More formatting changes, new tags file.

This commit is contained in:
William Ferrell
2000-04-03 22:13:57 +00:00
parent 0d703c5864
commit 6a115b4446
64 changed files with 8950 additions and 8950 deletions
+357 -357
View File
@@ -42,398 +42,398 @@ static int draw_frame (LL * list, char fscroll, int left, int top, int right, in
int
draw_screen (screen * s, int timer)
{
static screen *old_s = NULL;
int tmp = 0;
static screen *old_s = NULL;
int tmp = 0;
//debug("Render...\n");
//return 0;
//debug("Render...\n");
//return 0;
reset = 1;
reset = 1;
//debug("draw_screen: %8x, %i\n", (int)s, timer);
//debug("draw_screen: %8x, %i\n", (int)s, timer);
if (!s)
return -1;
if (!s)
return -1;
if (s == old_s)
reset = 0;
old_s = s;
if (s == old_s)
reset = 0;
old_s = s;
lcd.clear ();
lcd.clear ();
switch (backlight_state) {
case BACKLIGHT_OFF:
lcd.backlight (backlight_off_brightness);
break;
case BACKLIGHT_ON:
lcd.backlight (backlight_brightness);
break;
default:
if (backlight_state & BACKLIGHT_FLASH) {
tmp = (!((timer & 7) == 7));
if (backlight_state & 1)
lcd.backlight (tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * (!((timer&7) == 7)));
else
lcd.backlight (!tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * ((timer&7) == 7));
} else if (backlight_state & BACKLIGHT_BLINK) {
tmp = (!((timer & 14) == 14));
if (backlight_state & 1)
lcd.backlight (tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * (!((timer&14) == 14)));
else
lcd.backlight (!tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * ((timer&14) == 14));
}
break;
}
switch (backlight_state) {
case BACKLIGHT_OFF:
lcd.backlight (backlight_off_brightness);
break;
case BACKLIGHT_ON:
lcd.backlight (backlight_brightness);
break;
default:
if (backlight_state & BACKLIGHT_FLASH) {
tmp = (!((timer & 7) == 7));
if (backlight_state & 1)
lcd.backlight (tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * (!((timer&7) == 7)));
else
lcd.backlight (!tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * ((timer&7) == 7));
} else if (backlight_state & BACKLIGHT_BLINK) {
tmp = (!((timer & 14) == 14));
if (backlight_state & 1)
lcd.backlight (tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * (!((timer&14) == 14)));
else
lcd.backlight (!tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * ((timer&14) == 14));
}
break;
}
lcd.output (output_state);
lcd.output (output_state);
draw_frame (s->widgets, 'v', 0, 0, lcd.wid, lcd.hgt, s->wid, s->hgt, s->duration / s->hgt, timer);
draw_frame (s->widgets, 'v', 0, 0, lcd.wid, lcd.hgt, s->wid, s->hgt, s->duration / s->hgt, timer);
//debug("draw_screen done\n");
//debug("draw_screen done\n");
if (heartbeat) {
if ((s->heartbeat == 1) || heartbeat == HEART_ON) {
// Set this to pulsate like a real heart beat...
// (binary is fun... :)
lcd.icon (!((timer + 4) & 5), 0);
lcd.chr (lcd.wid, 1, 0);
}
if ((s->heartbeat == 2) && heartbeat != HEART_OFF) {
char *phases = "-\\|/";
lcd.chr (lcd.wid, 1, phases[timer & 3]);
}
}
if (heartbeat) {
if ((s->heartbeat == 1) || heartbeat == HEART_ON) {
// Set this to pulsate like a real heart beat...
// (binary is fun... :)
lcd.icon (!((timer + 4) & 5), 0);
lcd.chr (lcd.wid, 1, 0);
}
if ((s->heartbeat == 2) && heartbeat != HEART_OFF) {
char *phases = "-\\|/";
lcd.chr (lcd.wid, 1, phases[timer & 3]);
}
}
lcd.flush ();
lcd.flush ();
//debug("draw_screen: %8x, %i\n", s, timer);
//debug("draw_screen: %8x, %i\n", s, timer);
return 0;
return 0;
}
static int
draw_frame (LL * list, char fscroll, int left, int top, int right, int bottom, int fwid, int fhgt, int fspeed, int timer)
{
char str[BUFSIZE]; // scratch buffer
widget *w;
char str[BUFSIZE]; // scratch buffer
widget *w;
int wid, hgt; // Width and height of visible frame area
int x, y;
int fx, fy; // Scrolling offset for the frame...
