Files
lcdproc/shared/LL.c
T

729 lines
16 KiB
C
Raw Normal View History

1999-12-09 23:15:14 +00:00
#include <stdlib.h>
#include <stdio.h>
#include "LL.h"
#ifdef DEBUG
#undef DEBUG
#endif
//TODO: Comment everything
//TODO: Test everything?
//////////////////////////////////////////////////////////////////////
// Creates a new list...
LL * LL_new()
{
LL *list;
list = malloc(sizeof(LL));
if(!list) return NULL;
list->head.data=NULL;
list->head.prev=NULL;
list->head.next=&list->tail;
list->tail.data=NULL;
list->tail.prev=&list->head;
list->tail.next=NULL;
list->current = &list->head;
return list;
}
//////////////////////////////////////////////////////////////////////
// TODO: test this function
// Destroys the entire list
// Warning! Does not free the list data! (only the list itself)
int LL_Destroy(LL *list)
{
LL_node *node, *next;
if(!list) return -1;
node = &list->head;
for(node = node->next; node && node->next; node = next)
{
// Avoid accessing "node" after it's freed.. :)
next = node->next;
if(LL_node_Destroy(node) < 0) return -1;
}
free(list);
return 0;
}
//////////////////////////////////////////////////////////////////////
// TODO: test this function
// Warning! This does not assert that the node data is free!
int LL_node_Destroy(LL_node *node)
{
if(!node) return -1;
if(LL_node_Unlink(node) < 0) return -1;
free(node);
return 0;
}
//////////////////////////////////////////////////////////////////////
int LL_node_Unlink(LL_node *node)
{
LL_node *next, *prev;
if(!node) return -1;
next = node->next;
prev = node->prev;
if(next)
next->prev = prev;
if(prev)
prev->next = next;
node->next = NULL;
node->prev = NULL;
return 0;
}
//////////////////////////////////////////////////////////////////////
// Frees the data in a list node, if not NULL...
int LL_node_DestroyData(LL_node *node)
{
if(!node) return -1;
if(node->data) free(node->data);
else return -1;
return 0;
}
//////////////////////////////////////////////////////////////////////
// Returns to the beginning of the list...
int LL_Rewind(LL *list)
{
if(!list) return -1;
/*
printf("LL_Rewind: list=%8x\n", list);
printf("LL_Rewind: list.head=%8x\n", &list->head);
printf("LL_Rewind: list.tail=%8x\n", &list->tail);
*/
if(list->head.next != &list->tail)
list->current = list->head.next;
else
list->current = &list->head;
return 0;
}
//////////////////////////////////////////////////////////////////////
// Goes to the end of the list...
int LL_End(LL *list)
{
if(!list) return -1;
if(list->tail.prev != &list->head)
list->current = list->tail.prev;
else
list->current = &list->tail;
return 0;
}
//////////////////////////////////////////////////////////////////////
// Go to the next node
int LL_Next(LL *list)
{
if(!list) return -1;
if(!list->current) return -1;
if(list->current->next != &list->tail)
{
list->current = list->current->next;
return 0;
}
else
{
return -1;
}
}
//////////////////////////////////////////////////////////////////////
// Go to the previous node
int LL_Prev(LL *list)
{
if(!list) return -1;
if(!list->current) return -1;
if(list->current->prev != &list->head)
{
list->current = list->current->prev;
return 0;
}
else
{
return -1;
}
}
//////////////////////////////////////////////////////////////////////
// Data manipulation
void * LL_Get(LL *list)
{
if(!list) return NULL;
if(!list->current) return NULL;
return list->current->data;
}
//////////////////////////////////////////////////////////////////////
int LL_Put(LL *list, void *data)
{
if(!list) return -1;
if(!list->current) return -1;
list->current->data = data;
return 0;
}
//////////////////////////////////////////////////////////////////////
LL_node * LL_GetNode(LL *list)
{
if(!list) return NULL;
return list->current;
}
//////////////////////////////////////////////////////////////////////
// Don't use this unless you know what you're doing.
