updated walk and controller input to joystick
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@@ -0,0 +1,70 @@
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/*using System;
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using UnityEngine;
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using System.Collections;
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using System.IO.Ports;
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using System.Linq;
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public class Serial2 : MonoBehaviour{
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public float x;
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public float y;
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public RotationControl bot;
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~Serial2() {
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serialPort.Close();
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}
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public bool enabled = false;
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SerialPort serialPort;
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public void Update()
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{
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if (serialPort == null)
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{
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serialPort = new SerialPort(@"\\.\" + "COM7", 115200);
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try
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{
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serialPort.NewLine = "\n";
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serialPort.Open();
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serialPort.DiscardOutBuffer();
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serialPort.DiscardInBuffer();
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enabled = true;
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}
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catch
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{
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enabled = false;
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}
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}
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if (enabled)
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{
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if (serialPort is SerialPort)
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{
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string received = serialPort.ReadLine();
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string[] data = received.Split(',');
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x = ConvertRadiansToDegrees(float.Parse(data.First()));
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y = ConvertRadiansToDegrees(float.Parse(data.Last()));
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bot.rotation = new Quaternion(-1* limit(y, -30, 30), 0, -1* limit(x, -30, 30), 1);
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}
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}
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}
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public float limit(float input, float min, float max)
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{
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return (input < max & input > min) ? input : input < min ? min : max;
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}
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public float ConvertRadiansToDegrees(float radians)
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{
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float degrees = (float) ((180 / Math.PI) * radians);
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return (degrees);
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}
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}
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*/
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