add Doxygen documentation (partially)

This commit is contained in:
marschap
2008-11-28 10:48:39 +00:00
parent 83337fea15
commit 925be143ac
+317 -146
View File
@@ -1,3 +1,19 @@
/** \file LL.c
* Define routines to deal with doubly linked lists
*/
/* This file is part of LCDproc.
*
* This file is released under the GNU General Public License. Refer to the
* COPYING file distributed with this package.
*
* Copyright(c) 1999, William Ferrell
* (c) 2000, Guillaume Filion
* (c) 2001, Joris Robijn
* (c) 2008, Peter Marschall
*
*/
#include <stdlib.h>
#include <stdio.h>
#include "LL.h"
@@ -9,14 +25,16 @@
//TODO: Comment everything
//TODO: Test everything?
//////////////////////////////////////////////////////////////////////
// Creates a new list...
/** Create new linked list.
* \return Pointer to freshly created list object; \c NULL on error.
*/
LinkedList *
LL_new ()
LL_new()
{
LinkedList *list;
list = malloc (sizeof (LinkedList));
list = malloc(sizeof(LinkedList));
if (!list)
return NULL;
@@ -31,12 +49,17 @@ LL_new ()
return list;
}
//////////////////////////////////////////////////////////////////////
// TODO: test this function
// Destroys the entire list
// Warning! Does not free the list data! (only the list itself)
/** Destroy the entire list.
*
* Note: this does not free the data, only the list itself
*
* \param list List object to be destroyed.
* \retval <0 error
* \retval 0 success
*/
int
LL_Destroy (LinkedList * list)
LL_Destroy(LinkedList *list)
{
LL_node *node, *next;
@@ -48,35 +71,46 @@ LL_Destroy (LinkedList * list)
for (node = node->next; node && node->next; node = next) {
// Avoid accessing "node" after it's freed.. :)
next = node->next;
if (LL_node_Destroy (node) < 0)
if (LL_node_Destroy(node) < 0)
return -1;
}
free (list);
free(list);
return 0;
}
//////////////////////////////////////////////////////////////////////
// TODO: test this function
// Warning! This does not assert that the node data is free!
/** Destroy a node.
*
* Warning! This does not assert that the node data is free!
*
* \param node Node to be destroyed.
* \retval <0 error
* \retval 0 success
*/
int
LL_node_Destroy (LL_node * node)
LL_node_Destroy(LL_node *node)
{
if (!node)
return -1;
if (LL_node_Unlink (node) < 0)
if (LL_node_Unlink(node) < 0)
return -1;
free (node);
free(node);
return 0;
}
//////////////////////////////////////////////////////////////////////
/** Unlink a node from the list.
* \param node Node to be unlinked.
* \retval <0 error
* \retval 0 success
*/
int
LL_node_Unlink (LL_node * node)
LL_node_Unlink(LL_node *node)
{
LL_node *next, *prev;
@@ -97,25 +131,37 @@ LL_node_Unlink (LL_node * node)
return 0;
}
//////////////////////////////////////////////////////////////////////
// Frees the data in a list node, if not NULL...
/** Free the data in a list node.
* \param node Node, whose data is to be destroyed.
* \retval <0 error: illegal node, or no node data to destroy.
* \retval 0 success
*/
int
LL_node_DestroyData (LL_node * node)
LL_node_DestroyData(LL_node *node)
{
if (!node)
return -1;
if (node->data)
free (node->data);
if (node->data) {
free(node->data);
// prevent accidential double free()
node->data = NULL;
}
else
return -1;
return 0;
}
//////////////////////////////////////////////////////////////////////
// Returns to the beginning of the list...
/* Return to the beginning of the list.
* Set list's "current" pointer to the first node in the list.
* \param list List object.
* \retval <0 error: no list given
* \retval 0 success
*/
int
LL_Rewind (LinkedList * list)
LL_Rewind(LinkedList *list)
{
if (!list)
return -1;
@@ -133,10 +179,15 @@ LL_Rewind (LinkedList * list)
return 0;
}
//////////////////////////////////////////////////////////////////////
// Goes to the end of the list...