int LL_PutNode(LL *list, LL_node *node)
{
if(!list) return -1;
if(!node) return -1;
list->current = node;
return 0;
}
//////////////////////////////////////////////////////////////////////
void * LL_GetFirst(LL *list) // gets data from first node
{
if(!list) return NULL;
if(0> LL_Rewind(list)) return NULL;
return LL_Get(list);
}
//////////////////////////////////////////////////////////////////////
//
void * LL_GetNext (LL *list) // ... next node
{
if(!list) return NULL;
if(0 > LL_Next(list)) return NULL;
return LL_Get(list);
}
//////////////////////////////////////////////////////////////////////
void * LL_GetPrev (LL *list) // ... prev node
{
if(!list) return NULL;
if(0 > LL_Prev(list)) return NULL;
return LL_Get(list);
}
//////////////////////////////////////////////////////////////////////
void * LL_GetLast (LL *list) // ... last node
{
if(!list) return NULL;
if(0 > LL_End(list)) return NULL;
return LL_Get(list);
}
//////////////////////////////////////////////////////////////////////
int LL_AddNode(LL *list, void * add) // Adds node AFTER current one
{
LL_node *node;
if(!list) return -1;
//if(!add) return -1; // Nevermind.. NULL entries can be good...
if(!list->current) return -1;
//LL_dprint(list);
node = malloc(sizeof(LL_node));
if(!node) return -1;
//printf("Allocated node\n");
/* printf("Current: prev: %8x\tnode: %8x\tnext: %8x\n", */
/* (int)list->current->prev, */
/* (int)list->current, */
/* (int)list->current->next); */
if(list->current == &list->tail)
{
list->current = list->current->prev;
/* printf("Was at end of list...\n"); */
/* printf("Current: prev: %8x\tnode: %8x\tnext: %8x\n", */
/* (int)list->current->prev, */
/* (int)list->current, */
/* (int)list->current->next); */
}
// printf("Setting node data\n");
node->next = list->current->next;
node->prev = list->current;
node->data = add;
// printf("...done\n");
/* printf("NewNode: prev: %8x\tnode: %8x\tnext: %8x\n", */
/* (int)node->prev, */
/* (int)node, */
/* (int)node->next); */
// printf("Relinking...\n");
if(node->next)
node->next->prev = node;
// printf("...\n");
list->current->next = node;
// printf("...done\n");
list->current = node;
// printf("Added node\n");
// LL_dprint(list);
return 0;
}
//////////////////////////////////////////////////////////////////////
int LL_InsertNode(LL *list, void * add)// Adds node BEFORE current one
{
LL_node *node;
if(!list) return -1;
if(!add) return -1;
if(!list->current) return -1;
node = malloc(sizeof(LL_node));
if(!node) return -1;
if(list->current == &list->head) list->current = list->current->next;
node->next = list->current;
node->prev = list->current->prev;
node->data = add;
if(list->current->prev)
list->current->prev->next = node;
list->current->prev = node;
list->current = node;
return 0;
}
////////////////////////////////////////////////////////////////////////
// Removes a node from the link
// ... and advances one node forward
void * LL_DeleteNode(LL *list)
{
LL_node *next, *prev;
void *data;
if(!list) return NULL;
if(!list->current) return NULL;
if(list->current == &list->head) return NULL;
if(list->current == &list->tail) return NULL;
#ifdef DEBUG
printf("LL_DeleteNode: Before...\n");
LL_dprint(list);
#endif
next = list->current->next;
prev = list->current->prev;
data = list->current->data;
if(prev)
prev->next = next;
if(next)
next->prev = prev;
list->current->prev = NULL;
list->current->next = NULL;
// This should not free things; the user should do it explicitly.
