Add a web UI to the clock firmware

- Web UI on port 80: live view of the display, choose the page (clock or
  a bitmap), bitmaps (list, show, live, edit, delete), draw / image upload
  with conversion in the browser, live mode, settings, Home Assistant
- Live view from a shadow buffer in the BROSE9323 driver (shownPixel)
- Settings in NVS with the original behaviour as defaults: schedule times,
  quarter hours, yawning Pikachu, No WiFi screen, flip time, status LED,
  Home Assistant broker (restart on change)
- Bitmaps on LittleFS; new 320 KB partition, ota slots now 1.31 MB
- DisplayController: pages, live mode, settings; app.cpp holds the objects
- README for the recovery app; docs for the web UI
- Tests: settings, time parsing, bitmap format and names, schedule with
  settings, pages and live mode (95 total)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
mangavalkandClaude Opus 5.5 committed 2026-10-13 01:52:34 +02:00
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#include "display/bitmap_store.h"
#include <LittleFS.h>
#include <strings.h>
#include "display/bitmaps.h"
static const char *DIR = "/bitmaps";
struct BuiltinBitmap
{
const char *name;
const uint8_t *data; // PROGMEM, BITMAP_BYTES
};
static const BuiltinBitmap BUILTIN[] = {
{"Nintendo", nintendo_bitmap_Nintendo_new},
{"Nintendo border", nintendo_bitmap_nintendo_border},
};
static bool mounted = false;
static const BuiltinBitmap *builtin(const char *name)
{
for (const BuiltinBitmap &b : BUILTIN)
if (strcasecmp(b.name, name) == 0)
return &b;
return nullptr;
}
static String path(const char *name)
{
return String(DIR) + "/" + name + ".bin";
}
bool bitmapStoreBegin()
{
mounted = LittleFS.begin(true);
if (mounted && !LittleFS.exists(DIR))
LittleFS.mkdir(DIR);
Serial.printf("Bitmap storage %s\n", mounted ? "ready" : "not available (old flash layout?)");
return mounted;
}
bool bitmapStorageAvailable()
{
return mounted;
}
void bitmapStorageUsage(size_t &used, size_t &total)
{
used = mounted ? LittleFS.usedBytes() : 0;
total = mounted ? LittleFS.totalBytes() : 0;
}
std::vector<BitmapInfo> listBitmaps()
{
std::vector<BitmapInfo> list;
for (const BuiltinBitmap &b : BUILTIN)
list.push_back({b.name, true});
if (!mounted)
return list;
File dir = LittleFS.open(DIR);
for (File file = dir.openNextFile(); file; file = dir.openNextFile())
{
String name = file.name();
int slash = name.lastIndexOf('/');
if (slash >= 0)
name = name.substring(slash + 1);
if (!name.endsWith(".bin"))
continue;
name.remove(name.length() - 4);
if (validBitmapName(name.c_str()) && !builtin(name.c_str()))
list.push_back({name, false});
}
return list;
}
bool bitmapExists(const char *name)
{
if (builtin(name))
return true;
return mounted && validBitmapName(name) && LittleFS.exists(path(name));
}
bool loadBitmap(const char *name, uint8_t *bitmap)
{
const BuiltinBitmap *b = builtin(name);
if (b)
{
memcpy_P(bitmap, b->data, BITMAP_BYTES);
return true;
}
if (!mounted || !validBitmapName(name))
return false;
File file = LittleFS.open(path(name), "r");
if (!file)
return false;
bool ok = file.read(bitmap, BITMAP_BYTES) == (size_t)BITMAP_BYTES;
file.close();
return ok;
}
const char *saveBitmap(const char *name, const uint8_t *bitmap)
{
if (!validBitmapName(name))
return "Invalid name: use 1-24 letters, digits, spaces, - or _";
if (builtin(name))
return "A built-in bitmap has this name";
if (!mounted)
return "No bitmap storage (install the new flash layout over USB, see README)";
if (!LittleFS.exists(path(name)) && listBitmaps().size() >= (size_t)MAX_BITMAPS + (sizeof(BUILTIN) / sizeof(BUILTIN[0])))
return "Too many bitmaps, delete some first";
File file = LittleFS.open(path(name), "w");
if (!file)
return "Could not write the file";
bool ok = file.write(bitmap, BITMAP_BYTES) == (size_t)BITMAP_BYTES;
file.close();
return ok ? nullptr : "Storage full";
}
const char *deleteBitmap(const char *name)
{
if (builtin(name))
return "Built-in bitmaps can't be deleted";
if (!mounted || !validBitmapName(name) || !LittleFS.exists(path(name)))
return "Bitmap not found";
return LittleFS.remove(path(name)) ? nullptr : "Could not delete the file";
}