menu functionality
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@@ -47,17 +47,6 @@ public class CanvasView extends View
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Gameplay.SetPayedVersion(PayedVersion);
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Gameplay.SetPayedVersion(PayedVersion);
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Foreground = Gamemenu;
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Foreground = Gamemenu;
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//temp
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//this.gameStateChanged(GameStateInterface.GS_MENU_START);
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// Game Start. First Load
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//((GamePlay)Gameplay).SetStartLevel(startLevel);
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//((GamePlay)Gameplay).SetGameState(GamePlay.GS_LOAD, false);
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// Start Game.
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//if (((GamePlay)Gameplay).GetGameState() == GameStateInterface.GS_READY)
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// ((GamePlay)Gameplay).SetGameState(GameStateInterface.GS_START, false);
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}
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}
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@Override
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@Override
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@@ -37,7 +37,6 @@ public class GameMenu extends GameStateInterface
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case GS_GAMEOVER:
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case GS_GAMEOVER:
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{
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{
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ShowGameOverMenu(canvas);
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ShowGameOverMenu(canvas);
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SetGameState(GS_MENU_READY, false);
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break;
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break;
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}
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}
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}
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}
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@@ -64,6 +63,12 @@ public class GameMenu extends GameStateInterface
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}
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}
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break;
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break;
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}
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}
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case GS_GAMEOVER:
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{
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SetGameState(GS_MENU_READY, false);
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canvasView.postInvalidate();
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break;
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}
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}
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}
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}
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}
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@@ -135,7 +140,6 @@ public class GameMenu extends GameStateInterface
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MediaPlayer mp;
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MediaPlayer mp;
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// Load
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// Load
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private void Load()
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private void Load()
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{
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{
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SetGameState(GS_LOADING, false);
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SetGameState(GS_LOADING, false);
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