Public Access
Fix shifted pictures: non-blocking Nano drawing, frame check, refresh settings
The Nano's periodic full redraw blocked for ~0.8 s. A frame that arrived meanwhile overflowed its 64-byte serial buffer; lost bytes in a bitmap shift the rest of the image (picture moved up), and diff frames never repaired it. - Nano: all drawing (frames, effects, the dot refresh) runs from update() in ~1 ms slices; the refresh pauses while a frame is received or shown - New commands: C (reply with the image checksum) and I (refresh minutes, EEPROM) - ESP32: NanoMonitor asks for the checksum after frames and sends the whole image again on a mismatch, missing answer or Nano restart; counts ERR replies. Periodic whole-image resync. - Settings: "Dot refresh" and "Image resync" intervals (settings v5, v4 records are migrated) - System tab: loop timing, free memory, frame check counts - test_driver: the real driver against a simulated panel Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,6 +3,7 @@
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#include <Adafruit_GFX.h>
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#include "buffer_crc.h"
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#include "dot_sequence.h"
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#ifdef ESPSERIAL
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#include "frame_commands.h"
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@@ -29,6 +30,7 @@ private:
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#ifdef ESPSERIAL
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Stream *stream;
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uint32_t _frames = 0; // frames sent (display() and showBitmap() calls that sent something)
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#else
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uint8_t _active_panel = 255;
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uint8_t _active_col = 255;
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@@ -49,6 +51,11 @@ private:
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uint32_t _step_time = 0; // us per step
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uint32_t _next_step = 0; // micros() of the next step
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// The full redraw (startRefresh()): one pulse for every dot, column by column, while
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// no frame is being received or drawn
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bool _refreshing = false;
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uint16_t _refresh_pos = 0;
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#ifndef FLIPDOT_PLCC_ADAPTER
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const uint8_t ENABLE = 7,
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ADDR_0 = 3,
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@@ -99,8 +106,8 @@ private:
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void _flipTo(uint8_t x, uint8_t y, bool on, uint8_t pulses);
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void _flipDot(uint8_t x, uint8_t y, uint8_t pulses);
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bool _pushDot(void);
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void _drawAll(bool all);
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void _startEffect(bool all);
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void _startEffect(bool all, bool instant);
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void _refreshStep(uint32_t start);
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#endif
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public:
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BROSE9323(uint8_t, uint8_t, uint8_t, uint16_t ft = 280);
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@@ -111,10 +118,16 @@ public:
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// (frame_commands.h); otherwise the whole screen. Returns the characters sent (0:
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// nothing changed, nothing sent).
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size_t showBitmap(const uint8_t *bitmap, bool changes_only, bool instant = false);
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// Frames sent so far (display() and showBitmap() calls that sent something)
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uint32_t framesSent(void) const { return _frames; }
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// How often the Nano flips every dot again in minutes, 0 = never (I command)
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void setRefreshInterval(uint16_t minutes);
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#endif
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void begin(void);
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// Shows the buffer: the changed dots, all with force. instant: without the refresh
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// effect (frames of moving content, e.g. scrolling text). ESP32: sends D or D1.
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// Nano: never blocks, the dots are flipped from update() (also for instant frames,
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// as fast as possible), so the serial port is read while they flip.
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void display(bool force = false, bool instant = false);
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void drawPixel(int16_t x, int16_t y, uint16_t color);
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void fillScreen(uint16_t);
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@@ -130,10 +143,15 @@ public:
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// Effects run in steps from update(), so call that often (every loop).
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void setEffect(uint8_t effect, uint16_t time_ms, uint8_t flags = 0);
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#ifndef ESPSERIAL
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// Runs the next steps of an effect. Returns busy().
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// Flips the next dots of a frame or of the full redraw, at most about 1 ms per call
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// (plus one dot), so loop() keeps reading the serial port. Returns busy().
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bool update(void);
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// An effect is running (paused while a new frame is being drawn into the buffer)
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// A frame is being shown (paused while a new frame is being drawn into the buffer)
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bool busy(void) const;
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// Flip every dot once more (fixes dots that didn't flip), from update() whenever no
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// frame is being received or shown. Starts again when one is running.
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void startRefresh(void);
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bool refreshing(void) const { return _refreshing; }
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#endif
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#ifndef ESPSERIAL
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void printBuffer(void);
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@@ -141,5 +159,8 @@ public:
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size_t print(const char *ifsh);
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// State of a dot as of the last display() call (ESP32: shadow copy for the web UI)
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bool shownPixel(int16_t x, int16_t y) const;
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// bufferCrc() of the drawn image (Nano: what it received, the C command; ESP32: what
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// it sent)
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uint16_t crc(void) const { return bufferCrc(_new_buffer, width(), height()); }
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};
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#endif //BROSE9323_H
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