Load and Start implemented.

This commit is contained in:
Administrator
2014-02-21 13:14:55 +01:00
parent 1feeb75883
commit 0a1020377b
4 changed files with 40 additions and 20 deletions
+13 -9
View File
@@ -76,16 +76,16 @@ public class GameMenu extends GameStateInterface
switch(GameState)
{
case GS_LOAD:
/*case GS_LOAD:
{
Load();
break;
}
case GS_READY:
}*/
/*case GS_READY:
{
canvasView.postInvalidate();
break;
}
}*/
case GS_PAUSED:
{
canvasView.postInvalidate();
@@ -126,11 +126,10 @@ public class GameMenu extends GameStateInterface
// Audio.
MediaPlayer mp;
// Load
private void Load()
// TODO game state
@Override
public void Load()
{
SetGameState(GS_LOADING, false);
// Load Bitmap's.
//LoadSprites();
@@ -140,8 +139,13 @@ public class GameMenu extends GameStateInterface
// Audio
mp = MediaPlayer.create(activity, R.raw.tetris_a);
}
SetGameState(GS_MENU_READY, false);
@Override
public void Start()
{
GameState = GS_MENU_READY;
canvasView.postInvalidate();
}
// Draw functions.