Add support for Win32 and Winsock to main.c and sock.c code
This commit is contained in:
+237
-61
@@ -6,33 +6,36 @@
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* COPYING file distributed with this package.
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*
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* Copyright (c) 1999, William Ferrell, Scott Scriven
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*
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* 2003, Benjamin Tse (blt@ieee.org) - Winsock port
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*
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* LCDproc sockets code...
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*
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* This is messy, and needs to be finished.
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*
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <unistd.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <stdlib.h>
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#ifdef WINSOCK2
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#include <winsock2.h>
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#else
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#endif /* WINSOCK */
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#include <sys/time.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#include <string.h>
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#include "shared/sockets.h"
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#include "main.h"
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#include "sock.h"
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#include "client.h"
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#include "clients.h"
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@@ -41,26 +44,97 @@
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#include "screenlist.h"
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fd_set active_fd_set, read_fd_set;
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int listening_fd;
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/****************************************************************************/
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static fd_set active_fd_set, read_fd_set;
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static int listening_fd;
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/* For efficiency we maintain a list of open sockets. Nodes in this list
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* are obtained from a pre-allocated pool - this removes heap operations
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* from the polling loop. A list of open sockets is also required under WINSOCK
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* as sockets can be arbitrary values instead of low value integers. */
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static LinkedList* openSocketList = NULL;
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static LinkedList* freeClientSocketList = NULL;
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struct ClientSocketMap
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{
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int socket;
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Client* client;
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};
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/* The memory referenced from clientSocketPoolList is obtained from the
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* clientSocketPool array. */
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struct ClientSocketMap* freeClientSocketPool;
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/* Length of longest transmission allowed at once...*/
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#define MAXMSG 8192
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int sock_read_from_client (int filedes);
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/**** Internal function declarations ****************************************/
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int sock_read_from_client(struct ClientSocketMap* clientSocketMap);
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/****************************************************************************/
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int
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sock_init ()
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sock_init(char* bind_addr, int bind_port)
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{
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int i;
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#ifdef WINSOCK2
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/* Initialize the Winsock dll */
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WSADATA wsaData;
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int startup = WSAStartup( MAKEWORD(2, 2), &wsaData );
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if (startup != 0)
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{
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report(RPT_ERR, "%s: Could not start Winsock library - %s",
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__FUNCTION__, sock_geterror());
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}
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/* REVISIT: call WSACleanup(); */
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#endif
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debug (RPT_DEBUG, "%s( bind_addr=\"%s\", port=%d )", __FUNCTION__, bind_addr, bind_port);
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/* Create the socket and set it up to accept connections. */
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listening_fd = sock_create_inet_socket (bind_addr, bind_port);
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if (listening_fd < 0) {
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report (RPT_ERR, "%s: Error creating socket", __FUNCTION__);
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report (RPT_ERR, "%s: Error creating socket - %s",
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__FUNCTION__, sock_geterror());
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return -1;
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}
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/* Create the socket -> Client mapping pool */
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/* How large can FD_SETSIZE be? Even if it is ~2000 this only uses a
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few kilobytes of memory. Let's trade size for speed! */
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freeClientSocketPool = (struct ClientSocketMap*)
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malloc(sizeof(struct ClientSocketMap) * FD_SETSIZE);
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if (!freeClientSocketPool)
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{
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report(RPT_ERR, "%s: Error allocating memory for client sockets.",
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__FUNCTION__);
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return -1;
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}
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freeClientSocketList = LL_new();
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for (i = 0; i < FD_SETSIZE; ++i)
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{
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LL_AddNode(freeClientSocketList, (void*) &freeClientSocketPool[i]);
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}
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/* Create and initialize the open socket list with the server socket */
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openSocketList = LL_new();
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if (!openSocketList)
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{
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report(RPT_ERR, "%s: Error allocating memory for the open socket "
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"list.", __FUNCTION__);
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return -1;
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} else {
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struct ClientSocketMap* entry;
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/* LL_DeleteNode removes an entry from the list and returns it */
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entry = (struct ClientSocketMap*) LL_Pop(freeClientSocketList);
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entry->socket = listening_fd;
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entry->client = NULL;
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LL_AddNode(openSocketList, (void*) entry);
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}
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return 0;
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}
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@@ -84,12 +158,46 @@ This code gets the send and receive buffer sizes.
