- Moved some code from main.c to screenlist.c

- Implemented reloading by sending SIGHUP.
- Now doing 'real 8Hz' rendering and 32Hz input processing.
- Removed noscreen feature (that we rejected).
This commit is contained in:
robijn
2002-08-04 20:58:51 +00:00
parent 8a1933e3b9
commit dc619e596f
15 changed files with 374 additions and 247 deletions
+14 -10
View File
@@ -21,21 +21,25 @@
contains a few things that other parts of the program might want
to know about...
*/
#define DEFAULT_SCREEN_PRIORITY 128
extern char *version;
extern char *protocol_version;
extern char *build_date;
void exit_program (int val);
/* You should be able to modify the following freqencies... */
#define RENDER_FREQ 8
/* We want 8 frames per second */
#define PROCESS_FREQ 32
/* And 32 times per second processing of messages and keypresses. */
#define MAX_RENDER_LAG_FRAMES 16
/* Allow the rendering strokes to lag behind this many frames.
* More lag will not be corrected, but will cause slow-down. */
#define TIME_UNIT (1e6/RENDER_FREQ)
/* Variable from stone age, still used a lot. */
/* 1/8th second is a single time unit...*/
#define TIME_UNIT 125000
/* But I plan to double the framerate soon, or make it variable...*/
/*#define TIME_UNIT (125000/2)*/
#define DEFAULT_SCREEN_PRIORITY 128
#define DEFAULT_SCREEN_DURATION 32
#define DEFAULT_HEARTBEAT HEARTBEAT_ON
#define DEFAULT_ADDR "127.0.0.1"
extern long int timer;
/* 32 bits at 8Hz will overflow in 2 ^ 29 = 5e8 seconds = 17 years.
* Please mail us if you got an overflow :) */
#endif