;
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for (col = 0; col < bitmap->width; col++) {
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py = max(y * p->cellheight + (face->size->metrics.descender >> 6) - glyph->bitmap_top, 0);
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for (row = 0; (row < bitmap->rows) && (row < r_height); row++) {
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px = x * p->cellwidth;
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/*
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* Hack: If scales are not the same, ignore Freetype's idea of
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* character position, but just center it. Currently only used
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* for the ':' of the bignum.
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*/
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if (yscale == xscale)
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px += glyph->bitmap_left;
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else
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px += (r_width - bitmap->width)/2;
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for (col = 0; (col < bitmap->width) && (col < r_width); col++) {
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fb_draw_pixel(p, px, py, bitmap_buf[col / 8] >> (7 - (col % 8)) & 1);
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px++;
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}
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@@ -297,12 +338,12 @@ icon2unicode(int icon)
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return 0x2190; /* Leftwards arrow */
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case ICON_ARROW_RIGHT:
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return 0x2192; /* Rightwards arrow */
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case ICON_CHECKBOX_OFF:
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return 0x2610; /* Ballot box */
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case ICON_CHECKBOX_ON:
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return 0x2611; /* Ballot box with check */
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case ICON_CHECKBOX_GRAY:
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return 0x2612; /* Ballot box with x */
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// case ICON_CHECKBOX_OFF:
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// return 0x2610; /* Ballot box */
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// case ICON_CHECKBOX_ON:
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// return 0x2611; /* Ballot box with check */
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// case ICON_CHECKBOX_GRAY:
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// return 0x2612; /* Ballot box with x */
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case ICON_ELLIPSIS:
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return 0x2026; /* Horizontal ellipsis */
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default:
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@@ -334,7 +375,7 @@ glcd_render_icon(Driver *drvthis, int x, int y, int icon)
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if (p->use_ft2 && rconf->ft_has_icons) {
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if ((icon_char = icon2unicode(icon)) != -1) {
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glcd_render_char_unicode(drvthis, x, y, icon_char);
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glcd_render_char_unicode(drvthis, x, y, icon_char, 1, 1);
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return 0;
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}
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return -1;
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@@ -346,3 +387,45 @@ glcd_render_icon(Driver *drvthis, int x, int y, int icon)
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}
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return -1;
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}
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/**
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* Draw a big digit (or colon) using the built-in 16x24 font. Although the font
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* is stored in different pixel layout (column format, LSB top) this does not
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* matter as we need to address pixels in frame buffer anyway. The digit is
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* centered vertically.
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*
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* \note Works only for displays with pixel height >= 24! Smaller displays are
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* not supported and nothing will be drawn.
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*
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* \param drvthis Pointer to driver structure.
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* \param x Horizontal character position (column).
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* \param num The digit to draw (0-10 with 10 = colon)
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*/
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void
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glcd_render_bignum(Driver *drvthis, int x, int num)
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{
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PrivateData *p = drvthis->private_data;
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int c, z; /* Column and byte within font definition */
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int px, py; /* Pixel coordinates within the frame buffer */
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if (p->px_height < chr_hgt_NUM)
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return;
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x--;
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px = x * p->cellwidth;
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for (c = 0; c < widtbl_NUM[num]; c++) {
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/* center vertically */
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py = (p->px_height - chr_hgt_NUM) / 2;
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for (z = 0; z < chr_hgt_NUM; z++) {
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/* Test if pixel bit is set and draw it */
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if (chrtbl_NUM[num][c * 3 + z / 8] & (1 << (z % 8)))
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fb_draw_pixel(p, px, py, 1);
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else
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fb_draw_pixel(p, px, py, 0);
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py++;
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}
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px++;
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}
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}
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