/** Jump to the end of the list.
* Set list's "current" pointer to the last node in the list.
* \param list List object.
* \retval <0 error: no list given
* \retval 0 success
*/
int
LL_End (LinkedList * list)
LL_End(LinkedList *list)
{
if (!list)
return -1;
@@ -149,10 +200,15 @@ LL_End (LinkedList * list)
return 0;
}
//////////////////////////////////////////////////////////////////////
// Go to the next node
/** Go to the next node of the list.
* Advance list's "current" pointer to the next node in the list.
* \param list List object.
* \retval <0 error: no list given or no next node
* \retval 0 success
*/
int
LL_Next (LinkedList * list)
LL_Next(LinkedList *list)
{
if (!list)
return -1;
@@ -167,10 +223,15 @@ LL_Next (LinkedList * list)
}
}
//////////////////////////////////////////////////////////////////////
// Go to the previous node
/** Go to the previous node of the list.
* Set list's "current" pointer to the previous node in the list.
* \param list List object.
* \retval <0 error: no list given or no previous node
* \retval 0 success
*/
int
LL_Prev (LinkedList * list)
LL_Prev(LinkedList *list)
{
if (!list)
return -1;
@@ -185,10 +246,14 @@ LL_Prev (LinkedList * list)
}
}
//////////////////////////////////////////////////////////////////////
// Data manipulation
/** Access current node's data.
* \param list List object.
* \retval <0 error: no list given, or no data in current node
* \retval 0 success
*/
void *
LL_Get (LinkedList * list)
LL_Get(LinkedList *list)
{
if (!list)
return NULL;
@@ -198,9 +263,15 @@ LL_Get (LinkedList * list)
return list->current->data;
}
//////////////////////////////////////////////////////////////////////
/** Set/change current node's data.
* \param list List object.
* \param data Pointer to data to be set.
* \retval <0 error: no list given, or no current node
* \retval 0 success
*/
int
LL_Put (LinkedList * list, void *data)
LL_Put(LinkedList *list, void *data)
{
if (!list)
return -1;
@@ -212,9 +283,13 @@ LL_Put (LinkedList * list, void *data)
return 0;
}
//////////////////////////////////////////////////////////////////////
/** Get current node in list.
* \param list List object.
* \return Pointer to current node.
*/
LL_node *
LL_GetNode (LinkedList * list)
LL_GetNode(LinkedList *list)
{
if (!list)
return NULL;
@@ -222,10 +297,18 @@ LL_GetNode (LinkedList * list)
return list->current;
}
//////////////////////////////////////////////////////////////////////
// Don't use this unless you know what you're doing.
/** Set list's current pointr to a specific node.
*
* Warning: Don't use this unless you know what you're doing.
*
* \param list List object.
* \param list List object.
* \retval <0 error
* \retval 0 success
*/
int
LL_PutNode (LinkedList * list, LL_node * node)
LL_PutNode(LinkedList *list, LL_node *node)
{
if (!list)
return -1;
@@ -237,62 +320,87 @@ LL_PutNode (LinkedList * list, LL_node * node)
return 0;
}
//////////////////////////////////////////////////////////////////////
/** Access list's first node's data.
* Set list's "current" pointer to the first node and return its data.
* \param list List object.
* \return Pointer to first node's data; \c NULL on error.
*/
void *
LL_GetFirst (LinkedList * list) // gets data from first node
LL_GetFirst(LinkedList *list)
{
if (!list)
return NULL;
if (0 > LL_Rewind (list))
if (0 > LL_Rewind(list))
return NULL;
return LL_Get (list);
return LL_Get(list);
}
//////////////////////////////////////////////////////////////////////
//
/** Access next node's data.
* Advance list's "current" pointer to the next node and return its data.
* \param list List object.
* \return Pointer to next node's data; \c NULL on error.