//if(list->current->data) free(list->current->data);
list->current->data = NULL;
free(list->current);
list->current = next;
#ifdef DEBUG
printf("LL_DeleteNode: After...\n");
LL_dprint(list);
#endif
return data;
}
//////////////////////////////////////////////////////////////////////
// Removes a specific node...
void * LL_Remove(LL *list, void * data)
{
void *find;
if(!list) return NULL;
LL_Rewind(list);
do {
find = LL_Get(list);
if(find == data) return LL_DeleteNode(list);
} while (LL_Next(list) == 0);
return NULL;
}
//////////////////////////////////////////////////////////////////////
// Stack operations
int LL_Push(LL *list, void *add) // Add node to end of list
{
if(!list) return -1;
if(!add) return -1;
// printf("Going to end of list...\n");
LL_End(list);
// printf("Adding node...\n");
return LL_AddNode(list, add);
}
//////////////////////////////////////////////////////////////////////
void * LL_Pop(LL *list) // Remove node from end of list
{
if(!list) return NULL;
if(0 > LL_End(list)) return NULL;
return LL_DeleteNode(list);
}
//////////////////////////////////////////////////////////////////////
void * LL_Top(LL *list) // Peek at end node
{
return LL_GetLast(list);
}
//////////////////////////////////////////////////////////////////////
void * LL_Shift(LL *list) // Remove node from start of list
{
if(!list) return NULL;
if(0 > LL_Rewind(list)) return NULL;
return LL_DeleteNode(list);
}
//////////////////////////////////////////////////////////////////////
void * LL_Look(LL *list) // Peek at first node
{
return LL_GetFirst(list);
}
//////////////////////////////////////////////////////////////////////
int LL_Unshift(LL *list, void *add) // Add node to beginning of list
{
if(!list) return -1;
if(!add) return -1;
LL_Rewind(list);
return LL_InsertNode(list, add);
}
//////////////////////////////////////////////////////////////////////
int LL_Roll(LL *list) // Make last node first
{
LL_node *node, *next;
if(!list) return -1;
//if(!list->current) return -1;
if(0 > LL_End(list)) return -1;
// Avoid rolling an empty list, or unlinking the head/tail...
if(list->current == &list->head) list->current = list->current->next;
if(list->current == &list->tail) list->current = list->current->prev;
// List is empty
if(list->current == &list->head) return 0;
// List has one item
if(list->current->prev == &list->head) return 0;
node = list->current;
LL_node_Unlink(node);
if(0 > LL_Rewind(list)) return -1;
next = list->head.next;
list->head.next = node;
next->prev = node;
node->prev = &list->head;
node->next = next;
return 0;
}
//////////////////////////////////////////////////////////////////////
int LL_UnRoll(LL *list)// Roll the other way...
{
LL_node *node, *prev;
if(!list) return -1;
//if(!list->current) return -1;
if(0 > LL_Rewind(list)) return -1;
// Avoid rolling an empty list, or unlinking the head/tail...
if(list->current == &list->tail) list->current = list->current->prev;
if(list->current == &list->head) list->current = list->current->next;
// List is empty
if(list->current == &list->tail) return 0;
// List has one item
if(list->current->next == &list->tail) return 0;
node = list->current;
LL_node_Unlink(node);
if(0 > LL_End(list)) return -1;
prev = list->tail.prev;
list->tail.prev = node;
prev->next = node;
node->next = &list->tail;
node->prev = prev;
return 0;
}
//////////////////////////////////////////////////////////////////////
// Add an item to the end of its "priority group"
// The list is assumed to be sorted already...
int LL_PriorityEnqueue(LL *list, void *add, int compare(void *, void *))
{
void *data;
int i;
if(!list) return -1;
if(!add) return -1;
if(!compare) return -1;
// From the end of the list, keep searching while we're "less than"
// the given nodes...
LL_End(list);
do {
data = LL_Get(list);
if(data)
{
i = compare(add, data);
if(i >= 0) // If we're in the right place, add it and exit
{
LL_AddNode(list, add);
return 0;
}
}
} while(LL_Prev(list) == 0);
// If we're less than *everything*, put it at the beginning
LL_Unshift(list, add);
return 0;
}
//////////////////////////////////////////////////////////////////////
int LL_SwapNodes(LL_node *one, LL_node *two) // Switch two nodes positions...
