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This commit is contained in:
Administrator
2014-02-21 17:08:48 +01:00
parent 0a1020377b
commit 58a708298c
2 changed files with 0 additions and 23 deletions
-6
View File
@@ -79,12 +79,6 @@ public class CanvasView extends View // Dev2
Foreground = Gameplay; Foreground = Gameplay;
break; break;
} }
/*case GameStateInterface.GS_READY:
{
((GamePlay)Gameplay).SetGameState(GameStateInterface.GS_START, true);
Foreground = Gameplay;
break;
}*/
case GameStateInterface.GS_PAUSED: case GameStateInterface.GS_PAUSED:
{ {
Gamemenu.SetGameState(Foreground.GetGameState(), true); Gamemenu.SetGameState(Foreground.GetGameState(), true);
-17
View File
@@ -75,16 +75,6 @@ public class GamePlay extends GameStateInterface
switch(GameState) switch(GameState)
{ {
/*case GS_LOAD:
{
Load();
break;
}*/
/*case GS_START:
{
StartGame();
break;
}*/
case GS_RESUME: case GS_RESUME:
{ {
Resume(); Resume();
@@ -410,9 +400,6 @@ public class GamePlay extends GameStateInterface
} }
}; };
// Methods.
// Inputs. // Inputs.
int OldInputTime=0; int OldInputTime=0;
@@ -461,8 +448,6 @@ public class GamePlay extends GameStateInterface
@Override @Override
public void Load() public void Load()
{ {
//SetGameState(GS_LOADING, false);
// Load Bitmap's. // Load Bitmap's.
LoadSprites(); LoadSprites();
@@ -472,8 +457,6 @@ public class GamePlay extends GameStateInterface
// Audio // Audio
mp = MediaPlayer.create(activity, R.raw.tetris_a); mp = MediaPlayer.create(activity, R.raw.tetris_a);
//SetGameState(GS_READY, false);
} }
@Override @Override