int length, speed;
//int lines;
int wid, hgt; // Width and height of visible frame area
int x, y;
int fx, fy; // Scrolling offset for the frame...
int length, speed;
//int lines;
int reset = 1;
int reset = 1;
wid = right - left; // This is the size of the visible frame area
hgt = bottom - top;
wid = right - left; // This is the size of the visible frame area
hgt = bottom - top;
fx = 0;
fy = 0;
if (fscroll == 'v') {
fx = 0;
fy = 0;
if (fscroll == 'v') {
if (fspeed > 0)
fy = (timer - fspeed) / fspeed;
if (fspeed < 0)
fy = (-fspeed) * timer;
if (fy < 0)
fy = 0;
if (fspeed > 0)
fy = (timer - fspeed) / fspeed;
if (fspeed < 0)
fy = (-fspeed) * timer;
if (fy < 0)
fy = 0;
// Make sure the whole frame gets displayed, at least...
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if ((fy) > fhgt - 1) {
// Release hold after it has been displayed
if (!screenlist_action || screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
// Make sure the whole frame gets displayed, at least...
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if ((fy) > fhgt - 1) {
// Release hold after it has been displayed
if (!screenlist_action || screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
fy %= fhgt;
if (fy > fhgt - hgt)
fy = fhgt - hgt;
} else if (fscroll == 'h') { // TODO: Frames don't scroll horizontally yet!
fy %= fhgt;
if (fy > fhgt - hgt)
fy = fhgt - hgt;
} else if (fscroll == 'h') { // TODO: Frames don't scroll horizontally yet!
}
//debug("draw_screen: %8x, %i\n", s, timer);
}
//debug("draw_screen: %8x, %i\n", s, timer);
if (!list)
return -1;
if (!list)
return -1;
//debug("draw_frame: %8x, %i\n", frame, timer);
//debug("draw_frame: %8x, %i\n", frame, timer);
LL_Rewind (list);
do {
w = (widget *) LL_Get (list);
if (!w)
return -1;
LL_Rewind (list);
do {
w = (widget *) LL_Get (list);
if (!w)
return -1;
// TODO: Make this cleaner and more flexible!
switch (w->type) {
case WID_STRING:
if ((w->x > 0) && (w->y > 0) && (w->text)) {
if ((w->y <= hgt + fy) && (w->y > fy)) {
strncpy (str, w->text, wid - w->x + 1);
str[wid - w->x + 1] = 0;
lcd.string (w->x + left, w->y + top - fy, str);
}
}
break;
case WID_HBAR:
if (reset) {
lcd.init_hbar ();
reset = 0;
}
if ((w->x > 0) && (w->y > 0)) {
if ((w->y <= hgt + fy) && (w->y > fy)) {
if (w->length > 0) {
if ((w->length / lcd.cellwid) < wid - w->x + 1)
lcd.hbar (w->x + left, w->y + top - fy, w->length);
else
lcd.hbar (w->x + left, w->y + top - fy, wid * lcd.cellwid);
} else if (w->length < 0) {
// TODO: Rearrange stuff to get left-extending
// hbars to draw correctly...
// .. er, this'll require driver modifications,
// so I'll leave it out for now.
}
}
}
break;
case WID_VBAR: // FIXME: Vbars don't work in frames!
if (reset) {
lcd.init_vbar ();
reset = 0;
}
if ((w->x > 0) && (w->y > 0)) {
if (w->length > 0) {
lcd.vbar (w->x, w->length);
} else if (w->length < 0) {
// TODO: Rearrange stuff to get down-extending
// vbars to draw correctly...
// .. er, this'll require driver modifications,
// so I'll leave it out for now.
}
}
break;
case WID_ICON: // FIXME: Not implemented
break;
case WID_TITLE: // FIXME: Doesn't work quite right in frames...
if (!w->text)
break;
if (wid < 8)
break;
memset (str, 255, wid);
str[2] = ' ';
length = strlen (w->text);
if (length <= wid - 6) {
memcpy (str + 3, w->text, length);
str[length + 3] = ' ';
} else // Scroll the title, if it doesn't fit...
{
speed = 1;
x = timer / speed;
y = x / length;
// Make sure the whole title gets displayed, at least...
