intergration GameStage Pipeline
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@@ -1242,7 +1242,7 @@ public class CanvasView extends View
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{
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{
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if (!GameOver)
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if (!GameOver)
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{
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{
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if (moveX >= 28 && moveX <= 55 && moveY >= 143 && moveY <= 155) // Menu
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if (moveX >= 28 && moveX <= 55 && moveY >= 143 && moveY <= 155) // Start
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{
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{
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if (GameState == GS_PLAYING)
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if (GameState == GS_PLAYING)
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onPause();
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onPause();
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@@ -1260,8 +1260,16 @@ public class CanvasView extends View
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{
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{
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if (GameState == GS_PLAYING)
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if (GameState == GS_PLAYING)
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{
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{
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if (!GameOver)
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InputsGamePlaying(x, y, Released);
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}
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}
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}
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private void InputsGamePlaying(float x, float y, boolean Released)
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{
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{
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int moveX = (int)((x / Width) * 90);
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int moveY = (int)((y / Height) * 160);
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if (!Released)
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if (!Released)
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{
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{
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if (moveX >= 1 && moveX <= 11 && moveY >= 122 && moveY <= 133) // Left
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if (moveX >= 1 && moveX <= 11 && moveY >= 122 && moveY <= 133) // Left
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@@ -1318,9 +1326,6 @@ public class CanvasView extends View
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}
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}
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}
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}
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}
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}
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}
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}
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}
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/// Game Logic
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/// Game Logic
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private void GoDown()
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private void GoDown()
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