Files
Flipdot-display/src/esp32/display/frames.cpp
T
mangavalkandClaude Opus 5.5 a91d2550d7 Game of Life page element and built-in page
A new page element runs Conway's Game of Life in an area (the whole display
by default), one per page. Start: random dots, one pattern, or the icons
whose names start with a text in turn or in random order. Edges: wrap
around, dead, or a hidden margin where gliders fly out of view (leftovers
that stay put in the margin are cleared, so a glider gun runs cleanly).
It restarts when the board is still or repeats within 16 generations
and/or after a number of generations, after a hold time (an empty board
at once).

logic/life holds the board and timing (tested), display/life_player runs
the board of the shown page, ticked before each frame; frames are paced
like scrolling text. The element reuses existing fields, so the page
format stays the same. The Icons tab has a library of 17 LifeWiki
patterns (checked with a simulation), and the built-in page "Game of
Life" shuffles through the life_ icons. About 12 KB flash, 8 KB RAM.

Version 2.17.0, tested on the display over OTA.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:52:25 +02:00

115 lines
3.0 KiB
C++

#include "display/frames.h"
#include <stdio.h>
#include <string.h>
#include "config.h"
#include "display/text.h"
FlipdotFrames::FlipdotFrames(BROSE9323 &display, PageResources &resources, LifePlayer &life)
: _display(display), _resources(resources), _life(life)
{
}
// Only the dots that changed are sent (unless redraw: the Nano's image is unknown)
uint32_t FlipdotFrames::dynamicPage(const LocalTime &time, uint32_t now, bool redraw)
{
uint8_t bitmap[BITMAP_BYTES];
_life.tick(now);
uint32_t wait = renderPage(_dynamic, time, now, _resources, bitmap);
bool moving = wait != 0;
// The Nano has no acknowledgement: the next frame waits until it has received this one
// and flipped its dots, or the next frame overflows its serial buffer
_useEffect(_page_effect, redraw);
uint32_t busy = _show(bitmap, !redraw, moving || _instant_next);
_instant_next = false;
return moving && wait < busy ? busy : wait;
}
void FlipdotFrames::setDrive(uint16_t flip_time, const DriveSettings &drive)
{
_dot_us = (uint32_t)drive.pulses * (flip_time + drive.flip_gap);
_drive = drive;
_nano_effect = EFFECT_UNKNOWN;
}
void FlipdotFrames::_useEffect(uint8_t effect, bool full)
{
if (effect == PAGE_EFFECT_DEFAULT || effect >= DRIVE_EFFECT_COUNT)
effect = _drive.effect;
if (effect == _nano_effect && !full)
return;
uint8_t flags = EFFECT_FLAG_NO_SAVE | (_drive.effect_small_only ? EFFECT_FLAG_SMALL_ONLY : 0);
_display.setEffect(effect, _drive.effect_time, flags);
_nano_effect = effect;
}
// Sends the bitmap; returns about how long the Nano takes to receive and show it in ms
uint32_t FlipdotFrames::_show(const uint8_t *bitmap, bool changes_only, bool instant)
{
uint32_t dots = 0;
for (int y = 0; y < BITMAP_HEIGHT; y++)
for (int x = 0; x < BITMAP_WIDTH; x++)
dots += bitmapPixel(bitmap, x, y) != _display.shownPixel(x, y);
size_t chars = _display.showBitmap(bitmap, changes_only, instant);
if (chars == 0)
return 0;
return chars / NANO_CHARS_PER_MS + dots * _dot_us / 1000 + FRAME_MARGIN;
}
void FlipdotFrames::noWifi(int hour, int minute)
{
char time[6];
snprintf(time, sizeof(time), "%02d:%02d", hour, minute);
_useEffect(PAGE_EFFECT_DEFAULT, false);
drawTextLines(_display, "No WiFi", time);
_display.display();
}
void FlipdotFrames::page()
{
_useEffect(_page_effect, true);
_show(_page, false, _instant_next);
_instant_next = false;
}
void FlipdotFrames::live()
{
_drawFullScreen(_live);
}
void FlipdotFrames::off()
{
_drawFullScreen(_off);
}
void FlipdotFrames::setDynamicPage(const DynamicPage &page)
{
_dynamic = page;
_life.setPage(page);
}
void FlipdotFrames::setPageBitmap(const uint8_t *bitmap)
{
memcpy(_page, bitmap, BITMAP_BYTES);
}
void FlipdotFrames::setLiveBitmap(const uint8_t *bitmap)
{
memcpy(_live, bitmap, BITMAP_BYTES);
}
void FlipdotFrames::setOffBitmap(const uint8_t *bitmap)
{
if (bitmap)
memcpy(_off, bitmap, BITMAP_BYTES);
else
memset(_off, 0, BITMAP_BYTES);
}
void FlipdotFrames::_drawFullScreen(const uint8_t *bitmap)
{
_useEffect(PAGE_EFFECT_DEFAULT, true);
_show(bitmap, false, false);
}