Added serial link to SSC32

This commit is contained in:
2018-11-12 23:57:23 +01:00
parent 33da93b63b
commit 509a4e2d64
10 changed files with 158 additions and 61 deletions
+26
View File
@@ -26,6 +26,8 @@ public class Leg : MonoBehaviour {
public GameObject pointShouldBe;
public Vector3 pos = new Vector3(0, 0, 0);
public int startServo = -1;
private Foot foot = new Foot();
// Use this for initialization
@@ -71,10 +73,34 @@ public class Leg : MonoBehaviour {
a3 = foot.O3 - 90;
}
if (!invert && startServo != -1)
{
Serial.Instance.send(startServo,
(int)Remap((float)a1, -90, 90, 2500, 500),
(int)Remap((float)a2, -90, 90, 2500, 500), // 0 is middel
(int)Remap((float)a3, 90, -90, 2500, 500)); // 0 is middel
}
else if (invert && startServo != -1)
{
double a1 = foot.O1 - 90;
double a2 = 90 - foot.O2;
double a3 = foot.O3 - 90;
Serial.Instance.send(startServo,
(int)Remap((float)a1, -90, 90, 500, 2500),
(int)Remap((float)a2, -90, 90, 500, 2500), // 0 is middel
(int)Remap((float)a3, 90, -90, 500, 2500)); // 0 is middel
}
Hip1.transform.localRotation = Quaternion.Euler(0, (float)a1, 0);
Hip2.transform.localRotation = Quaternion.Euler((float)a2, 0, 0);
Knie.transform.localRotation = Quaternion.Euler((float)a3, 0, 0);
pointShouldBe.transform.localPosition = foot.pos;
}
public static float Remap(float value, float from1, float to1, float from2, float to2)
{
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
}
}