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if (x > length - 6) {
// Release hold after it has been displayed
if (!screenlist_action || screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
x %= (length);
x -= 3;
if (x < 0)
x = 0;
if (x > length - (wid - 6))
x = length - (wid - 6);
if (y & 1) // Scrolling backwards...
{
x = (length - (wid - 6)) - x;
}
strncpy (str + 3, w->text + x, (wid - 6));
str[wid - 3] = ' ';
}
str[wid] = 0;
lcd.string (1 + left, 1 + top, str);
break;
case WID_SCROLLER: // FIXME: doesn't work in frames...
{
int offset;
int screen_width;
if (!w->text)
break;
if (w->right < w->left)
break;
//printf("rendering: %s %d\n",w->text,timer);
screen_width = w->right - w->left + 1;
switch (w->length) { // actually, direction...
// FIXED: Horz scrollers don't show the
// last letter in the string... (1-off error?)
case 'h':
length = strlen (w->text) + 1;
if (length <= screen_width) {
/* it fits within the box, just render it */
lcd.string (w->left, w->top, w->text);
} else {
int effLength = length - screen_width;
int necessaryTimeUnits = 0;
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if (w->speed > 0) {
necessaryTimeUnits = effLength * w->speed;
if (((timer / (effLength * w->speed)) % 2) == 0) {
//wiggle one way
offset = (timer % (effLength * w->speed))
/ w->speed;
} else {
//wiggle the other
offset = (((timer % (effLength * w->speed))
- (effLength * w->speed) + 1)
/ w->speed) * -1;
}
} else if (w->speed < 0) {
necessaryTimeUnits = effLength / (w->speed * -1);
if (((timer / (effLength / (w->speed * -1))) % 2) == 0) {
offset = (timer % (effLength / (w->speed * -1)))
* w->speed * -1;
} else {
offset = (((timer % (effLength / (w->speed * -1)))
* w->speed * -1) - effLength + 1) * -1;
}
} else {
offset = 0;
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
if (timer > necessaryTimeUnits) {
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
if (offset <= length) {
strncpy (str, &((w->text)[offset]), screen_width);
str[screen_width] = '\0';
//printf("%s : %d\n",str,length-offset);
} else {
str[0] = '\0';
}
lcd.string (w->left, w->top, str);
}
break;
// FIXME: Vert scrollers don't always seem to scroll
// back up after hitting the bottom. They jump back to
// the top instead... (nevermind?)
case 'v':
{
int i = 0;
length = strlen (w->text);
if (length <= screen_width) {
/* no scrolling required... */
lcd.string (w->left, w->top, w->text);
} else {
int lines_required = (length / screen_width)
+ (length % screen_width ? 1 : 0);
int available_lines = (w->bottom - w->top + 1);
if (lines_required <= available_lines) {
// easy...
for (i = 0; i < lines_required; i++) {
strncpy (str, &((w->text)[i * screen_width]), screen_width);
str[screen_width] = '\0';
lcd.string (w->left, w->top + i, str);
// TODO: Make this cleaner and more flexible!
switch (w->type) {
case WID_STRING:
if ((w->x > 0) && (w->y > 0) && (w->text)) {
if ((w->y <= hgt + fy) && (w->y > fy)) {
strncpy (str, w->text, wid - w->x + 1);
str[wid - w->x + 1] = 0;
lcd.string (w->x + left, w->y + top - fy, str);
}
}
} else {
int necessaryTimeUnits = 0;
int effLines = lines_required - available_lines + 1;
int begin = 0;
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
//printf("length: %d sw: %d lines req: %d avail lines: %d effLines: %d \n",length,screen_width,lines_required,available_lines,effLines);
if (w->speed > 0) {
necessaryTimeUnits = effLines * w->speed;
if (((timer / (effLines * w->speed)) % 2) == 0) {
//printf("up ");
begin = (timer % (effLines * w->speed))
/ w->speed;
} else {
//printf("down ");
begin = (((timer % (effLines * w->speed))
- (effLines * w->speed) + 1) / w->speed)
* -1;
}
} else if (w->speed < 0) {
necessaryTimeUnits = effLines / (w->speed * -1);
if (((timer / (effLines / (w->speed * -1))) % 2) == 0) {
begin = (timer % (effLines / (w->speed * -1)))
* w->speed * -1;
} else {
begin = (((timer % (effLines / (w->speed * -1)))
* w->speed * -1) - effLines + 1)
* -1;
}
} else {
begin = 0;
break;
case WID_HBAR:
if (reset) {
lcd.init_hbar ();
reset = 0;
}
//printf("rendering begin: %d timer: %d effLines: %d\n",begin,timer,effLines);
for (i = begin; i < begin + available_lines; i++) {
strncpy (str, &((w->text)[i * (screen_width)]), screen_width);
str[screen_width] = '\0';
//printf("rendering: '%s' of %s\n",
//str,w->text);
lcd.string (w->left, w->top + (i - begin), str);
if ((w->x > 0) && (w->y > 0)) {
if ((w->y <= hgt + fy) && (w->y > fy)) {
if (w->length > 0) {
if ((w->length / lcd.cellwid) < wid - w->x + 1)
lcd.hbar (w->x + left, w->y + top - fy, w->length);
else
lcd.hbar (w->x + left, w->y + top - fy, wid * lcd.cellwid);
} else if (w->length < 0) {
// TODO: Rearrange stuff to get left-extending
// hbars to draw correctly...
