Files
Flipdot-display/src/esp32/app.h
T
mangavalkandClaude Opus 5.5 2b1ac12ed7 Add a web UI to the clock firmware
- Web UI on port 80: live view of the display, choose the page (clock or
  a bitmap), bitmaps (list, show, live, edit, delete), draw / image upload
  with conversion in the browser, live mode, settings, Home Assistant
- Live view from a shadow buffer in the BROSE9323 driver (shownPixel)
- Settings in NVS with the original behaviour as defaults: schedule times,
  quarter hours, yawning Pikachu, No WiFi screen, flip time, status LED,
  Home Assistant broker (restart on change)
- Bitmaps on LittleFS; new 320 KB partition, ota slots now 1.31 MB
- DisplayController: pages, live mode, settings; app.cpp holds the objects
- README for the recovery app; docs for the web UI
- Tests: settings, time parsing, bitmap format and names, schedule with
  settings, pages and live mode (95 total)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:52:34 +02:00

38 lines
1.3 KiB
C

#pragma once
// The objects of the clock firmware and the actions the web UI and Home Assistant use.
// main.cpp only decides the order of things at boot and in loop().
#include "BROSE9323.h"
#include "display/frames.h"
#include "display/status_screen.h"
#include "logic/display_controller.h"
#include "logic/settings.h"
#include "nano_link/nano_link.h"
extern NanoLink nano;
extern BROSE9323 display;
extern FlipdotFrames frames;
extern StatusScreen status;
extern DisplayController controller;
// Settings: loaded at boot, changed in the web UI
const Settings &appSettings();
void appLoadSettings();
// Validates, stores and applies. Returns nullptr or an error message. Sets
// restart_needed when the change only works after a restart (Home Assistant).
const char *appSaveSettings(const Settings &settings, bool &restart_needed);
// The page shown during the day: PAGE_CLOCK or a bitmap name (stored in the settings)
const char *appSelectPage(const char *name);
// A bitmap was saved or deleted: redraw when it is the current page
void appBitmapChanged(const char *name);
// Live mode of the web UI
void appShowLive(const uint8_t *bitmap);
void appStopLive();
// Restart the ESP32 after `delay_ms` (so a web response can still be sent)
void appRestartLater(uint32_t delay_ms);
void appLoop();