* coding style harmonization in servers/
- explicitely declare void arguments - make a few string args const * better support for shorter displays in server screen * make target to create top level tag file
This commit is contained in:
+54
-54
@@ -25,16 +25,16 @@
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#include "shared/report.h"
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#include "shared/LL.h"
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Client * client_create (int sock)
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Client *client_create(int sock)
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{
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Client *c;
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debug (RPT_DEBUG, "%s( sock=%i )", __FUNCTION__, sock);
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debug(RPT_DEBUG, "%s(sock=%i)", __FUNCTION__, sock);
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/* Allocate new client...*/
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c = malloc (sizeof (Client));
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c = malloc(sizeof(Client));
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if (!c) {
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report (RPT_ERR, "%s: Error allocating", __FUNCTION__);
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report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
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return NULL;
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}
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/* Init struct members*/
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@@ -44,10 +44,10 @@ Client * client_create (int sock)
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c->heartbeat = HEARTBEAT_OPEN;
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/*Set up message list...*/
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c->messages = LL_new ();
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c->messages = LL_new();
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if (!c->messages) {
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report (RPT_ERR, "%s: Error allocating", __FUNCTION__);
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free (c);
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report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
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free(c);
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return NULL;
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}
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@@ -58,79 +58,79 @@ Client * client_create (int sock)
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c->screenlist = LL_new();
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if (!c->screenlist) {
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report( RPT_ERR, "%s: Error allocating", __FUNCTION__);
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report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
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return NULL;
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}
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return c;
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}
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int
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client_destroy (Client * c)
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client_destroy(Client *c)
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{
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Screen *s;
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char * str;
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char *str;
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if (!c)
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return -1;
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debug (RPT_DEBUG, "%s( c=[%d] )", __FUNCTION__, c->sock );
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debug(RPT_DEBUG, "%s(c=[%d])", __FUNCTION__, c->sock);
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/* Close the socket */
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close (c->sock);
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close(c->sock);
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/* Eat messages */
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while ((str = client_get_message (c))) {
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free (str);
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while ((str = client_get_message(c))) {
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free(str);
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}
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LL_Destroy( c->messages );
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LL_Destroy(c->messages);
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/* Clean up the screenlist...*/
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debug( RPT_DEBUG, "%s: Cleaning screenlist", __FUNCTION__);
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debug(RPT_DEBUG, "%s: Cleaning screenlist", __FUNCTION__);
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for( s=LL_GetFirst (c->screenlist); s; s=LL_GetNext(c->screenlist) ) {
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for (s = LL_GetFirst(c->screenlist); s; s = LL_GetNext(c->screenlist)) {
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/* Free its memory...*/
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screen_destroy (s);
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screen_destroy(s);
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/* Note that the screen is not removed from the list because
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* the list will be destroyed anyway...
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*/
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}
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LL_Destroy( c->screenlist);
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LL_Destroy(c->screenlist);
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/* Destroy the client's menu, if it exists */
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if (c->menu) {
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menuscreen_inform_item_destruction (c->menu);
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menu_remove_item (c->menu->parent, c->menu);
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menuscreen_inform_item_modified (c->menu->parent);
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menuitem_destroy (c->menu);
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menuscreen_inform_item_destruction(c->menu);
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menu_remove_item(c->menu->parent, c->menu);
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menuscreen_inform_item_modified(c->menu->parent);
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menuitem_destroy(c->menu);
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}
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/* Forget client's key reservations */
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input_release_client_keys (c);
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input_release_client_keys(c);
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/* Free client's other data */
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c->ack = 0;
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/* Clean up the name...*/
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if (c->name)
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free (c->name);
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free(c->name);
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/* Remove structure */
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free (c);
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free(c);
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debug( RPT_DEBUG, "%s: Client data removed", __FUNCTION__);
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debug(RPT_DEBUG, "%s: Client data removed", __FUNCTION__);
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return 0;
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}
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/*Add and remove messages from the client's queue...*/
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int
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client_add_message (Client * c, char *message)
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client_add_message(Client *c, char *message)
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{
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int err = 0;
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char *dup;
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char *str, *cp;
