Change to priority classes. Will probably require some fixings.

- Now using priority classes internally and in protocol
- Converting (depreciated) priorty numbers to the classes BACKGROUND,
  INFO and FOREGROUND
- Added menu_goto command (only works when menu not active)
This commit is contained in:
robijn
2003-02-27 21:20:20 +00:00
parent 4a7ef8d847
commit 71922063b8
19 changed files with 372 additions and 292 deletions
+121 -153
View File
@@ -6,9 +6,11 @@
* COPYING file distributed with this package.
*
* Copyright (c) 1999, William Ferrell, Scott Scriven
* 2003, Joris Robijn
*
*
* All actions that can be performed on the list of screens
* All actions that can be performed on the list of screens.
* This file also manages the rotation of screens.
*
*/
@@ -19,26 +21,18 @@
#include "shared/sockets.h"
#include "shared/report.h"
#include "screenlist.h"
#include "render.h"
#include "screen.h"
#include "serverscreens.h"
#include "clients.h"
#include "main.h" /* for timer */
int screenlist_action = 0;
long int current_screen_start_time;
/* Local functions */
int compare_priority (void *one, void *two);
bool autorotate = 1; /* If on, INFO and FOREGROUND screens will rotate */
LinkedList *screenlist = NULL;
Screen * current_screen = NULL;
long int current_screen_start_time = 0;
int screenlist_add_end (Screen * screen);
Screen *screenlist_next_roll ();
Screen *screenlist_prev_roll ();
Screen *screenlist_next_priority ();
int compare_priority (void *one, void *two);
int compare_addresses (void *one, void *two);
int
screenlist_init ()
@@ -47,13 +41,13 @@ screenlist_init ()
screenlist = LL_new ();
if (!screenlist) {
report(RPT_ERR, "%s: error allocating list", __FUNCTION__);
report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
return -1;
}
screenlist_action = 0;
return 0;
}
int
screenlist_shutdown ()
{
@@ -68,77 +62,110 @@ screenlist_shutdown ()
return 0;
}
int
screenlist_add (Screen * s)
{
if (!screenlist)
return -1;
return LL_Push (screenlist, s);
}
int
screenlist_remove (Screen * s)
{
debug (RPT_DEBUG, "%s( s=[%.40s] )", __FUNCTION__, s->id);
if (!LL_Remove (screenlist, s))
if (!screenlist)
return -1;
else
return 0;
/* Are we trying to remove the current screen ? */
if (s == current_screen) {
screenlist_goto_next ();
if (s == current_screen) {
/* Hmm, no other screen had same priority */
void * res = LL_Remove (screenlist, s);
/* And now once more */
screenlist_goto_next ();
return (res == NULL) ? -1 : 0;
}
}
return (LL_Remove (screenlist, s) == NULL) ? -1 : 0;
}
int
screenlist_remove_all (Screen * s)
{
int i = 0;
debug (RPT_DEBUG, "%s( s=[%.40s] )", __FUNCTION__, s->id);
while (LL_Remove (screenlist, s))
i++;
debug (RPT_DEBUG, "screenlist_remove_all()... got %i", i);
return i;
}
void
screenlist_update ()
/* Decide if we need to switch to an other screen.
*/
screenlist_process ()
{
Screen * s;
Screen * f;
report (RPT_DEBUG, "%s()", __FUNCTION__);
if (!screenlist)
return;
/* Sort the list acfording to priority class */
LL_Sort (screenlist, compare_priority);
f = LL_GetFirst(screenlist);
/**** First we need to check out the current situation. ****/
/* Check whether there is an active screen */
s = screenlist_current ();
if (!s) {
/* Try to switch to the first screen in the list */
/* We have no active screen yet.
* Try to switch to the first screen in the list... */
s = LL_GetFirst(screenlist);
s = f;
if (!s) {
/* There was no screen in the list */
return;
}
screenlist_switch (s);
return;
}
if (timer - current_screen_start_time >= s->duration) {
screenlist_switch( screenlist_next ());
}
/* Check to see if the screen has a timeout value, if it does
* decrese it and then check to see if it has excpired.
* Remove if expired.
*/
if (s && s->timeout != -1) {
--(s->timeout);
report(RPT_DEBUG, "Timeout matches check, screen %s has timeout->%d", s->name, s->timeout);
if (s->timeout <= 0) {
client_remove_screen (s->client, s);
screen_destroy (s);
report(RPT_DEBUG, "Removing screen %s which has timeout->%d", s->name, s->timeout);
else {
/* There already was an active screen.
* Check to see if it has an expiry time. If so, decrease it
* and then check to see if it has expired. Remove the screen
* if expired. */
if (s->timeout != -1) {
--(s->timeout);
report(RPT_DEBUG, "Active screen [%.40s] has timeout->%d", s->id, s->timeout);
if (s->timeout <= 0) {
/* Expired, we can destroy it */
report(RPT_DEBUG, "Removing expired screen [%.40s]", s->id);
client_remove_screen (s->client, s);
screen_destroy (s);
}
}
}
for (s=LL_GetFirst(screenlist); s; s=LL_GetNext(screenlist)) {
report( RPT_DEBUG, "%s: [%s] %d %d", __FUNCTION__, s->id, s->priority, s->duration );
/**** OK, current situation examined. We can now see if we need to switch. */
/* Is there a screen of a higher priority class than the
* current one ? */
if (f->priority > s->priority) {
/* Yes, switch to that screen, job done */
screenlist_switch(f);
return;
}
/* Current screen has been visible long enough and is it of 'normal'
* priority ?