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int
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sock_shutdown ()
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{
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int retVal = 0;
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debug( RPT_DEBUG, "%s()", __FUNCTION__ );
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/*struct ClientSocketMap* clientIt;*/
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/* delete all clients */
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/* This should be done by calling clients_shutdown */
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/*
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LL_Rewind(openSocketList);
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for (clientIt = (struct ClientSocketMap*) LL_Get(openSocketList);
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clientIt;
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clientIt = LL_GetNext(openSocketList))
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{
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if (clientIt->client)
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{
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/* destroying a client also closes its socket */
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/* client_destroy(clientIt->client);
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}
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}
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LL_Destroy(openSocketList);
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*/
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close( listening_fd );
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LL_Destroy(freeClientSocketList);
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free(freeClientSocketPool);
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#ifdef WINSOCK2
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if (WSACleanup() != 0)
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{
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report(RPT_ERR, "%s: Error closing Winsock library - %s",
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__FUNCTION__, sock_geterror());
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retVal = -1;
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}
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#endif
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return retVal;
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}
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/****************************************************************************/
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/* Creates a socket in internet space */
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int
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sock_create_inet_socket (char * addr, unsigned int port)
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@@ -101,13 +209,20 @@ sock_create_inet_socket (char * addr, unsigned int port)
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/* Create the socket. */
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sock = socket (PF_INET, SOCK_STREAM, 0);
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if (sock < 0) {
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report(RPT_ERR, "%s: Could not create socket", __FUNCTION__);
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#ifdef WINSOCK2
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if (sock == INVALID_SOCKET)
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#else
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if (sock < 0)
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#endif
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{
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report(RPT_ERR, "%s: Could not create socket - %s",
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__FUNCTION__, sock_geterror());
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return -1;
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}
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/* Set the socket so we can re-use it*/
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if(setsockopt(sock,SOL_SOCKET,SO_REUSEADDR,&sockopt,sizeof(sockopt)) < 0) {
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report(RPT_ERR, "%s: Error setting socket option SO_REUSEADDR", __FUNCTION__);
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if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (void*)&sockopt, sizeof(sockopt)) < 0) {
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report(RPT_ERR, "%s: Error setting socket option SO_REUSEADDR - %s",
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__FUNCTION__, sock_geterror());
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return -1;
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}
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@@ -115,17 +230,26 @@ sock_create_inet_socket (char * addr, unsigned int port)
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memset (&name, 0, sizeof (name));
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name.sin_family = AF_INET;
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name.sin_port = htons (port);
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#ifndef WINSOCK2
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/* REVISIT: can probably use the same code as under winsock */
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inet_aton(addr, &name.sin_addr);
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#else
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name.sin_addr.S_un.S_addr = inet_addr(addr);
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#endif
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if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0) {
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report(RPT_ERR, "Could not bind to port %d", port);
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if (bind(sock, (struct sockaddr *) &name, sizeof (name)) < 0)
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{
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report(RPT_ERR, "%s: Could not bind to port %d at address %s - %s",
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__FUNCTION__, port, addr, sock_geterror());
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return -1;
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} else {
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report(RPT_NOTICE, "Listening for queries on %s:%d", addr, port);
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}
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if (listen (sock, 1) < 0) {
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report(RPT_ERR, "%s: error in attempting to listen to port", __FUNCTION__);
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report(RPT_ERR, "%s: error in attempting to listen to port "
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"%d at %s - %s",
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__FUNCTION__, port, addr, sock_geterror());
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return -1;
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}
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@@ -141,12 +265,10 @@ sock_create_inet_socket (char * addr, unsigned int port)
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int
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sock_poll_clients ()
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{
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int i;
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int err;
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struct sockaddr_in clientname;