*/
void *
LL_GetNext (LinkedList * list) // ... next node
LL_GetNext(LinkedList *list)
{
if (!list)
return NULL;
if (0 > LL_Next (list))
if (0 > LL_Next(list))
return NULL;
return LL_Get (list);
return LL_Get(list);
}
//////////////////////////////////////////////////////////////////////
/** Access previous node's data.
* Set list's "current" pointer to the previous node, and return its data.
* \param list List object.
* \return Pointer to previous node's data; \c NULL on error.
*/
void *
LL_GetPrev (LinkedList * list) // ... prev node
LL_GetPrev(LinkedList *list)
{
if (!list)
return NULL;
if (0 > LL_Prev (list))
if (0 > LL_Prev(list))
return NULL;
return LL_Get (list);
return LL_Get(list);
}
//////////////////////////////////////////////////////////////////////
/** Access list's last node's data.
* Set list's "current" pointer to the last node and return its data.
* \param list List object.
* \return Pointer to last node's data; \c NULL on error.
*/
void *
LL_GetLast (LinkedList * list) // ... last node
LL_GetLast(LinkedList *list)
{
if (!list)
return NULL;
if (0 > LL_End (list))
if (0 > LL_End(list))
return NULL;
return LL_Get (list);
return LL_Get(list);
}
//////////////////////////////////////////////////////////////////////
/** Add/append a new node after current one in the list.
* \param list List object.
* \param add Pointer to new node's data.
* \retval <0 error
* \retval 0 success
*/
int
LL_AddNode (LinkedList * list, void *add) // Adds node AFTER current one
LL_AddNode(LinkedList *list, void *add)
{
LL_node *node;
@@ -304,7 +412,7 @@ LL_AddNode (LinkedList * list, void *add) // Adds node AFTER current one
//LL_dprint(list);
node = malloc (sizeof (LL_node));
node = malloc(sizeof(LL_node));
if (!node)
return -1;
//printf("Allocated node\n");
@@ -346,9 +454,15 @@ LL_AddNode (LinkedList * list, void *add) // Adds node AFTER current one
return 0;
}
//////////////////////////////////////////////////////////////////////
/** Add/insert a new node before current one in the list.
* \param list List object.
* \param add Pointer to new node's data.
* \retval <0 error
* \retval 0 success
*/
int
LL_InsertNode (LinkedList * list, void *add) // Adds node BEFORE current one
LL_InsertNode(LinkedList *list, void *add)
{
LL_node *node;
@@ -359,7 +473,7 @@ LL_InsertNode (LinkedList * list, void *add) // Adds node BEFORE current one
if (!list->current)
return -1;
node = malloc (sizeof (LL_node));
node = malloc(sizeof(LL_node));
if (!node)
return -1;
@@ -384,7 +498,7 @@ LL_InsertNode (LinkedList * list, void *add) // Adds node BEFORE current one
// Removes a node from the link
// ... and advances one node forward
void *
LL_DeleteNode (LinkedList * list)
LL_DeleteNode(LinkedList *list)
{
LL_node *next, *prev;
void *data;
@@ -399,8 +513,8 @@ LL_DeleteNode (LinkedList * list)
return NULL;
/*
printf ("LL_DeleteNode: Before...\n");
LL_dprint (list);
printf("LL_DeleteNode: Before...\n");
LL_dprint(list);
*/
next = list->current->next;
@@ -419,42 +533,53 @@ LL_DeleteNode (LinkedList * list)
//if(list->current->data) free(list->current->data);
list->current->data = NULL;
free (list->current);
free(list->current);
list->current = next;
/*
printf ("LL_DeleteNode: After...\n");
LL_dprint (list);
printf("LL_DeleteNode: After...\n");
LL_dprint(list);
*/
return data;
}
//////////////////////////////////////////////////////////////////////
// Removes a specific node...
/** Remove a specific node from the list.
* find a node by a pointer to it's data and remove it.
* \param list List object.
* \param data Pointer to data of not to delete.
* \return Pointer to data of deleted node; \c NULL on error.
