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lcdproc/server/menu.c
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/*
menu.c
Handles server-supplied menus defined by a table. Read menu.h for
more information.
Menus are similar to "pull-down" menus, but have some extra features.
They can contain "normal" menu items, checkboxes, sliders, "movers",
etc..
I should probably find a more elegant way of doing this in order
to handle dynamically-changing menus such as the client list. Tcl/Tk
has neat ways to do it. Hmm...
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include "parse.h"
#include "sock.h"
#include "render.h"
#include "main.h"
#include "drivers/lcd.h"
#include "menu.h"
// FIXME: Implement this where it is supposed to be...
#include <time.h>
void
framedelay ()
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{
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sock_poll_clients ();
parse_all_client_messages ();
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usleep (TIME_UNIT);
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}
static void
draw_heartbeat ()
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{
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static int timer = 0;
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if (heartbeat) {
// Set this to pulsate like a real heart beat...
// (binary is fun... :)
lcd.icon (!((timer + 4) & 5), 0);
lcd.chr (lcd.wid, 1, 0);
}
lcd.flush ();
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timer++;
timer &= 0x0f;
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}
static int PAD = 255;
typedef struct menu_info {
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int selected;
int length;
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} menu_info;
static int draw_menu (Menu menu, menu_info * info);
static int fill_menu_info (Menu menu, menu_info * info);
static int menu_handle_action (menu_item * item);
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static int slid_func (menu_item * item);
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int
do_menu (Menu menu)
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{
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menu_info info;
int key = 0;
int status = MENU_OK;
int done = 0;
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int (*func) ();
int (*readfunc) (int);
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if (!menu)
return MENU_ERROR;
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fill_menu_info (menu, &info);
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while (!done) {
// Keep the cursor off titles... (?)
while (menu[info.selected].type == TYPE_TITL) {
info.selected++;
// If the title is the last thing in the menu...
if (!menu[info.selected].text)
info.selected -= 2;
}
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draw_menu (menu, &info);
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// FIXME: This should use a better keypress interface, which
// FIXME: handles things according to keybindings...
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for (key = lcd.getkey (); key == 0; key = lcd.getkey ()) {
// sleep for 1/8th second...
framedelay ();
// do the heartbeat...
draw_heartbeat ();
// Check for client input...
}
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// Handle the key according to the keybindings...
switch (key) {
case 'D':
done = 1;
break;
case 'B':
if (info.selected > 0)
info.selected--;
while (menu[info.selected].type == TYPE_TITL) {
if (info.selected > 0)
info.selected--;
else
break;
}
break;
case 'C':
if (menu[info.selected + 1].text)
info.selected++;
break;
case 'A':
switch (menu[info.selected].type) {
case TYPE_MENU:
status = do_menu (menu[info.selected].data);
break;
case TYPE_FUNC:
func = menu[info.selected].data;
if (func)
status = func ();
break;
case TYPE_CHEK:
readfunc = menu[info.selected].data;
if (readfunc)
status = readfunc (MENU_CHECK);
status &= 0xffff0000;
break;
case TYPE_SLID:
func = menu[info.selected].data;
if (func)
status = slid_func (&menu[info.selected]);
break;
default:
break;
}
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switch (status) {
case MENU_OK:
break;
case MENU_CLOSE:
return MENU_OK;
case MENU_QUIT:
return MENU_QUIT;
// case MENU_KILL:
// return MENU_KILL;
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case MENU_ERROR:
return MENU_ERROR;
}
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// status = menu_handle_action(&menu[info.selected]);
// TODO: It should now do special stuff for "mover" widgets,
// TODO: and handle the return code appropriately.
break;
default:
break;
}
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}
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return status;
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}
static int
draw_menu (Menu menu, menu_info * info)
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{
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int i;
int x = 1, y = 1;
int top = 0, bottom = 0;
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int (*readfunc) (int);
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// these should maybe be removed:
int wid = lcd.wid, hgt = lcd.hgt;
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if (!menu)
return MENU_ERROR;
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lcd.clear ();
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// Scroll down until the selected item is centered, if possible...
top = info->selected - (hgt / 2);
if (top < 0)
top = 0;
bottom = top + hgt;
if (bottom > info->length)
bottom = info->length;
top = bottom - hgt;
if (top < 0)
top = 0;
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// Draw all visible items...
for (i = top; i < bottom; i++, y++) {
if (i == info->selected)
lcd.chr (2, y, '>');
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switch (menu[i].type) {
case TYPE_TITL:
lcd.chr (1, y, PAD);
lcd.chr (2, y, PAD);
lcd.string (4, y, menu[i].text);
for (x = strlen (menu[i].text) + 5; x <= wid; x++)
lcd.chr (x, y, PAD);
break;
case TYPE_MENU:
lcd.string (3, y, menu[i].text);
lcd.chr (wid, y, '>');
break;
case TYPE_FUNC:
lcd.string (3, y, menu[i].text);
break;
case TYPE_CHEK:
if (menu[i].data) {
readfunc = menu[i].data;
if (readfunc (MENU_READ))
lcd.chr (wid, y, 'Y');
else
lcd.chr (wid, y, 'N');
}
lcd.string (3, y, menu[i].text);
break;
case TYPE_SLID:
lcd.string (3, y, menu[i].text);
break;
case TYPE_MOVE:
break;
default:
break;
}
}
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if (top != 0)
lcd.chr (1, 1, '^');
if (bottom < info->length)
lcd.chr (1, hgt, 'v');
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draw_heartbeat ();
//lcd.flush();
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return 0;
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}
static int
fill_menu_info (Menu menu, menu_info * info)
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{
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int i;
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info->selected = 0;
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// count the entries in the menu
for (i = 0; menu[i].text; i++);
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info->length = i;
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return 0;
}
static int
menu_handle_action (menu_item * item)
{
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return MENU_OK;
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}
static int
slid_func (menu_item * item)
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{
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char str[16];
int key = 0;
int value = 0;
int x, y = 1;
int (*readfunc) (int);
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readfunc = item->data;
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lcd.init_hbar ();
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while (key != 'A' && key != 'D') {
// Draw the title...
lcd.clear ();
lcd.chr (1, y, PAD);
lcd.chr (2, y, PAD);
lcd.string (4, y, item->text);
for (x = strlen (item->text) + 5; x <= lcd.wid; x++)
lcd.chr (x, y, PAD);
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// Draw the slider now...
value = readfunc (MENU_READ);
if (value < 0 || value >= MENU_CLOSE)
return value;
sprintf (str, "%i", value);
if (lcd.hgt >= 4) {
lcd.string (8, 4, str);
value = (lcd.wid * lcd.cellwid * value / 256);
lcd.hbar (1, 3, value);
} else {
lcd.string (17, 2, str);
value = ((lcd.wid - 4) * lcd.cellwid * value / 256);
lcd.hbar (1, 2, value);
}
//lcd.flush();
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for (key = lcd.getkey (); key == 0; key = lcd.getkey ()) {
// do the heartbeat...
draw_heartbeat ();
// sleep for 1/8th second...
framedelay ();
// Check for client input...
}
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switch (key) {
case 'B':
value = readfunc (MENU_MINUS);
break;
case 'C':
value = readfunc (MENU_PLUS);
break;
}
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if (value >= MENU_CLOSE || value < 0 || key == 'A' || key == 'D')
return value;
}
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return MENU_OK;
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}