// .. er, this'll require driver modifications,
// so I'll leave it out for now.
}
}
}
if (timer > necessaryTimeUnits) {
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
break;
case WID_VBAR: // FIXME: Vbars don't work in frames!
if (reset) {
lcd.init_vbar ();
reset = 0;
}
}
}
break;
}
}
break;
}
case WID_FRAME:
{
// FIXME: doesn't handle nested frames quite right!
// doesn't handle scrolling in nested frames at all...
int new_left, new_top, new_right, new_bottom;
new_left = left + w->left - 1;
new_top = top + w->top - 1;
new_right = left + w->right;
new_bottom = top + w->bottom;
if (new_right > right)
new_right = right;
if (new_bottom > bottom)
new_bottom = bottom;
if (new_left >= right || new_top >= bottom) { // Do nothing if it's invisible...
} else {
draw_frame (w->kids, w->length, new_left, new_top, new_right, new_bottom, w->wid, w->hgt, w->speed, timer);
}
}
break;
case WID_NUM: // FIXME: doesn't work in frames...
if ((w->x > 0) && (w->y >= 0) && (w->y <= 9)) {
if (reset) {
lcd.init_num ();
reset = 0;
}
lcd.num (w->x + left, w->y);
}
break;
case WID_NONE:
default:
break;
}
} while (LL_Next (list) == 0);
if ((w->x > 0) && (w->y > 0)) {
if (w->length > 0) {
lcd.vbar (w->x, w->length);
} else if (w->length < 0) {
// TODO: Rearrange stuff to get down-extending
// vbars to draw correctly...
// .. er, this'll require driver modifications,
// so I'll leave it out for now.
}
}
break;
case WID_ICON: // FIXME: Not implemented
break;
case WID_TITLE: // FIXME: Doesn't work quite right in frames...
if (!w->text)
break;
if (wid < 8)
break;
return 0;
memset (str, 255, wid);
str[2] = ' ';
length = strlen (w->text);
if (length <= wid - 6) {
memcpy (str + 3, w->text, length);
str[length + 3] = ' ';
} else // Scroll the title, if it doesn't fit...
{
speed = 1;
x = timer / speed;
y = x / length;
// Make sure the whole title gets displayed, at least...
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if (x > length - 6) {
// Release hold after it has been displayed
if (!screenlist_action || screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
x %= (length);
x -= 3;
if (x < 0)
x = 0;
if (x > length - (wid - 6))
x = length - (wid - 6);
if (y & 1) // Scrolling backwards...
{
x = (length - (wid - 6)) - x;
}
strncpy (str + 3, w->text + x, (wid - 6));
str[wid - 3] = ' ';
}
str[wid] = 0;
lcd.string (1 + left, 1 + top, str);
break;
case WID_SCROLLER: // FIXME: doesn't work in frames...
{
int offset;
int screen_width;
if (!w->text)
break;
if (w->right < w->left)
break;
//printf("rendering: %s %d\n",w->text,timer);
screen_width = w->right - w->left + 1;
switch (w->length) { // actually, direction...
