updated walk and controller input to joystick
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@@ -81,13 +81,13 @@ public class RotationControl : MonoBehaviour
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//rotation.y = r2.update();
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//rotation.z = r3.update();
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//transformation.x = r4.update();
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//transformation.y = r5.update();
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//transformation.z = r6.update();
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//transformationBeforeRotation.x = r4.update();
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//transformationBeforeRotation.y = r5.update();
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//transformationBeforeRotation.z = r6.update();
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/*transformation2.x = r7.update();
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transformation2.y = r8.update();
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transformation2.z = r9.update();*/
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/*transformationAfterRotation.x = r7.update();
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transformationAfterRotation.y = r8.update();
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transformationAfterRotation.z = r9.update();*/
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body.transform.eulerAngles = new Vector3(rotation.x*-1, rotation.y*-1, rotation.z*-1);
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body.transform.position = transformation;
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@@ -96,8 +96,8 @@ public class RotationControl : MonoBehaviour
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for (int index = 0; index < rotation2.Count; ++index)
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{
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rotation2[index].GetComponent<Leg>().rotation = rotation;
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rotation2[index].GetComponent<Leg>().transformation = transformation;
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rotation2[index].GetComponent<Leg>().transformation2 = transformation2;
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rotation2[index].GetComponent<Leg>().transformationBeforeRotation = transformation;
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rotation2[index].GetComponent<Leg>().transformationAfterRotation = transformation2;
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rotation2[index].GetComponent<Leg>().FixedUpdate();
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}
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}
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