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size_t size;
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struct timeval t;
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Client * c;
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struct ClientSocketMap* clientSocket;
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debug (RPT_DEBUG, "%s()", __FUNCTION__);
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@@ -157,35 +279,73 @@ sock_poll_clients ()
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read_fd_set = active_fd_set;
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if (select (FD_SETSIZE, &read_fd_set, NULL, NULL, &t) < 0) {
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report (RPT_ERR, "%s: Select error", __FUNCTION__);
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report(RPT_ERR, "%s: Select error - %s",
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__FUNCTION__, sock_geterror());
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return -1;
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}
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/* Service all the sockets with input pending. */
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for (i = 0; i < FD_SETSIZE; ++i) {
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if (FD_ISSET (i, &read_fd_set)) {
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if (i == listening_fd) {
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LL_Rewind(openSocketList);
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for (clientSocket = (struct ClientSocketMap*) LL_Get(openSocketList);
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clientSocket;
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clientSocket = LL_GetNext(openSocketList))
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{
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if (FD_ISSET(clientSocket->socket, &read_fd_set))
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{
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if (clientSocket->socket == listening_fd)
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{
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/* Connection request on original socket. */
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Client* c;
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int new_sock;
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size = sizeof (clientname);
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size_t size = sizeof(clientname);
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new_sock = accept (listening_fd, (struct sockaddr *) &clientname, &size);
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if (new_sock < 0) {
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report (RPT_ERR, "%s: Accept error", __FUNCTION__);
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#ifdef WINSOCK2
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if (new_sock == INVALID_SOCKET)
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#else
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if (new_sock < 0)
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#endif
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{
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report(RPT_ERR, "%s: Accept error - %s",
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__FUNCTION__, sock_geterror());
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return -1;
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}
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report (RPT_NOTICE, "Connect from host %s:%hd on socket %i",
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inet_ntoa (clientname.sin_addr), ntohs (clientname.sin_port), new_sock);
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FD_SET (new_sock, &active_fd_set);
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fcntl (new_sock, F_SETFL, O_NONBLOCK);
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#ifdef WINSOCK2
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{
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unsigned long tmp;
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ioctlsocket(new_sock, FIONBIO, &tmp);
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}
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#else
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fcntl(new_sock, F_SETFL, O_NONBLOCK);
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#endif
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/* Create new client */
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if ((c = client_create (new_sock)) == NULL) {
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report( RPT_ERR, "%s: Error creating client on socket %i", __FUNCTION__, i);
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report( RPT_ERR, "%s: Error creating client on socket %i - %s",
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__FUNCTION__, clientSocket->socket, sock_geterror());
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return -1;
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}
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} else {
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/* add new_sock */
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struct ClientSocketMap* newClientSocket;
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newClientSocket = (struct ClientSocketMap*) LL_Pop(freeClientSocketList);
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if (newClientSocket)
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{
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newClientSocket->socket = new_sock;
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newClientSocket->client = c;
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LL_InsertNode(openSocketList, (void*) newClientSocket);
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/* advance past the new node - check it on the next pass */
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LL_Next(openSocketList);
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} else {
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report(RPT_ERR, "%s: Error - free client socket list exhausted - %d clients.",
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__FUNCTION__, FD_SETSIZE);
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return -1;
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}
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}
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if (clients_add_client (c) != 0) {
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report( RPT_ERR, "%s: Could not add client on socket %i", __FUNCTION__, i);
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report( RPT_ERR, "%s: Could not add client on socket %i", __FUNCTION__, clientSocket->socket);
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return -1;
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}
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} else {
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@@ -193,21 +353,30 @@ sock_poll_clients ()
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err = 0;
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do {
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debug (RPT_DEBUG, "%s: reading...", __FUNCTION__);
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err = sock_read_from_client (i);
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err = sock_read_from_client(clientSocket);
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debug (RPT_DEBUG, "%s: ...done", __FUNCTION__);
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if (err < 0) {
