Big changes in code of clients, screens and widgets.
- Moved and altered code to create, destroy and manipulate clients, screens and widgets in an OO-like manner. - Moved command execution code to a commands directory, splitting commands to what subject they are concerned. - Menus are temporary disabled while working on new menu structure.
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+12
-26
@@ -12,39 +12,25 @@
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#ifndef CLIENTS_H
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#define CLIENTS_H
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#include "client_data.h"
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#include "client.h"
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#include "shared/LL.h"
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typedef struct client {
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int sock;
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char addr[64];
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int backlight_state;
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LinkedList *messages;
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client_data *data;
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} client;
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extern LinkedList *clients;
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/* extern LinkedList *clientlist; Not needed outside ? */
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/* Initialize and kill client list...*/
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int client_init ();
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int client_shutdown ();
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int clients_init ();
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int clients_shutdown ();
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/* Create and destroy clients....*/
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client *client_create (int sock);
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int client_destroy (client * c);
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/* Add/remove clients (return -1 for error) */
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int clients_add_client (Client *c);
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int clients_remove_client (Client *c);
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/* Add and remove messages from the client's queue...*/
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int client_add_message (client * c, char *message);
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char *client_get_message (client * c);
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/* Get and set the client's data...
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* Not used at all yet, and may never be. Oh, well.
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*/
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int client_set (client * c, void *data);
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void *client_get (client * c);
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/* List functions */
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Client * clients_getfirst ();
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Client * clients_getnext ();
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int clients_client_count ();
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/* Search for a client with a particular filedescriptor...*/
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client *client_find_sock (int sock);
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Client * clients_find_client_by_sock (int sock);
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#endif
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