*/
void *
LL_Remove (LinkedList * list, void *data)
LL_Remove(LinkedList *list, void *data)
{
void *find;
if (!list)
return NULL;
LL_Rewind (list);
LL_Rewind(list);
do {
find = LL_Get (list);
find = LL_Get(list);
if (find == data)
return LL_DeleteNode (list);
} while (LL_Next (list) == 0);
return LL_DeleteNode(list);
} while (LL_Next(list) == 0);
return NULL;
}
//////////////////////////////////////////////////////////////////////
// Stack operations
/** Add/append a new node after the last one in the list.
* Jump to the last node in the list and append a new node.
* \param list List object.
* \param add Pointer to new node's data.
* \retval <0 error
* \retval 0 success
*/
int
LL_Push (LinkedList * list, void *add) // Add node to end of list
LL_Push(LinkedList *list, void *add) // Add node to end of list
{
if (!list)
return -1;
@@ -462,69 +587,97 @@ LL_Push (LinkedList * list, void *add) // Add node to end of list
return -1;
// printf("Going to end of list...\n");
LL_End (list);
LL_End(list);
// printf("Adding node...\n");
return LL_AddNode (list, add);
return LL_AddNode(list, add);
}
//////////////////////////////////////////////////////////////////////
/** Remove the last node from the list, and return its data.
* Jump to the last node in the list, remove it from the list and return its data.
* \param list List object.
* \return Pointer to data of deleted node; \c NULL on error.
*/
void *
LL_Pop (LinkedList * list) // Remove node from end of list
LL_Pop(LinkedList *list) // Remove node from end of list
{
if (!list)
return NULL;
if (0 > LL_End (list))
if (0 > LL_End(list))
return NULL;
return LL_DeleteNode (list);
return LL_DeleteNode(list);
}
//////////////////////////////////////////////////////////////////////
/** Access list's last node's data.
* Set list's "current" pointer to the last node and return its data.
* \param list List object.
* \return Pointer to last node's data; \c NULL on error.
*/
void *
LL_Top (LinkedList * list) // Peek at end node
LL_Top(LinkedList *list) // Peek at end node
{
return LL_GetLast (list);
return LL_GetLast(list);
}
//////////////////////////////////////////////////////////////////////
/** Remove the first node from the list, and return its data.
* Jump to the first node in the list, remove it from the list and return its data.
* \param list List object.
* \return Pointer to data of deleted node; \c NULL on error.
*/
void *
LL_Shift (LinkedList * list) // Remove node from start of list
LL_Shift(LinkedList *list) // Remove node from start of list
{
if (!list)
return NULL;
if (0 > LL_Rewind (list))
if (0 > LL_Rewind(list))
return NULL;
return LL_DeleteNode (list);
return LL_DeleteNode(list);
}
//////////////////////////////////////////////////////////////////////
/** Access list's first node's data.
* Set list's "current" pointer to the first node and return its data.
* \param list List object.
* \return Pointer to first node's data; \c NULL on error.
*/
void *
LL_Look (LinkedList * list) // Peek at first node
LL_Look(LinkedList *list) // Peek at first node
{
return LL_GetFirst (list);
return LL_GetFirst(list);
}
//////////////////////////////////////////////////////////////////////
/** Add/insert a new node before the first one in the list.
* Jump to the first node in the list and insert a new node before that one.
* \param list List object.
* \param add Pointer to new node's data.
* \retval <0 error
* \retval 0 success
*/
int
LL_Unshift (LinkedList * list, void *add) // Add node to beginning of list
LL_Unshift(LinkedList *list, void *add) // Add node to beginning of list
{
if (!list)
return -1;
if (!add)
return -1;
LL_Rewind (list);
LL_Rewind(list);
return LL_InsertNode (list, add);
return LL_InsertNode(list, add);
}
//////////////////////////////////////////////////////////////////////
int
LL_Roll (LinkedList * list) // Make last node first
LL_Roll(LinkedList *list) // Make last node first
{
LL_node *node, *next;
@@ -532,7 +685,7 @@ LL_Roll (LinkedList * list) // Make last node first
return -1;
//if(!list->current) return -1;
if (0 > LL_End (list))
if (0 > LL_End(list))
return -1;
// Avoid rolling an empty list, or unlinking the head/tail...
