Initial revision
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#include <stdlib.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <termios.h>
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#include <fcntl.h>
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#include <string.h>
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#include <sys/errno.h>
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#include <sys/ioctl.h>
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#include <sys/types.h>
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#define __u32 unsigned int
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#define __u8 unsigned char
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#include <linux/joystick.h>
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#include "../../shared/debug.h"
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#include "../../shared/str.h"
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#define NAME_LENGTH 128
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#include "lcd.h"
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#include "joy.h"
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//////////////////////////////////////////////////////////////////////////
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////////////////////// Base "class" to derive from ///////////////////////
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//////////////////////////////////////////////////////////////////////////
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lcd_logical_driver *joy;
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int fd;
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struct js_event js;
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char axes = 2;
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char buttons = 2;
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int jsversion = 0x000800;
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char jsname[NAME_LENGTH] = "Unknown";
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int *axis;
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int *button;
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// Configured for a Gravis Gamepad (2 axis, 4 button)
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char *axismap = "EFGHIJKLMNOPQRST";
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char *buttonmap = "BDACEFGHIJKLMNOP";
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////////////////////////////////////////////////////////////
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// init() should set up any device-specific stuff, and
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// point all the function pointers.
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int joy_init(struct lcd_logical_driver *driver, char *args)
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{
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char device[256];
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char *argv[64];
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int argc, i, j;
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joy = driver;
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strcpy(device, "/dev/js0");
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argc = get_args(argv, args, 64);
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for(i=0; i<argc; i++)
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{
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//printf("Arg(%i): %s\n", i, argv[i]);
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if(0 == strcmp(argv[i], "-d") ||
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0 == strcmp(argv[i], "--device"))
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{
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if(i + 1 > argc) {
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fprintf(stderr, "joy_init: %s requires an argument\n",
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argv[i]);
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return -1;
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}
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strcpy(device, argv[++i]);
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}
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else if(0 == strcmp(argv[i], "-a") ||
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0 == strcmp(argv[i], "--axes"))
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{
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if(i + 1 > argc) {
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fprintf(stderr, "joy_init: %s requires an argument\n",
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argv[i]);
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return -1;
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}
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strncpy(axismap, argv[++i], 16);
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}
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else if(0 == strcmp(argv[i], "-b") ||
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0 == strcmp(argv[i], "--buttons"))
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{
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if(i + 1 > argc) {
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fprintf(stderr, "joy_init: %s requires an argument\n",
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argv[i]);
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return -1;
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}
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strncpy(buttonmap, argv[++i], 16);
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}
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else if(0 == strcmp(argv[i], "-h") ||
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0 == strcmp(argv[i], "--help"))
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{
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printf("LCDproc Joystick input driver\n"
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"\t-d\t--device\tSelect the input device to use [/dev/js0]\n"
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"\t-a\t--axes\t\tModify the axis map [%s]\n"
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"\t-b\t--buttons\tModify the button map [%s]\n"
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"\t-h\t--help\t\tShow this help information\n",
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axismap, buttonmap);
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return -1;
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}
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else
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{
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printf("Invalid parameter: %s\n", argv[i]);
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}
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}
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driver->getkey = joy_getkey;
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driver->close = joy_close;
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/* FIXME: This crashes!
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if(args)
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{
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if(strlen(args) > 0)
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strcpy(device, args);
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}
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*/
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fd = open (device, O_RDONLY);
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fcntl(fd, F_SETFL, O_NONBLOCK);
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if(fd < 0) return -1;
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ioctl(fd, JSIOCGVERSION, &jsversion);
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ioctl(fd, JSIOCGAXES, &axes);
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ioctl(fd, JSIOCGBUTTONS, &buttons);
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ioctl(fd, JSIOCGNAME(NAME_LENGTH), jsname);
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debug("Joystick (%s) has %d axes and %d buttons. Driver version is %d.%d.%d.\n",
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jsname, axes, buttons,
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jsversion >> 16, (jsversion >> 8) & 0xff, jsversion & 0xff);
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axis = calloc(axes, sizeof(int));
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button = calloc(buttons, sizeof(char));
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return fd; // 200 is arbitrary. (must be 1 or more)
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}
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void joy_close()
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{
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if(joy->framebuf != NULL) free(joy->framebuf);
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close(fd);
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joy->framebuf = NULL;
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// Why do I have so much trouble getting memory freed without segfaults??
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//if(axis) free(axis);
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//if(button) free(button);
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}
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//////////////////////////////////////////////////////////////////////
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// Tries to read a character from an input device...
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//
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// Return 0 for "nothing available".
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//
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char joy_getkey()
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{
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int i;
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int err;
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err = read(fd, &js, sizeof(struct js_event));
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if (err <= 0) return 0;
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if (err != sizeof(struct js_event)) {
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fprintf(stderr, "\nerror reading joystick\n");
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return 0;
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}
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// if(js.type & JS_EVENT_INIT) return 0;
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switch(js.type & ~JS_EVENT_INIT) {
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case JS_EVENT_BUTTON:
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button[js.number] = js.value;
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break;
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case JS_EVENT_AXIS:
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axis[js.number] = js.value;
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break;
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}
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if (buttons) {
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//printf("Buttons: ");
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for (i = 0; i < buttons; i++)
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//printf("%2d:%s ", i, button[i] ? "on " : "off");
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if(button[i]) return buttonmap[i];
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}
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if (axes) {
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//printf("Axes: ");
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for (i = 0; i < axes; i++)
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{
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//printf("%2d:%6d ", i, axis[i]);
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// Eliminate noise...
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if(axis[i] > 20000) return axismap[(2*i) + 1];
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if(axis[i] < -20000) return axismap[(2*i)];
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}
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}
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return 0;
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}
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