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lcdproc/server/menu.h
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/** \file server/menu.h
* Defines all the menu data and actions.
*/
/* This file is part of LCDd, the lcdproc server.
*
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* This file is released under the GNU General Public License.
* Refer to the COPYING file distributed with this package.
*
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* Copyright (c) 1999, William Ferrell, Selene Scriven
* 2004, F5 Networks, Inc. - IP-address input
* 2005, Peter Marschall - error checks, ...
*/
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#include "menuitem.h"
/* These headers are placed here on purpose ! (circular references) */
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#ifndef MENU_H
#define MENU_H
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#ifndef bool
# define bool short
# define true 1
# define false 0
#endif
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#include "shared/LL.h"
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/** A Menu is a MenuItem too.
* This definition is only for better understanding of this code.
*/
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typedef MenuItem Menu;
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#include "screen.h"
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/** Creates a new menu. */
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Menu *menu_create(char *id, MenuEventFunc(*event_func),
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char *text, Client *client);
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/** Deletes menu from memory.
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* Destructors will be called for all subitems.
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* DO NOT CALL THIS FUNCTION, CALL menuitem_destroy INSTEAD !
*/
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void menu_destroy(Menu *menu);
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void menu_add_item(Menu *menu, MenuItem *item);
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/** Adds an item to the menu */
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/** Removes an item from the menu (does not destroy it) */
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void menu_remove_item(Menu *menu, MenuItem *item);
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/** Destroys and removes all items from the menu */
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void menu_destroy_all_items(Menu *menu);
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/** Enumeration function.
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* Retrieves the first item from the list of items in the menu.
*/
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static inline MenuItem *menu_getfirst_item(Menu *menu)
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{
return (MenuItem*) ((menu != NULL)
? LL_GetFirst(menu->data.menu.contents)
: NULL);
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}
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/** Enumeration function.
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* Retrieves the next item from the list of items in the menu.
* No other menu calls should be made between menu_first_item() and
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* this function, to keep the list-cursor where it is.
*/
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static inline MenuItem *menu_getnext_item(Menu *menu)
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{
return (MenuItem*) ((menu != NULL)
? LL_GetNext(menu->data.menu.contents)
: NULL);
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}
/** Retrieves the current (non-hidden) item from the list of items in the
* menu. */
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MenuItem *menu_get_current_item(Menu *menu);
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/** Finds an item in the menu by the given id. */
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MenuItem *menu_find_item(Menu *menu, char *id, bool recursive);
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/** sets the association member of a Menu. */
void menu_set_association(Menu *menu, void *assoc);
/** Resets it to initial state.
* DO NOT CALL THIS FUNCTION, CALL menuitem_reset_screen INSTEAD !
*/
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void menu_reset(Menu *menu);
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/** Builds the selected menuitem on screen using widgets.
* DO NOT CALL THIS FUNCTION, CALL menuitem_rebuild_screen INSTEAD !
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*/
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void menu_build_screen(Menu *menu, Screen *s);
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/** Updates the widgets of the selected menuitem
* DO NOT CALL THIS FUNCTION, CALL menuitem_update_screen INSTEAD !
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*/
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void menu_update_screen(Menu *menu, Screen *s);
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/**
* For predecessor-Check: returns selected subitem of menu if this subitem
* has no own screen (action, checkbox, ...) and this subitem has a
* predecessor and menu otherwise.
*
* @return NULL on error. */
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MenuItem *menu_get_item_for_predecessor_check(Menu *menu);
/**
* For successor-Check: returns selected subitem of menu if
* this subitem has no own screen (action, checkbox, ...) or menu
* otherwise.
*
* @return NULL on error. */
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MenuItem *menu_get_item_for_successor_check(Menu *menu);
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/** Does something with the given input.
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* key is only used if token is MENUTOKEN_OTHER.
* DO NOT CALL THIS FUNCTION, CALL menuitem_process_input INSTEAD !
*/
MenuResult menu_process_input(Menu *menu, MenuToken token, const char *key, unsigned int keymask);
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/** positions current item pointer on subitem item_id. */
void menu_select_subitem(Menu *menu, char *item_id);
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#endif