2026: OpenSCAD robot and remote, physical joint limits, model in Unity
hardware/openscad/ rebuilds the broken Fusion models as OpenSCAD: body (top/bottom plate, standoffs, battery bay, switch), legs (coxa bracket, femur link, tibia, horn adapters, TPU socks, servo cables), the whole robot, and the remote (shell, lid, Nextion 3.5", JH-D400X-R4 sticks, 18650 UPS board, IMU, Teensy 4.0, USB-C breakout). Every part was checked by slicing against the original STEP solids; the original's bugs are fixed and listed in PLANNING.md. The robot now uses a hexagon leg layout (corner legs 60 deg round from the mid legs; the corner coxa brackets need turning on their splines). Physical limits from a collision sweep of the model are in Config.h: per-leg coxa limits and LEG_CLEARANCE_MM 56 (a leg is 55.2 mm wide at the joints); the sim API exports them (version 7). sim_smoke passes. Unity loads the model (export_unity.py -> Resources/OpenScadModel, OpenScadModel.cs builds a new rig in place of the old scene's robot). The PCB model's mounting holes now use the exact EasyEDA grid. README shows renders of both. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -21,7 +21,10 @@ CORNER_R = 1.0;
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/* [Mounting holes] */
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HOLE_DIA = 4.0; // M3 clearance
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HOLE_INSET = 5.0;
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// Exact EasyEDA HOLE positions; the right/bottom insets are 5.22/5.04 mm,
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// not 5, so the grid is 35.78 x 78.96 mm (the body's PCB bosses use it).
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HOLES = [[5.00, 5.04], [40.78, 5.04], [5.00, 84.00], [40.78, 84.00]];
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HOLE_GRID_CENTER = [22.89, 44.52];
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/* [Rendering] */
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SHOW_COMPONENTS = true;
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@@ -55,9 +58,7 @@ module board_outline_2d() {
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}
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module mounting_holes_2d() {
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for (x = [HOLE_INSET, BOARD_W - HOLE_INSET],
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y = [HOLE_INSET, BOARD_H - HOLE_INSET])
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translate([x, y]) circle(d = HOLE_DIA);
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for (h = HOLES) translate(h) circle(d = HOLE_DIA);
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}
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module pcb() {
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