Load and Start implemented.
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@@ -75,16 +75,16 @@ public class GamePlay extends GameStateInterface
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switch(GameState)
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{
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case GS_LOAD:
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/*case GS_LOAD:
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{
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Load();
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break;
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}
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case GS_START:
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}*/
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/*case GS_START:
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{
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StartGame();
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break;
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}
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}*/
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case GS_RESUME:
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{
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Resume();
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@@ -457,9 +457,11 @@ public class GamePlay extends GameStateInterface
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handler.postDelayed(runnable, 100);
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}
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private void Load()
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// TODO game state
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@Override
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public void Load()
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{
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SetGameState(GS_LOADING, false);
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//SetGameState(GS_LOADING, false);
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// Load Bitmap's.
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LoadSprites();
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@@ -471,7 +473,13 @@ public class GamePlay extends GameStateInterface
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// Audio
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mp = MediaPlayer.create(activity, R.raw.tetris_a);
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SetGameState(GS_READY, false);
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//SetGameState(GS_READY, false);
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}
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@Override
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public void Start()
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{
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StartGame();
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}
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private void LoadSprites()
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