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/* Client disconnected, destroy client data */
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c = clients_find_client_by_sock (i);
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if (c) {
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/*sock_send_string(i, "bye\n");*/
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report (RPT_NOTICE, "Client on socket %i disconnected", i);
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client_destroy (c);
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clients_remove_client (c);
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close (i);
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FD_CLR (i, &active_fd_set);
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} else {
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report (RPT_ERR, "%s: Can't find client of socket %i", __FUNCTION__, i);
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}
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if (err < 0)
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{
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/* Client disconnected, destroy client data */
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/* c = clients_find_client_by_sock(); - Deprecated by clientsocketmap*/
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if (clientSocket->client)
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{
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struct ClientSocketMap* entry;
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/*sock_send_string(i, "bye\n");*/
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report (RPT_NOTICE, "Client on socket %i disconnected",
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clientSocket->socket);
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client_destroy(clientSocket->client);
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clients_remove_client(clientSocket->client);
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FD_CLR(clientSocket->socket, &active_fd_set);
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close(clientSocket->socket);
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entry = (struct ClientSocketMap*) LL_DeleteNode(openSocketList);
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LL_Push(freeClientSocketList, (void*) entry);
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} else {
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report (RPT_ERR, "%s: Can't find client of socket %i",
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__FUNCTION__, clientSocket->socket);
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}
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}
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} while (err > 0);
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}
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@@ -217,25 +386,29 @@ sock_poll_clients ()
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}
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int
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sock_read_from_client (int filedes)
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sock_read_from_client(struct ClientSocketMap* clientSocketMap)
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{
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char buffer[MAXMSG];
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int nbytes, i;
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Client * c;
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debug (RPT_DEBUG, "%s()", __FUNCTION__);
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errno = 0;
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if ((nbytes = sock_recv (filedes, buffer, MAXMSG)) < 0) {
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nbytes = sock_recv(clientSocketMap->socket, buffer, MAXMSG);
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if (nbytes < 0)
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{
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if (errno != EAGAIN)
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report (RPT_DEBUG, "%s: Error on socket %d: %s", __FUNCTION__, filedes, strerror(errno));
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report(RPT_DEBUG, "%s: Error on socket %d - %s",
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__FUNCTION__, clientSocketMap->socket, sock_geterror());
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return 0;
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} else if (nbytes == 0) /* EOF*/
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{
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return -1;
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else if (nbytes > (MAXMSG - (MAXMSG / 8))) /* Very noisy client...*/
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} else if (nbytes > (MAXMSG - (MAXMSG / 8))) /* Very noisy client...*/
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{
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sock_send_string (filedes, "huh? Too much data received... quiet down!\n");
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report (RPT_WARNING, "%s: Too much data received on socket %d", __FUNCTION__, filedes);
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sock_send_string(clientSocketMap->socket, "huh? Too much data received... quiet down!\n");
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report(RPT_WARNING, "%s: Too much data received on socket %d",
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__FUNCTION__, clientSocketMap->socket);
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return -1;
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} else /* Data Read*/
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{
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@@ -245,13 +418,16 @@ sock_read_from_client (int filedes)
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if (buffer[i] == 0)
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buffer[i] = '\n';
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/* Enqueue a "client message" here...*/
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c = clients_find_client_by_sock (filedes);
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if (c) {
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client_add_message (c, buffer);
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} else
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report (RPT_DEBUG, "%s: Can't find client %d", __FUNCTION__, filedes);
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/* c = clients_find_client_by_sock (filedes); - Deprecated by clientsocketmap*/
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if (clientSocketMap->client) {
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client_add_message(clientSocketMap->client, buffer);
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} else {
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report(RPT_DEBUG, "%s: Can't find client %d",
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__FUNCTION__, clientSocketMap->socket);
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}
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report (RPT_DEBUG, "%s: got message from client %d: \"%s\"", __FUNCTION__, filedes, buffer);
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report(RPT_DEBUG, "%s: got message from client %d: \"%s\"",
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__FUNCTION__, clientSocketMap->socket, buffer);
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return nbytes;
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}
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return nbytes;
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