Initial revision
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#include <stdlib.h>
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#include <stdio.h>
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#include "../shared/LL.h"
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#include "../shared/sockets.h"
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#include "../shared/debug.h"
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#include "screenlist.h"
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#include "screen.h"
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#include "clients.h"
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int screenlist_action=0;
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int timer=0;
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LL * screenlist;
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int screenlist_add_end(screen *screen);
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screen * screenlist_next_roll();
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screen * screenlist_prev_roll();
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screen * screenlist_next_priority();
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int compare_priority(void *one, void *two);
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int compare_addresses(void *one, void *two);
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int screenlist_init()
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{
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debug("screenlist_init()\n");
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screenlist = LL_new();
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if(!screenlist)
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{
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fprintf(stderr, "screenlist_init: Error allocating list\n");
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return -1;
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}
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screenlist_action = 0;
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timer = 0;
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return 0;
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}
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int screenlist_shutdown()
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{
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debug("screenlist_shutdown()\n");
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LL_Destroy(screenlist);
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return 0;
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}
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int screenlist_remove(screen *s)
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{
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debug("screenlist_remove()\n");
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if(!LL_Remove(screenlist, s))
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return -1;
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else return 0;
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}
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int screenlist_remove_all(screen *s)
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{
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int i=0;
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debug("screenlist_remove_all()\n");
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while(LL_Remove(screenlist, s))
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i++;
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debug("screenlist_remove_all()... got %i\n", i);
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return i;
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}
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LL * screenlist_getlist()
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{
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debug("screenlist_getlist()\n");
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return screenlist;
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}
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screen * screenlist_current()
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{
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char str[256];
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screen *s;
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static screen *old_s = NULL;
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client *c;
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//debug("screenlist_current:\n");
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//LL_dprint(screenlist);
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s = (screen *)LL_GetFirst(screenlist);
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// FIXME: Make sure the screen/client exists!
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if(s != old_s)
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{
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debug("screenlist_current: new screen\n");
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timer = 0;
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// Tell the client we're done with the current screen
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if(old_s)
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{
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//debug("screenlist_current: ignoring old screen\n");
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LL_Rewind(screenlist);
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if(old_s != LL_Find(screenlist, compare_addresses, old_s))
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{
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debug("screenlist: Didn't find screen 0x%8x!\n", (int)old_s);
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}
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else {
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//debug("screenlist_current: ... sending ignore\n");
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c = old_s->parent;
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if(c) // Tell the client we're not listening any more...
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{
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sprintf(str, "ignore %s\n", old_s->id);
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sock_send_string(c->sock, str);
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}
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else // The server has the display, so do nothing
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{
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}
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//debug("screenlist_current: ... sent ignore\n");
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}
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}
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if(s)
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{
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//debug("screenlist_current: listening to new screen\n");
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c = s->parent;
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if(c) // Tell the client we're paying attention...
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{
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sprintf(str, "listen %s\n", s->id);
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sock_send_string(c->sock, str);
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}
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else // The server has the display, so do nothing
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{
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}
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}
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}
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old_s = s;
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//debug("screenlist_current: return %8x\n", s);
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return s;
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}
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int screenlist_add(screen *s)
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{
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// TODO: Different queueing modes...
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return screenlist_add_end(s);
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}
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screen * screenlist_next()
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{
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screen *s;
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//debug("Screenlist_next()\n");
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s = screenlist_current();
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// If we're on hold, don't advance!
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if(screenlist_action == SCR_HOLD) return s;
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if(screenlist_action == RENDER_HOLD) return s;
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// Otherwise, reset it to regular operation
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screenlist_action = 0;
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//debug("Screenlist_next: calling handler...\n");
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// Call the selected queuing function...
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// TODO: Different queueing modes...
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s = screenlist_next_priority();
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//s = screenlist_next_roll();
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//debug("Screenlist_next() done\n");
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return s;
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}
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screen * screenlist_prev()
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{
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screen *s;
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s = screenlist_current();
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// If we're on hold, don't advance!
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if(screenlist_action == SCR_HOLD) return s;
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if(screenlist_action == RENDER_HOLD) return s;
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// Otherwise, reset it no regular operation
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screenlist_action = 0;
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// Call the selected queuing function...
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// TODO: Different queueing modes...
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s = screenlist_prev_roll();
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return s;
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}
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// Adds new screens to the end of the screenlist...
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int screenlist_add_end(screen *screen)
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{
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debug("screenlist_add_end()\n");
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return LL_Push(screenlist, (void *)screen);
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}
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// Simple round-robin approach to screen cycling...
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screen * screenlist_next_roll()
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{
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//debug("screenlist_next_roll()\n");
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if(LL_UnRoll(screenlist) != 0) return NULL;
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return screenlist_current();
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}
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// Strict priority queue approach...
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screen * screenlist_next_priority()
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{
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//screen *s, *t;
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//debug("screenlist_next_priority\n");
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if(LL_UnRoll(screenlist) != 0) return NULL;
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LL_Sort(screenlist, compare_priority);
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return screenlist_current();
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}
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// Simple round-robin approach to screen cycling...
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screen * screenlist_prev_roll()
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{
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//debug("screenlist_prev_roll()\n");
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if(LL_Roll(screenlist) != 0) return NULL;
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return screenlist_current();
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}
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int compare_priority(void *one, void *two)
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{
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screen *a, *b;
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//debug("compare_priority: %8x %8x\n", one, two);
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if(!one) return 0;
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if(!two) return 0;
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a = (screen *)one;
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b = (screen *)two;
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//debug("compare_priority: done?\n");
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return (a->priority - b->priority);
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}
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int compare_addresses(void *one, void *two)
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{
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//printf("compare_addresses: 0x%x == 0x%x ???\n", one, two);
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//if(one == two) printf("Yes!\n");
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//else printf("No!\n");
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return (one != two);
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}
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