{
LL_node *firstprev, *firstnext;
LL_node *secondprev, *secondnext;
if(!one || !two) return -1;
if(one == two) return 0; // Do nothing
firstprev = one->prev; // Look up the nodes neighbors...
firstnext = one->next;
secondprev = two->prev;
secondnext = two->next;
if(firstprev != NULL) firstprev->next = two; // Swap the neighboring
if(firstnext != NULL) firstnext->prev = two; // nodes pointers...
if(secondprev != NULL) secondprev->next = one;
if(secondprev != NULL) secondnext->prev = one;
one->next = secondnext; // Swap the nodes pointers
one->prev = secondprev;
two->next = firstnext;
two->prev = firstprev;
if(firstnext == two) one->prev = two; // Fix things in case
if(firstprev == two) one->next = two; // they were next to
if(secondprev == one) two->next = one; // each other...
if(secondnext == one) two->prev = one;
return 0;
}
//////////////////////////////////////////////////////////////////////
int LL_nSwapNodes(int one, int two) // Switch two nodes positions...
{
return -1;
}
//////////////////////////////////////////////////////////////////////
int LL_Length(LL *list) // Returns # of nodes in entire list
{
LL_node *node;
int num = 0;
if(!list) return -1;
node = &list->head;
for(num = -1;
node != &list->tail;
num++)
node = node->next;
return num;
}
//////////////////////////////////////////////////////////////////////
// Searching...
// Goes to the list item which matches "value", and returns the
// data found there.
//
// The "compare" function should return 0 for a "match"
//
// Note that this does *not* rewind the list first! You should do
// it yourself if you want to start from the beginning!
void * LL_Find(LL *list, int compare(void *, void *), void *value)
{
void *data;
if(!list) return NULL;
if(!compare) return NULL;
if(!value) return NULL;
do{
data = LL_Get(list);
if( 0 == compare(data, value) ) return data;
} while(LL_Next(list) == 0);
return NULL;
}
//////////////////////////////////////////////////////////////////////
// Sorts the list, then rewinds it...
//
int LL_Sort(LL *list, int compare(void *, void *))
{
int i,j; // Junk / loop variables
int numnodes; // number of nodes in list
LL_node *best, *last; // best match and last node in the list
LL_node *current;
if(!list) return -1;
if(!compare) return -1;
numnodes = LL_Length(list); // get the number of nodes...
if(0 > LL_End(list)) return -1; // Find the last node.
last = LL_GetNode(list);
if(numnodes < 2) return 0;
for(i=numnodes-1; i>0; i--)
{
LL_Rewind(list); // get the first node again
best = last; // reset our "best" node
for(j=0; j<i; j++)
{
current = LL_GetNode(list);
// If we found a better match...
if(compare(current->data, best->data) > 0)
{
best = current; // keep track of the "best" match
}
LL_Next(list); // Go to the next node.
}
LL_SwapNodes(last, best); // Switch two nodes...
if(best) last = best->prev;
else return -1;
//last = LL_FindPrev(best); // And go backwards by one node.
}
//return LLFindFirst(current); // return pointer to the first node.
LL_Rewind(list);
return 0;
}
void LL_dprint(LL *list)
{
LL_node *current;
current = &list->head;
printf("Head: prev:\t0x%8x\taddr:\t0x%8x\tnext:\t0x%8x\n",
(int)list->head.prev,
(int)&list->head,
(int)list->head.next);
for(current = current->next;
current != &list->tail;
current = current->next)
{
printf("node: prev:\t0x%8x\taddr:\t0x%8x\tnext:\t0x%8x\n",
(int)current->prev,
(int)current,
(int)current->next);
}
printf("Tail: prev:\t0x%8x\taddr:\t0x%8x\tnext:\t0x%8x\n",
(int)list->tail.prev,
(int)&list->tail,
(int)list->tail.next);
}