@@ -549,9 +702,9 @@ LL_Roll (LinkedList * list) // Make last node first
node = list->current;
LL_node_Unlink (node);
LL_node_Unlink(node);
if (0 > LL_Rewind (list))
if (0 > LL_Rewind(list))
return -1;
next = list->head.next;
@@ -564,9 +717,10 @@ LL_Roll (LinkedList * list) // Make last node first
return 0;
}
//////////////////////////////////////////////////////////////////////
int
LL_UnRoll (LinkedList * list) // Roll the other way...
LL_UnRoll(LinkedList *list) // Roll the other way...
{
LL_node *node, *prev;
@@ -574,7 +728,7 @@ LL_UnRoll (LinkedList * list) // Roll the other way...
return -1;
//if(!list->current) return -1;
if (0 > LL_Rewind (list))
if (0 > LL_Rewind(list))
return -1;
// Avoid rolling an empty list, or unlinking the head/tail...
@@ -591,9 +745,9 @@ LL_UnRoll (LinkedList * list) // Roll the other way...
node = list->current;
LL_node_Unlink (node);
LL_node_Unlink(node);
if (0 > LL_End (list))
if (0 > LL_End(list))
return -1;
prev = list->tail.prev;
@@ -606,11 +760,12 @@ LL_UnRoll (LinkedList * list) // Roll the other way...
return 0;
}
//////////////////////////////////////////////////////////////////////
// Add an item to the end of its "priority group"
// The list is assumed to be sorted already...
int
LL_PriorityEnqueue (LinkedList * list, void *add, int compare (void *, void *))
LL_PriorityEnqueue(LinkedList *list, void *add, int compare(void *, void *))
{
void *data;
int i;
@@ -624,28 +779,29 @@ LL_PriorityEnqueue (LinkedList * list, void *add, int compare (void *, void *))
// From the end of the list, keep searching while we're "less than"
// the given nodes...
LL_End (list);
LL_End(list);
do {
data = LL_Get (list);
data = LL_Get(list);
if (data) {
i = compare (add, data);
i = compare(add, data);
if (i >= 0) // If we're in the right place, add it and exit
{
LL_AddNode (list, add);
LL_AddNode(list, add);
return 0;
}
}
} while (LL_Prev (list) == 0);
} while (LL_Prev(list) == 0);
// If we're less than *everything*, put it at the beginning
LL_Unshift (list, add);
LL_Unshift(list, add);
return 0;
}
//////////////////////////////////////////////////////////////////////
int
LL_SwapNodes (LL_node * one, LL_node * two) // Switch two nodes positions...
LL_SwapNodes(LL_node *one, LL_node *two) // Switch two nodes positions...
{
LL_node *firstprev, *firstnext;
LL_node *secondprev, *secondnext;
@@ -687,16 +843,21 @@ LL_SwapNodes (LL_node * one, LL_node * two) // Switch two nodes positions...
}
//////////////////////////////////////////////////////////////////////
int
LL_nSwapNodes (int one, int two) // Switch two nodes positions...
LL_nSwapNodes(int one, int two) // Switch two nodes positions...
{
return -1;
}
//////////////////////////////////////////////////////////////////////
/** Calculate the length of a list.
* \param list List object.
* \return Number of nodes in the list; \c -1 on error.
*/
int
LL_Length (LinkedList * list) // Returns # of nodes in entire list
LL_Length(LinkedList *list) // Returns # of nodes in entire list
{
LL_node *node;
int num = 0;
@@ -712,6 +873,7 @@ LL_Length (LinkedList * list) // Returns # of nodes in entire list
return num;
}
//////////////////////////////////////////////////////////////////////
// Searching...
