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Flipdot-display/lib/BROSE9323/BROSE9323.h
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#ifndef BROSE9323_H
#define BROSE9323_H
#include <Adafruit_GFX.h>
#include "dot_sequence.h"
//#define FLIPDOT_PLCC_ADAPTER
// ESPSERIAL is set per target via build_flags in platformio.ini (-D ESPSERIAL for the ESP32)
class BROSE9323 : public Adafruit_GFX
{
private:
uint16_t _flip_time;
uint16_t _flip_gap = 0; // pause after each pulse in us, lets the coil supply recover
uint8_t _pulses = 1; // pulses for each dot that changed
uint8_t _effect = EFFECT_INSTANT;
uint16_t _effect_time = 1500; // ms, how long an effect takes
uint8_t _effect_flags = 0; // EFFECT_FLAG_...
const uint8_t _panel_width;
const uint8_t _buffer_width;
const uint16_t _buffer_size;
uint8_t *_old_buffer = NULL;
uint8_t *_new_buffer = NULL;
bool _direct_mode = false;
#ifdef ESPSERIAL
Stream *stream;
#else
uint8_t _active_panel = 255;
uint8_t _active_col = 255;
uint8_t _active_row = 255;
bool _active_data;
// After boot the physical dot state is unknown, so the first display() redraws everything
bool _force_next = true;
// A running effect (display() with an effect other than EFFECT_INSTANT)
DotSequence _sequence;
bool _animating = false;
uint8_t _running_effect = EFFECT_INSTANT; // _effect, or the one chosen for EFFECT_RANDOM
uint8_t _phase = 0; // EFFECT_FLAP: 0 = to yellow, 1 = the new image
uint8_t _push_shift = 0; // EFFECT_PUSH: column shift 1..width
uint16_t _push_pos = 0; // EFFECT_PUSH: dot within the shift
bool _animate_all = false; // flip every dot, not only the changed ones
bool _drawing = false; // the buffer changed since the last display(): pause
uint32_t _step_time = 0; // us per step
uint32_t _next_step = 0; // micros() of the next step
#ifndef FLIPDOT_PLCC_ADAPTER
const uint8_t ENABLE = 7,
ADDR_0 = 3,
ADDR_1 = 5,
ADDR_2 = 6,
COL_DATA = 4,
COL_0 = 8,
COL_1 = 10,
COL_2 = 9,
COL_3 = 11,
COL_4 = 12,
ROW_0 = A3,
ROW_1 = A4,
ROW_2 = A2,
ROW_3 = A0,
ROW_4 = A1,
ROW_RESET = 13,
ROW_SET = A5;
#else
const uint8_t RELAY = 2,
ENABLE = 3,
ADDR_0 = 7,
ADDR_1 = 6,
ADDR_2 = 5,
COL_DATA = 4,
COL_0 = 12,
COL_1 = 11,
COL_2 = 10,
COL_3 = 9,
COL_4 = 8,
ROW_0 = 13, //1 A1 CHECK
ROW_1 = A0, //2 A2
ROW_2 = A1, //4 A3
ROW_3 = A2, //8 13 CHECK
ROW_4 = A3, //F A0
ROW_RESET = A4,
ROW_SET = A5;
#endif
void _selectColumn(uint8_t);
void _selectPanel(uint8_t);
void _selectRow(uint8_t);
void _setData(bool);
void _strobe(void);
bool _shown(uint8_t x, uint8_t y) const;
bool _changed(uint8_t x, uint8_t y) const;
bool _wanted(uint8_t x, uint8_t y) const;
void _flipTo(uint8_t x, uint8_t y, bool on, uint8_t pulses);
void _flipDot(uint8_t x, uint8_t y, uint8_t pulses);
bool _pushDot(void);
void _drawAll(bool all);
void _startEffect(bool all);
#endif
public:
BROSE9323(uint8_t, uint8_t, uint8_t, uint16_t ft = 280);
#ifdef ESPSERIAL
void begin(Stream * = &Serial);
#endif
void begin(void);
void display(bool force = false);
void drawPixel(int16_t x, int16_t y, uint16_t color);
void fillScreen(uint16_t);
void setDirect(bool);
void setTiming(uint16_t);
// Pause after each flip pulse in us
void setGap(uint16_t);
// Pulses for each changed dot (a second pulse catches dots that didn't flip). Full
// redraws use one pulse per dot.
void setPulses(uint8_t);
// How display() shows a new frame (RefreshEffect), how long it takes in ms (pushing
// can take longer: it flips many dots per step) and EFFECT_FLAG_... flags.
// Effects run in steps from update(), so call that often (every loop).
void setEffect(uint8_t effect, uint16_t time_ms, uint8_t flags = 0);
#ifndef ESPSERIAL
// Runs the next steps of an effect. Returns busy().
bool update(void);
// An effect is running (paused while a new frame is being drawn into the buffer)
bool busy(void) const;
#endif
#ifndef ESPSERIAL
void printBuffer(void);
#endif
size_t print(const char *ifsh);
2026-10-13 01:52:34 +02:00
// State of a dot as of the last display() call (ESP32: shadow copy for the web UI)
bool shownPixel(int16_t x, int16_t y) const;
};
#endif //BROSE9323_H