Game of Life page element and built-in page

A new page element runs Conway's Game of Life in an area (the whole display
by default), one per page. Start: random dots, one pattern, or the icons
whose names start with a text in turn or in random order. Edges: wrap
around, dead, or a hidden margin where gliders fly out of view (leftovers
that stay put in the margin are cleared, so a glider gun runs cleanly).
It restarts when the board is still or repeats within 16 generations
and/or after a number of generations, after a hold time (an empty board
at once).

logic/life holds the board and timing (tested), display/life_player runs
the board of the shown page, ticked before each frame; frames are paced
like scrolling text. The element reuses existing fields, so the page
format stays the same. The Icons tab has a library of 17 LifeWiki
patterns (checked with a simulation), and the built-in page "Game of
Life" shuffles through the life_ icons. About 12 KB flash, 8 KB RAM.

Version 2.17.0, tested on the display over OTA.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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mangavalkandClaude Opus 5.5 committed 2026-10-20 17:52:25 +02:00
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#pragma once
#include <Arduino.h>
#include <vector>
#include "logic/life.h"
#include "logic/page.h"
// Runs the Game of Life element of the shown page (logic/life): FlipdotFrames sets the page
// and ticks it before each frame, StoredPageResources gives the board to the renderer.
// Patterns are bitmaps or icons (loaded through pageResources); for rotating, the icons
// whose names start with the element's text, listed once per change of the icons.
class LifePlayer
{
public:
// The shown page changed or was loaded again. A Life element that starts the same way
// (sameLifeStart) keeps running with the new timing; otherwise it starts again.
void setPage(const DynamicPage &page);
// Starts a run when needed, steps when a generation is due, restarts after the hold time
void tick(uint32_t now);
// The running board when the element starts like the running one, otherwise nullptr
const LifeRunner *runner(const PageElement &element) const;
private:
LifeRunner _runner;
PageElement _element;
bool _active = false;
bool _start_needed = false;
uint32_t _random = 0;
int _pattern = -1; // index in _patterns of the running one
std::vector<String> _patterns;
bool _patterns_loaded = false;
uint32_t _patterns_revision = 0;
String _patterns_start;
void _start(uint32_t now);
bool _place(const char *name);
void _loadPatterns();
};
extern LifePlayer lifePlayer;