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char delimiters[] = "\n\r\0";
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debug(RPT_DEBUG, "%s( c=[%d], message=\"%s\" )", __FUNCTION__, c->sock, message);
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debug(RPT_DEBUG, "%s(c=[%d], message=\"%s\")", __FUNCTION__, c->sock, message);
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if (!c)
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return -1;
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@@ -138,19 +138,19 @@ client_add_message (Client * c, char *message)
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return -1;
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/* Copy the string to avoid overwriting the original...*/
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dup = strdup (message);
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dup = strdup(message);
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if (!dup) {
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report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
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return -1;
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}
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/* Now split the string into lines and enqueue each one...*/
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for (str = strtok (dup, delimiters); str; str = strtok (NULL, delimiters)) {
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cp = strdup (str);
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debug (RPT_DEBUG, "%s: Queued message: \"%s\"", __FUNCTION__, cp);
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err += LL_Enqueue (c->messages, (void *) cp);
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for (str = strtok(dup, delimiters); str; str = strtok(NULL, delimiters)) {
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cp = strdup(str);
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debug(RPT_DEBUG, "%s: Queued message: \"%s\"", __FUNCTION__, cp);
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err += LL_Enqueue(c->messages, (void *) cp);
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}
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free (dup);
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free(dup);
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/* Err is the number of errors encountered...*/
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return err;
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@@ -158,23 +158,23 @@ client_add_message (Client * c, char *message)
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/* Woo-hoo! A simple function. :)*/
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char *
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client_get_message (Client * c)
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client_get_message(Client *c)
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{
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char *str;
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debug(RPT_DEBUG, "%s( c=[%d] )", __FUNCTION__, c->sock);
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debug(RPT_DEBUG, "%s(c=[%d])", __FUNCTION__, c->sock);
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if (!c)
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return NULL;
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str = (char *) LL_Dequeue (c->messages);
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str = (char *) LL_Dequeue(c->messages);
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return str;
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}
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Screen *
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client_find_screen (Client * c, char *id)
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client_find_screen(Client *c, char *id)
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{
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Screen *s;
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@@ -183,58 +183,58 @@ client_find_screen (Client * c, char *id)
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if (!id)
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return NULL;
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debug (RPT_DEBUG, "%s( c=[%d], id=\"%s\" )", __FUNCTION__, c->sock, id);
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debug(RPT_DEBUG, "%s(c=[%d], id=\"%s\")", __FUNCTION__, c->sock, id);
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LL_Rewind (c->screenlist);
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LL_Rewind(c->screenlist);
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do {
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s = LL_Get (c->screenlist);
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if ((s) && (0 == strcmp (s->id, id))) {
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debug (RPT_DEBUG, "%s: Found %s", __FUNCTION__, id);
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s = LL_Get(c->screenlist);
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if ((s) && (0 == strcmp(s->id, id))) {
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debug(RPT_DEBUG, "%s: Found %s", __FUNCTION__, id);
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return s;
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}
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} while (LL_Next (c->screenlist) == 0);
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} while (LL_Next(c->screenlist) == 0);
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return NULL;
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}
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int
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client_add_screen (Client * c, Screen * s)
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client_add_screen(Client *c, Screen *s)
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{
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if (!c)
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return -1;
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if (!s)
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return -1;
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debug (RPT_DEBUG, "%s( c=[%d], s=[%s] )", __FUNCTION__, c->sock, s->id);
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debug(RPT_DEBUG, "%s(c=[%d], s=[%s])", __FUNCTION__, c->sock, s->id);
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LL_Push (c->screenlist, (void *) s);
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LL_Push(c->screenlist, (void *) s);
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/* Now, add it to the screenlist...*/
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screenlist_add (s);
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screenlist_add(s);
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return 0;
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}
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int
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client_remove_screen (Client * c, Screen * s)
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client_remove_screen(Client *c, Screen *s)
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{
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if (!c)
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return -1;
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if (!s)
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return -1;
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debug (RPT_DEBUG, "%s( c=[%d], s=[%s] )", __FUNCTION__, c->sock, s->id);
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debug(RPT_DEBUG, "%s(c=[%d], s=[%s])", __FUNCTION__, c->sock, s->id);
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/* TODO: Check for errors here?*/
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LL_Remove (c->screenlist, (void *) s);
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LL_Remove(c->screenlist, (void *) s);
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/* Now, remove it from the screenlist...*/
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screenlist_remove (s);
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screenlist_remove(s);
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return 0;
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}
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int client_screen_count (Client * c)
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int client_screen_count(Client *c)
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{
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return LL_Length(c->screenlist);
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}
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