Added serial link to SSC32
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+15
-15
@@ -57,17 +57,17 @@ public class RotationControl : MonoBehaviour
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public GameObject body;
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public GameObject body2;
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public rotation r1 = new rotation(0.1f, -15, 15);
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public rotation r2 = new rotation(0.2f, -15, 15);
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public rotation r3 = new rotation(0.3f, -15, 15);
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public rotation r1 = new rotation(0.1f, -10, 10);
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public rotation r2 = new rotation(0.2f, -10, 10);
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public rotation r3 = new rotation(0.3f, -10, 10);
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public rotation r4 = new rotation(0.01f, -3, 3);
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public rotation r5 = new rotation(0.02f, -3, 3);
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public rotation r6 = new rotation(0.03f, -3, 3);
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public rotation r4 = new rotation(0.06f, -3, 3);
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public rotation r5 = new rotation(0.08f, -3, 3);
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public rotation r6 = new rotation(0.1f, -3, 3);
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public rotation r7 = new rotation(0.001f, -3, 3);
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public rotation r8 = new rotation(0.002f, -3, 3);
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public rotation r9 = new rotation(0.003f, -3, 3);
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public rotation r7 = new rotation(0.1f, -3, 3);
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public rotation r8 = new rotation(0.2f, -3, 3);
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public rotation r9 = new rotation(0.3f, -3, 3);
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// Use this for initialization
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void Start ()
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@@ -77,17 +77,17 @@ public class RotationControl : MonoBehaviour
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// Update is called once per frame
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void FixedUpdate()
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{
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rotation.x = r1.update();
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rotation.y = r2.update();
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rotation.z = r3.update();
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//rotation.x = r1.update();
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//rotation.y = r2.update();
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//rotation.z = r3.update();
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transformation.x = r4.update();
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transformation.y = r5.update();
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//transformation.y = r5.update();
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transformation.z = r6.update();
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transformation2.x = r7.update();
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/*transformation2.x = r7.update();
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transformation2.y = r8.update();
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transformation2.z = r9.update();
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transformation2.z = r9.update();*/
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body.transform.eulerAngles = new Vector3(rotation.x*-1, rotation.y*-1, rotation.z*-1);
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body.transform.position = transformation;
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