*/
if (autorotate && (timer - current_screen_start_time >= s->duration)
&& s->priority > PRI_BACKGROUND && s->priority <= PRI_FOREGROUND) {
/* Ah, rotate! */
screenlist_goto_next();
}
}
void
screenlist_switch (Screen * s)
/* Switch to an other screen */
{
Client * c;
char str[256];
@@ -175,122 +202,70 @@ screenlist_switch (Screen * s)
current_screen_start_time = timer;
}
Screen *
screenlist_current ()
{
return current_screen;
}
int
screenlist_add (Screen * s)
{
/* TODO: Different queueing modes...*/
return screenlist_add_end (s);
}
Screen *
screenlist_next ()
int
screenlist_goto_next ()
{
Screen *s;
debug (RPT_DEBUG, "%s()", __FUNCTION__);
s = screenlist_current ();
if (!current_screen)
return -1;
/* If we're on hold, don't advance!*/
if (screenlist_action == SCR_HOLD)
return s;
if (screenlist_action == RENDER_HOLD)
return s;
/* Find current screen in screenlist */
for( s = LL_GetFirst(screenlist); s && s != current_screen; s = LL_GetNext(screenlist) );
/* Otherwise, reset it to regular operation*/
screenlist_action = 0;
/*debug(RPT_DEBUG, "Screenlist_next: calling handler...");*/
/* Call the selected queuing function...*/
/* TODO: Different queueing modes...*/
s = screenlist_next_priority ();
/*s = screenlist_next_roll();*/
/*debug(RPT_DEBUG, "Screenlist_next() done");*/
return s;
/* One step forward */
s = LL_GetNext(screenlist);
if( !s || s->priority < current_screen->priority) {
/* To far, go back to start of screenlist */
s = LL_GetFirst(screenlist);
}
screenlist_switch (s);
return 0;
}
Screen *
screenlist_prev ()
int
screenlist_goto_prev ()
{
Screen *s;
debug (RPT_DEBUG, "%s()", __FUNCTION__);
s = screenlist_current ();
if (!current_screen)
return -1;
/* If we're on hold, don't advance!*/
if (screenlist_action == SCR_HOLD)
return s;
if (screenlist_action == RENDER_HOLD)
return s;
/* Find current screen in screenlist */
for( s = LL_GetFirst(screenlist); s && s != current_screen; s = LL_GetNext(screenlist) );
/* Otherwise, reset it no regular operation*/
screenlist_action = 0;
/* One step back */
s = LL_GetPrev(screenlist);
if( !s ) {
/* We're at the start of the screenlist. We should find the
* last screen with the same priority as the first screen.
*/
Screen * f = LL_GetFirst(screenlist);
Screen * n;
/* Call the selected queuing function...*/
/* TODO: Different queueing modes...*/
s = screenlist_prev_roll ();
return s;
}
/* Adds new screens to the end of the screenlist...*/
int
screenlist_add_end (Screen * screen)
{
debug (RPT_DEBUG, "%s( screen=[%.40s] )", __FUNCTION__, screen->id);
return LL_Push (screenlist, (void *) screen);
}
/* Simple round-robin approach to screen cycling...*/
Screen *
screenlist_next_roll ()
{
debug (RPT_DEBUG, "%s()", __FUNCTION__);
if (LL_UnRoll (screenlist) != 0)
return NULL;
return screenlist_current ();
}
/* Strict priority queue approach...*/
Screen *
screenlist_next_priority ()
{
/*screen *s, *t;*/
debug (RPT_DEBUG, "%s()", __FUNCTION__);
if (LL_UnRoll (screenlist) != 0)
return NULL;
LL_Sort (screenlist, compare_priority);
return LL_Get (screenlist);
}
/* Simple round-robin approach to screen cycling...*/
Screen *
screenlist_prev_roll ()
{
debug (RPT_DEBUG, "%s()", __FUNCTION__);
if (LL_Roll (screenlist) != 0)
return NULL;
return screenlist_current ();
s = f;
while( (n = LL_GetNext(screenlist)) && n->priority == f->priority ) {
s = n;
}
}
screenlist_switch (s);
return 0;
}
/* Internal function for sorting. */
int
compare_priority (void *one, void *two)
{
@@ -308,12 +283,5 @@ compare_priority (void *one, void *two)
/*debug(RPT_DEBUG, "compare_priority: done?");*/
return (a->priority - b->priority);
}
int
compare_addresses (void *one, void *two)
{
/*debug(RPT_DEBUG, "compare_addresses: %p == %p ???", one, two);*/
return (one != two);
return (b->priority - a->priority);
}