intergration GameStage Pipeline

This commit is contained in:
Administrator
2014-02-18 10:39:07 +01:00
parent 1a34673859
commit e01836e91c
6 changed files with 65 additions and 60 deletions
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+10 -5
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@@ -1242,7 +1242,7 @@ public class CanvasView extends View
{ {
if (!GameOver) if (!GameOver)
{ {
if (moveX >= 28 && moveX <= 55 && moveY >= 143 && moveY <= 155) // Menu if (moveX >= 28 && moveX <= 55 && moveY >= 143 && moveY <= 155) // Start
{ {
if (GameState == GS_PLAYING) if (GameState == GS_PLAYING)
onPause(); onPause();
@@ -1260,8 +1260,16 @@ public class CanvasView extends View
{ {
if (GameState == GS_PLAYING) if (GameState == GS_PLAYING)
{ {
if (!GameOver) InputsGamePlaying(x, y, Released);
}
}
}
private void InputsGamePlaying(float x, float y, boolean Released)
{ {
int moveX = (int)((x / Width) * 90);
int moveY = (int)((y / Height) * 160);
if (!Released) if (!Released)
{ {
if (moveX >= 1 && moveX <= 11 && moveY >= 122 && moveY <= 133) // Left if (moveX >= 1 && moveX <= 11 && moveY >= 122 && moveY <= 133) // Left
@@ -1318,9 +1326,6 @@ public class CanvasView extends View
} }
} }
} }
}
}
}
/// Game Logic /// Game Logic
private void GoDown() private void GoDown()