cleanup: remove unnecessary (=invisible) leading spaces

This commit is contained in:
marschap
2006-04-27 15:01:49 +00:00
parent 1aff9c4226
commit 9b111eeac4
44 changed files with 236 additions and 236 deletions
+9 -9
View File
@@ -2,7 +2,7 @@
Copyright (C) 2005 Simon Funke
This source Code is based on CFontz Driver of this package.
2005-08-01 Version 0.1: mostly everything should work (vbar, hbar never tested)
This program is free software; you can redistribute it and/or modify
@@ -106,7 +106,7 @@ NoritakeVFD_init (Driver *drvthis)
p->ccmode = standard;
debug(RPT_INFO, "%s(%p)", __FUNCTION__, drvthis);
/* Read config file */
/* Which device should be used */
strncpy(p->device, drvthis->config_get_string(drvthis->name, "Device", 0, DEFAULT_DEVICE), sizeof(p->device));
@@ -135,7 +135,7 @@ NoritakeVFD_init (Driver *drvthis)
}
p->brightness = tmp;
/* Which speed */
tmp = drvthis->config_get_int(drvthis->name, "Speed", 0, DEFAULT_SPEED);
if ((tmp != 1200) && (tmp != 2400) && (tmp != 9600) && (tmp != 19200) && (tmp != 115200)) {
@@ -161,7 +161,7 @@ NoritakeVFD_init (Driver *drvthis)
report(RPT_ERR, "%s: open() of %s failed (%s)", drvthis->name, p->device, strerror(errno));
return -1;
}
tcgetattr(p->fd, &portset);
// We use RAW mode
@@ -184,7 +184,7 @@ NoritakeVFD_init (Driver *drvthis)
// Do it...
tcsetattr(p->fd, TCSANOW, &portset);
/* make sure the frame buffer is there... */
p->framebuf = (unsigned char *) malloc(p->width * p->height);
if (p->framebuf == NULL) {
@@ -210,7 +210,7 @@ NoritakeVFD_init (Driver *drvthis)
NoritakeVFD_hidecursor(drvthis);
NoritakeVFD_set_brightness(drvthis, 1, p->brightness);
NoritakeVFD_autoscroll(drvthis, 0);
report(RPT_DEBUG, "%s: init() done", drvthis->name);
return 0;
@@ -363,7 +363,7 @@ NoritakeVFD_hidecursor (Driver *drvthis)
{
PrivateData *p = drvthis->private_data;
char out[4];
snprintf(out, sizeof(out), "%c", 0x14);
write(p->fd, out, 1);
}
@@ -716,14 +716,14 @@ NoritakeVFD_heartbeat (Driver *drvthis, int type)
NoritakeVFD_icon(drvthis, 0, 0);
NoritakeVFD_icon(drvthis, 1, 1);
if (type)
saved_type = type;
if (type == HEARTBEAT_ON) {
// Set this to pulsate like a real heart beat...
whichIcon = (! ((timer + 4) & 5));
// Put character on screen...
NoritakeVFD_chr(p->width, 1, whichIcon);