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Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.22f1 (b6c551784ba3) revision 11978065'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 32679 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.22f1\Editor\Unity.exe
-adb2
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AssetImportWorker1
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C:/Users/patri/Documents/GitHub/Hexapod
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Logs/AssetImportWorker1.log
-srvPort
57737
Successfully changed project path to: C:/Users/patri/Documents/GitHub/Hexapod
C:/Users/patri/Documents/GitHub/Hexapod
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [21208] Host "[IP] 10.1.1.100 [Port] 0 [Flags] 2 [Guid] 3267946415 [EditorId] 3267946415 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-MU1JPM5) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [21208] Host "[IP] 10.1.1.100 [Port] 0 [Flags] 2 [Guid] 3267946415 [EditorId] 3267946415 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-MU1JPM5) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 45.66 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.22f1 (b6c551784ba3)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/patri/Documents/GitHub/Hexapod/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87)
Vendor: NVIDIA
VRAM: 8002 MB
Driver: 31.0.15.3141
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56828
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Registering precompiled unity dll's ...
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Registered in 0.008395 seconds.
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Mono: successfully reloaded assembly
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========================================================================
Worker process is ready to serve import requests
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Unloading 2221 Unused Serialized files (Serialized files now loaded: 0)
Unloading 50 unused Assets / (56.1 KB). Loaded Objects now: 2666.
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Cancelling DisplayDialogComplex: Mobile Dependency Resolver required Mediation requires Mobile Dependency Resolver to resolve native dependencies.
Would you like to import the package?
This should not be called in batch mode.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:DisplayDialogComplex (string,string,string,string,string)
MobileDependencyResolver.Installer.Editor.MobileDependencyResolverInstaller:AskUserToInstallPackage () (at Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs:38)
MobileDependencyResolver.Installer.Editor.MobileDependencyResolverInstaller:InstallPlayServicesResolverIfNeeded () (at Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs:23)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
[Library/PackageCache/com.unity.services.mediation@1.0.5/MobileDependencyResolver/Editor/MobileDependencyResolverInstaller.cs line 38]
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Unloading 2289 Unused Serialized files (Serialized files now loaded: 0)
Unloading 46 unused Assets / (25.7 KB). Loaded Objects now: 2828.
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