Files
Flipdot-display/src/esp32/display/frames.h
T
mangavalkandClaude Opus 5.5 683a47c055 Restructure ESP32 firmware into modules, fix bugs, add tests
Structure (src/esp32/):
- logic/: DisplayController, schedule, power timer, LED pattern; pure C++
- display/: FlipdotFrames and bitmaps
- nano_link/: NanoLink (relay, serial, READY, bootloader) and flash bridge
- net/: WiFi/OTA/panic window, Home Assistant
- config.h with all settings; libs.h (globals in a header) removed

Bug fixes:
- Home Assistant switches now report their state back and start as ON
- loop() no longer blocks: WiFi.waitForConnectResult() (up to 60 s
  without WiFi) and getLocalTime() (5 s before NTP sync) were called
  every iteration
- Power switch off now powers off after 1 s even when a 30 s countdown
  is already running
- millis() overflow safe power-off timer; no frame catch-up bursts
- No garbage time string before NTP sync; 'Connecting...' stays instead
- Frames are only sent when the screen changes instead of every second
- Reset reasons are logged once instead of every 100 ms
- Removed dead code (unused fonts, WiFiMulti, rotated bitmap, ...)

Tests: new test_esp32 environment (26 tests); native renamed to test_nano

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 00:56:32 +02:00

23 lines
543 B
C++

#pragma once
#include "BROSE9323.h"
#include "logic/display_controller.h"
// Draws the screens on the flipdot display. Each method sends one complete frame.
class FlipdotFrames : public Frames
{
public:
explicit FlipdotFrames(BROSE9323 &display);
// Pikachu with a thought bubble showing HH:MM (yawning in the evening)
void clock(int hour, int minute) override;
// Nintendo logo
void logo() override;
void blank() override;
// A line of text, e.g. while connecting
void message(const char *text);
private:
BROSE9323 &_display;
};