cleanup
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@@ -13,7 +13,6 @@ public class CanvasView extends View // Dev2
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Resources r;
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Resources r;
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GameStateInterface Foreground = null;
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GameStateInterface Foreground = null;
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GameStateInterface Gamemenu = null;
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GameStateInterface Gameplay = null;
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GameStateInterface Gameplay = null;
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// Score.
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// Score.
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@@ -32,18 +31,15 @@ public class CanvasView extends View // Dev2
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public void SetActivity(Activity activity)
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public void SetActivity(Activity activity)
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{
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{
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Gameplay = new GamePlay(activity);
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Gameplay = new GamePlay(activity);
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Gamemenu = new GameMenu(activity);
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Gamemenu.SetCanvas(this);
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Gamemenu.SetPayedVersion(PayedVersion);
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Gamemenu.Load();
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Gamemenu.Start();
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Gameplay.SetCanvas(this);
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Gameplay.SetCanvas(this);
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Gameplay.SetPayedVersion(PayedVersion);
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Gameplay.SetPayedVersion(PayedVersion);
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Foreground = Gamemenu;
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((GamePlay)Gameplay).SetStartLevel(startLevel);
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Gameplay.Load();
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Gameplay.Start();
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Foreground = Gameplay;
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}
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}
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@Override
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@Override
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@@ -79,24 +75,12 @@ public class CanvasView extends View // Dev2
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Foreground = Gameplay;
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Foreground = Gameplay;
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break;
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break;
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}
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}
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case GameStateInterface.GS_PAUSED:
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{
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Gamemenu.SetGameState(Foreground.GetGameState(), true);
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Foreground = Gamemenu;
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break;
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}
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case GameStateInterface.GS_RESUME:
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case GameStateInterface.GS_RESUME:
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{
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{
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Gameplay.SetGameState(Foreground.GetGameState(), true);
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Gameplay.SetGameState(Foreground.GetGameState(), true);
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Foreground = Gameplay;
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Foreground = Gameplay;
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break;
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break;
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}
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}
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case GameStateInterface.GS_GAMEOVER:
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{
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Gamemenu.SetGameState(Foreground.GetGameState(), true);
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Foreground = Gamemenu;
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break;
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}
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}
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}
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}
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}
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