Add the glcd2usb connection type to the glcd driver.
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/** \file server/drivers/glcd-glcd2usb.h
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* glcd2usb interface definitions (flags, report IDs and data structures).
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*/
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#ifndef GLCD2USB_H
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#define GLCD2USB_H
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#define FLAG_SIX_BIT (1<<0)
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#define FLAG_VERTICAL_UNITS (1<<1)
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#define FLAG_BOTTOM_START (1<<2)
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#define FLAG_VERTICAL_INC (1<<3)
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#define FLAG_BACKLIGHT (1<<4)
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#define GLCD2USB_RID_GET_INFO 1 /**< get display info */
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#define GLCD2USB_RID_SET_ALLOC 2 /**< allocate/free display */
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#define GLCD2USB_RID_GET_BUTTONS 3 /**< get state of the four buttons */
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#define GLCD2USB_RID_SET_BL 4 /**< set backlight brightness */
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#define GLCD2USB_RID_GET_IR 5 /**< get last ir message (unused) */
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#define GLCD2USB_RID_WRITE 8 /**< write some bitmap data to the display */
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#define GLCD2USB_RID_WRITE_4 (GLCD2USB_RID_WRITE+0)
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#define GLCD2USB_RID_WRITE_8 (GLCD2USB_RID_WRITE+1)
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#define GLCD2USB_RID_WRITE_16 (GLCD2USB_RID_WRITE+2)
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#define GLCD2USB_RID_WRITE_32 (GLCD2USB_RID_WRITE+3)
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#define GLCD2USB_RID_WRITE_64 (GLCD2USB_RID_WRITE+4)
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#define GLCD2USB_RID_WRITE_128 (GLCD2USB_RID_WRITE+5)
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typedef struct {
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unsigned char report_id;
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char name[32];
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unsigned short width, height;
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unsigned char flags;
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} __attribute__((packed)) display_info_t;
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#endif
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