// Goes to the list item which matches "value", and returns the
@@ -722,7 +884,7 @@ LL_Length (LinkedList * list) // Returns # of nodes in entire list
// Note that this does *not* rewind the list first! You should do
// it yourself if you want to start from the beginning!
void *
LL_Find (LinkedList * list, int compare (void *, void *), void *value)
LL_Find(LinkedList *list, int compare(void *, void *), void *value)
{
void *data;
@@ -734,22 +896,23 @@ LL_Find (LinkedList * list, int compare (void *, void *), void *value)
return NULL;
do {
data = LL_Get (list);
if (0 == compare (data, value))
data = LL_Get(list);
if (0 == compare(data, value))
return data;
} while (LL_Next (list) == 0);
} while (LL_Next(list) == 0);
return NULL;
}
//////////////////////////////////////////////////////////////////////
// Array like...
// Goes to the nth list item, and returns the
// data found there.
//
void *
LL_GetByIndex (LinkedList * list, int index)
LL_GetByIndex(LinkedList *list, int index)
{
LL_node *node;
int num = 0;
@@ -767,11 +930,19 @@ LL_GetByIndex (LinkedList * list, int index)
return NULL; // got past the end
}
//////////////////////////////////////////////////////////////////////
// Sorts the list, then rewinds it...
//
/** Sort list by its contents.
* The list gets sorted using a comparison function for the data of its nodes.
* After the sorting, the list's current pointer is set to the first node.
* \param list List object.
* \param compare Pointer to a comparison function, that takes to void pointers
is arguments and returns an int > 0 when the first argument
is considered greater then the second.
* \retval <0 error
* \retval 0 success.
*/
int
LL_Sort (LinkedList * list, int compare (void *, void *))
LL_Sort(LinkedList *list, int compare(void *, void *))
{
int i, j; // Junk / loop variables
int numnodes; // number of nodes in list
@@ -783,28 +954,28 @@ LL_Sort (LinkedList * list, int compare (void *, void *))
if (!compare)
return -1;
numnodes = LL_Length (list); // get the number of nodes...
if (0 > LL_End (list))
numnodes = LL_Length(list); // get the number of nodes...
if (0 > LL_End(list))
return -1; // Find the last node.
last = LL_GetNode (list);
last = LL_GetNode(list);
if (numnodes < 2)
return 0;
for (i = numnodes - 1; i > 0; i--) {
LL_Rewind (list); // get the first node again
LL_Rewind(list); // get the first node again
best = last; // reset our "best" node
for (j = 0; j < i; j++) {
current = LL_GetNode (list);
current = LL_GetNode(list);
// If we found a better match...
if (compare (current->data, best->data) > 0) {
if (compare(current->data, best->data) > 0) {
best = current; // keep track of the "best" match
}
LL_Next (list); // Go to the next node.
LL_Next(list); // Go to the next node.
}
LL_SwapNodes (last, best); // Switch two nodes...
LL_SwapNodes(last, best); // Switch two nodes...
if (best)
last = best->prev;
else
@@ -814,24 +985,24 @@ LL_Sort (LinkedList * list, int compare (void *, void *))
}
//return LLFindFirst(current); // return pointer to the first node.
LL_Rewind (list);
LL_Rewind(list);
return 0;
}
void
LL_dprint (LinkedList * list)
LL_dprint(LinkedList *list)
{
LL_node *current;
current = &list->head;
printf ("Head: prev:\t0x%p\taddr:\t0x%p\tnext:\t0x%p\n", list->head.prev, &list->head, list->head.next);
printf("Head: prev:\t0x%p\taddr:\t0x%p\tnext:\t0x%p\n", list->head.prev, &list->head, list->head.next);
for (current = current->next; current != &list->tail; current = current->next) {
printf ("node: prev:\t0x%p\taddr:\t0x%p\tnext:\t0x%p\n", current->prev, current, current->next);
printf("node: prev:\t0x%p\taddr:\t0x%p\tnext:\t0x%p\n", current->prev, current, current->next);
}
printf ("Tail: prev:\t0x%p\taddr:\t0x%p\tnext:\t0x%p\n", list->tail.prev, &list->tail, list->tail.next);
printf("Tail: prev:\t0x%p\taddr:\t0x%p\tnext:\t0x%p\n", list->tail.prev, &list->tail, list->tail.next);
}