Public Access
Fix shifted pictures: non-blocking Nano drawing, frame check, refresh settings
The Nano's periodic full redraw blocked for ~0.8 s. A frame that arrived meanwhile overflowed its 64-byte serial buffer; lost bytes in a bitmap shift the rest of the image (picture moved up), and diff frames never repaired it. - Nano: all drawing (frames, effects, the dot refresh) runs from update() in ~1 ms slices; the refresh pauses while a frame is received or shown - New commands: C (reply with the image checksum) and I (refresh minutes, EEPROM) - ESP32: NanoMonitor asks for the checksum after frames and sends the whole image again on a mismatch, missing answer or Nano restart; counts ERR replies. Periodic whole-image resync. - Settings: "Dot refresh" and "Image resync" intervals (settings v5, v4 records are migrated) - System tab: loop timing, free memory, frame check counts - test_driver: the real driver against a simulated panel Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -42,6 +42,8 @@ size_t BROSE9323::showBitmap(const uint8_t *bitmap, bool changes_only, bool inst
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size_t sent = frameCommands(bitmap, changes_only ? shown : nullptr, width(), height(), instant,
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[this](const char *text) { stream->print(text); });
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free(shown);
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if (sent)
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_frames++;
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for (uint8_t y = 0; y < height(); y++)
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for (uint8_t x = 0; x < width(); x++)
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@@ -102,6 +104,7 @@ void BROSE9323::display(bool force, bool instant)
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#ifdef ESPSERIAL
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stream->print(instant ? "D1\n" : "D\n");
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stream->flush();
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_frames++;
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// Shadow copy of what the dots show now (for the web UI)
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memcpy(_old_buffer, _new_buffer, _buffer_size);
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#else
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@@ -110,14 +113,11 @@ void BROSE9323::display(bool force, bool instant)
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bool all = force || _force_next;
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_force_next = false;
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_drawing = false;
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// An explicit full redraw is always instant (the periodic refresh)
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if (_effect == EFFECT_INSTANT || force || instant)
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{
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_animating = false;
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_drawAll(all);
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}
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else
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_startEffect(all);
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// A redraw of every dot (after boot) that this frame interrupts: the refresh finishes it
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if (_animating && _animate_all)
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startRefresh();
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// An explicit full redraw is always instant
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_startEffect(all, _effect == EFFECT_INSTANT || force || instant);
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#endif
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}
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@@ -224,6 +224,15 @@ void BROSE9323::setTiming(uint16_t t)
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#endif
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}
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#ifdef ESPSERIAL
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void BROSE9323::setRefreshInterval(uint16_t minutes)
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{
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stream->write('I');
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stream->print(minutes);
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stream->write('\n');
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}
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#endif
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void BROSE9323::setGap(uint16_t t)
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{
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#ifdef ESPSERIAL
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@@ -389,22 +398,12 @@ void BROSE9323::_flipDot(uint8_t x, uint8_t y, uint8_t pulses)
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_flipTo(x, y, _wanted(x, y), pulses);
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}
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// Column by column, as fast as possible. all: also the dots that look unchanged (one
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// pulse each, they are only repeated in case they didn't flip before).
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void BROSE9323::_drawAll(bool all)
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// Starts showing the new buffer from update(). instant: column by column as fast as
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// possible, otherwise with the effect. all: also the dots that look unchanged (one pulse
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// each, they are only repeated in case they didn't flip before).
