2026: OpenSCAD robot and remote, physical joint limits, model in Unity
hardware/openscad/ rebuilds the broken Fusion models as OpenSCAD: body (top/bottom plate, standoffs, battery bay, switch), legs (coxa bracket, femur link, tibia, horn adapters, TPU socks, servo cables), the whole robot, and the remote (shell, lid, Nextion 3.5", JH-D400X-R4 sticks, 18650 UPS board, IMU, Teensy 4.0, USB-C breakout). Every part was checked by slicing against the original STEP solids; the original's bugs are fixed and listed in PLANNING.md. The robot now uses a hexagon leg layout (corner legs 60 deg round from the mid legs; the corner coxa brackets need turning on their splines). Physical limits from a collision sweep of the model are in Config.h: per-leg coxa limits and LEG_CLEARANCE_MM 56 (a leg is 55.2 mm wide at the joints); the sim API exports them (version 7). sim_smoke passes. Unity loads the model (export_unity.py -> Resources/OpenScadModel, OpenScadModel.cs builds a new rig in place of the old scene's robot). The PCB model's mounting holes now use the exact EasyEDA grid. README shows renders of both. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -32,6 +32,9 @@ namespace HexapodSim
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public float unitsPerMm = 0.1f;
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[Tooltip("Firmware tibia angle when the rig's Knie rotation is 0 (tibia straight down from a horizontal femur).")]
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public float kneeRestDeg = -90f;
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[Tooltip("Replace the old scene's robot with the OpenSCAD model (hardware/openscad, export_unity.py).")]
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public bool useOpenScadModel = true;
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bool openScadBuilt_;
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[Header("World")]
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[Tooltip("Tilts the ground (deg about robot X = roll, Y = pitch) to exercise the robot gyro.")]
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@@ -123,6 +126,11 @@ namespace HexapodSim
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Native.SetRadioPresent(radioPresent);
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Native.SetImuPresent(imuPresent);
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Geometry = Native.Geometry;
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if (useOpenScadModel && !openScadBuilt_ && OpenScadModel.Available)
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{
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OpenScadModel.Build(chassis, Geometry, forwardAxis, unitsPerMm);
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openScadBuilt_ = true;
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}
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BindRig();
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Native.SetGroundTilt(groundTiltDeg.x, groundTiltDeg.y);
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Native.Start();
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