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Flipdot-display/src/esp32/logic/display_controller.h
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#pragma once
#include <stdint.h>
#include "logic/power_timer.h"
// Power for the panels and the Nano (implemented by NanoLink)
class DisplayPower
{
public:
virtual bool isOn() = 0;
// Switch on and wait until the Nano is ready
virtual void on() = 0;
virtual void off() = 0;
};
// The screens the display can show (implemented by FlipdotFrames)
class Frames
{
public:
virtual void clock(int hour, int minute) = 0;
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// Shown instead of the clock while WiFi is down (the time keeps running without it)
virtual void noWifi(int hour, int minute) = 0;
virtual void logo() = 0;
virtual void blank() = 0;
};
// Decides what the display shows and when it is powered, based on the time and the two
// Home Assistant switches. A frame is only sent when it changes. Pure logic, tested in
// test/test_esp32.
class DisplayController
{
public:
DisplayController(DisplayPower &power, Frames &frames);
// Home Assistant "FlipDot Display Clock" switch: off shows the logo instead of the clock
void setClockEnabled(bool enabled);
// Home Assistant "FlipDot Display Power" switch: off clears the display and powers it off
void setPowerEnabled(bool enabled);
bool clockEnabled() const;
bool powerEnabled() const;
// Call often (every loop). time_valid is false until the time is synced over NTP.
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// While WiFi is down for NO_WIFI_SHOW_TIME, "No WiFi" is shown instead of the clock.
void update(uint32_t now, bool time_valid, int hour, int minute, bool wifi_connected);
private:
enum class Screen
{
Unknown, // nothing sent since the last power on
Clock,
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NoWifi,
Logo,
Blank,
};
DisplayPower &_power;
Frames &_frames;
PowerTimer _off_timer;
bool _clock_enabled = true;
bool _power_enabled = true;
Screen _screen = Screen::Unknown;
int _shown_hour = -1;
int _shown_minute = -1;
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bool _wifi_lost = false;
uint32_t _wifi_lost_since = 0;
void _showClock(int hour, int minute, bool no_wifi);
void _showLogo();
void _showBlank();
};