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void BROSE9323::_startEffect(bool all, bool instant)
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{
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for (uint8_t x = 0; x < width(); x++)
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for (uint8_t y = 0; y < height(); y++)
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{
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bool changed = _changed(x, y);
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if (changed || all)
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_flipDot(x, y, changed ? _pulses : 1);
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}
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}
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void BROSE9323::_startEffect(bool all)
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{
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uint16_t total = (uint16_t)width() * height();
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uint16_t total = width() * height();
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uint16_t changed = 0;
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for (uint8_t y = 0; y < height(); y++)
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for (uint8_t x = 0; x < width(); x++)
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@@ -414,15 +413,11 @@ void BROSE9323::_startEffect(bool all)
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_animating = false;
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return;
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}
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// E.g. only the clock's minutes get the effect, a new page appears at once
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if ((_effect_flags & EFFECT_FLAG_SMALL_ONLY) && (all || changed > total / 10))
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{
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_animating = false;
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_drawAll(all);
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return;
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}
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uint8_t effect = _effect;
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uint8_t effect = instant ? EFFECT_INSTANT : _effect;
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// E.g. only the clock's minutes get the effect, a new page appears at once
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if (effect != EFFECT_INSTANT && (_effect_flags & EFFECT_FLAG_SMALL_ONLY) && (all || changed > total / 10))
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effect = EFFECT_INSTANT;
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if (effect == EFFECT_RANDOM)
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effect = 1 + micros() % (EFFECT_RANDOM - 1);
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// Pushing needs to know what is shown; after boot that is unknown
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@@ -432,27 +427,59 @@ void BROSE9323::_startEffect(bool all)
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_animate_all = all;
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_phase = 0;
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uint32_t steps;
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if (effect == EFFECT_PUSH)
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if (effect == EFFECT_INSTANT)
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{
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// One step per column shift; the dots of a shift are flipped as fast as possible
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_push_shift = 1;
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_push_pos = 0;
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steps = width();
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// Column order, no waiting between the dots
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_sequence.begin(EFFECT_INSTANT, width(), height(), 0);
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_step_time = 0;
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}
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else
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{
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_sequence.begin(effect == EFFECT_FLAP ? EFFECT_WIPE : effect, width(), height(), (uint16_t)micros());
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// Sparkle: only the changed dots take time, so a small change sparkles as long as a big one
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steps = (effect == EFFECT_SPARKLE && !all) ? changed : total;
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if (effect == EFFECT_FLAP)
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steps *= 2;
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uint32_t steps;
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if (effect == EFFECT_PUSH)
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{
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// One step per column shift; the dots of a shift are flipped as fast as possible
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_push_shift = 1;
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_push_pos = 0;
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steps = width();
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}
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else
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{
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_sequence.begin(effect == EFFECT_FLAP ? EFFECT_WIPE : effect, width(), height(), (uint16_t)micros());
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// Sparkle: only the changed dots take time, so a small change sparkles as long as a big one
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steps = (effect == EFFECT_SPARKLE && !all) ? changed : total;
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if (effect == EFFECT_FLAP)
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steps *= 2;
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}
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_step_time = (uint32_t)_effect_time * 1000 / steps;
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}
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_step_time = (uint32_t)_effect_time * 1000 / steps;
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_next_step = micros();
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_animating = true;
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}
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void BROSE9323::startRefresh(void)
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{
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_refreshing = true;
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_refresh_pos = 0;
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}
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// The next dots of the full redraw, until about 1 ms after start
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void BROSE9323::_refreshStep(uint32_t start)
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{
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uint8_t h = height();
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uint16_t total = width() * h;
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do
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{
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uint8_t x = _refresh_pos / h, y = _refresh_pos % h;
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_flipDot(x, y, _changed(x, y) ? _pulses : 1);
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if (++_refresh_pos >= total)
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{
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_refreshing = false;
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return;
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}
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} while (micros() - start < 1000);
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}
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// One dot of the current push step. Shift s (1..width) shows old columns s.. on the left
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// and new columns 0..s-1 on the right: each column takes over its right neighbour (not
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// changed yet in this step, as the columns go left to right), the last one a new column.
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@@ -478,12 +505,19 @@ bool BROSE9323::busy(void) const
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bool BROSE9323::update(void)
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{
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// Wait for the D that ends the frame being drawn, it starts the effect again
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if (!_animating || _drawing)
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// Wait for the D that ends the frame being drawn, it starts the effect again (and the
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// refresh must not show half a frame)
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if (_drawing)
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return busy();
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// At most about 1 ms per call, so loop() keeps reading the serial port
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uint32_t start = micros();
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if (!_animating)
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{
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if (_refreshing)
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_refreshStep(start);
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return busy();
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}
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while ((int32_t)(micros() - _next_step) >= 0 && micros() - start < 1000)
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{
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if (_running_effect == EFFECT_PUSH)
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