// FIXED: Horz scrollers don't show the
// last letter in the string... (1-off error?)
case 'h':
length = strlen (w->text) + 1;
if (length <= screen_width) {
/* it fits within the box, just render it */
lcd.string (w->left, w->top, w->text);
} else {
int effLength = length - screen_width;
int necessaryTimeUnits = 0;
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if (w->speed > 0) {
necessaryTimeUnits = effLength * w->speed;
if (((timer / (effLength * w->speed)) % 2) == 0) {
//wiggle one way
offset = (timer % (effLength * w->speed))
/ w->speed;
} else {
//wiggle the other
offset = (((timer % (effLength * w->speed))
- (effLength * w->speed) + 1)
/ w->speed) * -1;
}
} else if (w->speed < 0) {
necessaryTimeUnits = effLength / (w->speed * -1);
if (((timer / (effLength / (w->speed * -1))) % 2) == 0) {
offset = (timer % (effLength / (w->speed * -1)))
* w->speed * -1;
} else {
offset = (((timer % (effLength / (w->speed * -1)))
* w->speed * -1) - effLength + 1) * -1;
}
} else {
offset = 0;
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
if (timer > necessaryTimeUnits) {
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
if (offset <= length) {
strncpy (str, &((w->text)[offset]), screen_width);
str[screen_width] = '\0';
//printf("%s : %d\n",str,length-offset);
} else {
str[0] = '\0';
}
lcd.string (w->left, w->top, str);
}
break;
// FIXME: Vert scrollers don't always seem to scroll
// back up after hitting the bottom. They jump back to
// the top instead... (nevermind?)
case 'v':
{
int i = 0;
length = strlen (w->text);
if (length <= screen_width) {
/* no scrolling required... */
lcd.string (w->left, w->top, w->text);
} else {
int lines_required = (length / screen_width)
+ (length % screen_width ? 1 : 0);
int available_lines = (w->bottom - w->top + 1);
if (lines_required <= available_lines) {
// easy...
for (i = 0; i < lines_required; i++) {
strncpy (str, &((w->text)[i * screen_width]), screen_width);
str[screen_width] = '\0';
lcd.string (w->left, w->top + i, str);
}
} else {
int necessaryTimeUnits = 0;
int effLines = lines_required - available_lines + 1;
int begin = 0;
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
//printf("length: %d sw: %d lines req: %d avail lines: %d effLines: %d \n",length,screen_width,lines_required,available_lines,effLines);
if (w->speed > 0) {
necessaryTimeUnits = effLines * w->speed;
if (((timer / (effLines * w->speed)) % 2) == 0) {
//printf("up ");
begin = (timer % (effLines * w->speed))
/ w->speed;
} else {
//printf("down ");
begin = (((timer % (effLines * w->speed))
- (effLines * w->speed) + 1) / w->speed)
* -1;
}
} else if (w->speed < 0) {
necessaryTimeUnits = effLines / (w->speed * -1);
if (((timer / (effLines / (w->speed * -1))) % 2) == 0) {
begin = (timer % (effLines / (w->speed * -1)))
* w->speed * -1;
} else {
begin = (((timer % (effLines / (w->speed * -1)))
* w->speed * -1) - effLines + 1)
* -1;
}
} else {
begin = 0;
}
//printf("rendering begin: %d timer: %d effLines: %d\n",begin,timer,effLines);
for (i = begin; i < begin + available_lines; i++) {
strncpy (str, &((w->text)[i * (screen_width)]), screen_width);
str[screen_width] = '\0';
//printf("rendering: '%s' of %s\n",
//str,w->text);
lcd.string (w->left, w->top + (i - begin), str);
}
if (timer > necessaryTimeUnits) {
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
}
}
break;
}
}
break;
}
case WID_FRAME:
{
// FIXME: doesn't handle nested frames quite right!
// doesn't handle scrolling in nested frames at all...
int new_left, new_top, new_right, new_bottom;
new_left = left + w->left - 1;
new_top = top + w->top - 1;
new_right = left + w->right;
new_bottom = top + w->bottom;
if (new_right > right)
new_right = right;
if (new_bottom > bottom)
new_bottom = bottom;
if (new_left >= right || new_top >= bottom) { // Do nothing if it's invisible...
} else {
draw_frame (w->kids, w->length, new_left, new_top, new_right, new_bottom, w->wid, w->hgt, w->speed, timer);
}
}
break;
case WID_NUM: // FIXME: doesn't work in frames...
if ((w->x > 0) && (w->y >= 0) && (w->y <= 9)) {
if (reset) {
lcd.init_num ();
reset = 0;
}
lcd.num (w->x + left, w->y);
}
break;
case WID_NONE:
default:
break;
}
} while (LL_Next (list) == 0);
return 0;
}