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Game of Life page element and built-in page
A new page element runs Conway's Game of Life in an area (the whole display by default), one per page. Start: random dots, one pattern, or the icons whose names start with a text in turn or in random order. Edges: wrap around, dead, or a hidden margin where gliders fly out of view (leftovers that stay put in the margin are cleared, so a glider gun runs cleanly). It restarts when the board is still or repeats within 16 generations and/or after a number of generations, after a hold time (an empty board at once). logic/life holds the board and timing (tested), display/life_player runs the board of the shown page, ticked before each frame; frames are paced like scrolling text. The element reuses existing fields, so the page format stays the same. The Icons tab has a library of 17 LifeWiki patterns (checked with a simulation), and the built-in page "Game of Life" shuffles through the life_ icons. About 12 KB flash, 8 KB RAM. Version 2.17.0, tested on the display over OTA. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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// decimals (-1 = as received), text, suffix, entity, attribute, factor,
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// scroll_width, scroll_speed, target ("YYYY-MM-DDTHH:MM"),
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// show: "number"|"duration"|"time"|"map", input_unit: "s"|"min"|"h",
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// auto_unit, absolute, map}]}
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// type also "countdown", "stopwatch", "image". Texts use the UTF-8 degree sign.
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// auto_unit, absolute, map, bar_width, bar_height, bar_max, bar_frame,
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// day_offset}]}
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// type also "countdown", "stopwatch", "image", "bar", "life". Game of Life elements also
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// have start: "random"|"pattern"|"rotate"|"shuffle" and generations (0: no limit); the
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// other fields mean what logic/page.h says. Texts use the UTF-8 degree sign.
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void pageToJson(const DynamicPage &page, JsonObject out);
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// Returns nullptr or a message for the user. Validates the page (validatePage()).
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